Intel Arc 140V vs Apple M4 Max GPU (32-core)
Intel Arc 140V
Lunar Lake iGPU
Apple M4 Max GPU (32-core)
Custom
We compared two integrated laptop graphics cards: the Intel Arc 140V with 1024 shaders against the Apple M4 Max GPU (32-core) that utilizes 512 pipelines and 4096 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Apple M4 Max GPU (32-core)
- 3.1x higher maximum theoretical performance (12.9 vs 4.2 TFLOPS)
- Achieves 3.4x more points in the GeekBench 6 Compute test (100K vs 30K)
- Has 4x more shading units (4096 vs 1024)
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3715 | - |
| Solar Bay | - | 50957 |
| Wild Life Extreme | - | 30044 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 73.6 img/sec | 174.8 img/sec |
| Face Detection | 39 img/sec | 112 img/sec |
| Horizon Detection | 0.79 Gpixels/sec | 4.19 Gpixels/sec |
| Edge Detection | 1.11 Gpixels/sec | 6.3 Gpixels/sec |
| Gaussian Blur | 1.6 Gpixels/sec | 4.69 Gpixels/sec |
| Feature Matching | 0.38 Gpixels/sec | 0.98 Gpixels/sec |
| Stereo Matching | 107.1 Gpixels/sec | 352.1 Gpixels/sec |
| Particle Physics | 4521.5 FPS | 14254.6 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 656 | - |
| DirectX 11 | 38 FPS | - |
| DirectX 12 | 28 FPS | - |
| GPU Compute | 2768 Ops/s | - |
Blender
Blender GPU
Recent User Tests
Intel Arc 140V
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-04-15 -> maheshkondraju | Geekbench 6 OpenCL | 31387 |
Apple M4 Max GPU (32-core)
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | - | 8624 |
| Image Segmentation (HP) | - | 20392 |
| Image Super Resolution (Q) | - | 21752 |
| Face Detection (HP) | - | 34099 |
| Pose Estimation (Q) | - | 77846 |
| Text Classification (SP) | - | 2993 |
| Machine Translation (HP) | - | 5658 |
| Object Detection (SP) | - | 7933 |
| Depth Estimation (Q) | - | 37622 |
| Style Transfer (SP) | - | 173882 |
| Framework | - | Core ML |
| Backend | - | GPU |
Specifications
Technical specifications of Intel Arc 140V and Apple M4 Max GPU (32-core)General
| Vendor | Intel | Apple |
| Build | Integrated | Integrated |
| Released | September 4, 2024 | October 30, 2024 |
| Case | Laptop | Laptop |
| Purpose | Generic | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Xe2 | Apple M GPU |
| GPU Codename | Lunar Lake iGPU | Custom |
| Rival Equivalent | - | - GeForce RTX 4070 Laptop |
| Successor | - | - Apple M5 Max GPU (32-core) |
| Recommended CPU | - Intel Core Ultra 7 256V or above | - Apple M4 Max (14-Core) or above |
| Used in CPUs | - Intel Core Ultra 9 288V - Intel Core Ultra 7 268V - Intel Core Ultra 7 266V - Intel Core Ultra 7 258V - Intel Core Ultra 7 256V |
- Apple M4 Max (14-Core) |
Laptop GPU ranking (71st and 19th place)
Graphics Processing Unit
| Base Clock | 600 MHz | 500 MHz |
| Boost Clock | 1950-2050 MHz (configurable) | 1578 MHz |
| Shading Units | 1024 | 4096 |
| Texture Mapping Units (TMUs) | - | 256 |
| Render Output Units (ROPs) | - | 128 |
| Compute Units (Pipelines) | - | 512 |
| Tensor Cores | No | - |
| Ray-tracing Cores | 8 | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | - | 202 GPixel/s |
| Texture Fill Rate | - | 404 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | Custom |
| TGP | 30 W | 51 W |
| Manufacturing | Intel | TSMC |
| Fabrication Process | 3 nm | 3 nm |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | - | 8533 MHz |
| Bus | - | 384-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| CUDA | No | - |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1 | - |
Cast your vote
Total votes: 2