Intel Arc 140V vs Apple M4 Max GPU (32-core)

We compared two integrated laptop graphics cards: the Intel Arc 140V with 1024 shaders against the Apple M4 Max GPU (32-core) that utilizes 512 pipelines and 4096 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of M4 Max GPU (32-core) over Arc 140V
Reasons to consider the Apple M4 Max GPU (32-core)
  • 3.1x higher maximum theoretical performance (12.9 vs 4.2 TFLOPS)
  • Achieves 3.4x more points in the GeekBench 6 Compute test (100K vs 30K)
  • Has 4x more shading units (4096 vs 1024)

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 3715 -
Solar Bay - 50957
Wild Life Extreme - 30044
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
30059
100725
Background Blur 73.6 img/sec 174.8 img/sec
Face Detection 39 img/sec 112 img/sec
Horizon Detection 0.79 Gpixels/sec 4.19 Gpixels/sec
Edge Detection 1.11 Gpixels/sec 6.3 Gpixels/sec
Gaussian Blur 1.6 Gpixels/sec 4.69 Gpixels/sec
Feature Matching 0.38 Gpixels/sec 0.98 Gpixels/sec
Stereo Matching 107.1 Gpixels/sec 352.1 Gpixels/sec
Particle Physics 4521.5 FPS 14254.6 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 656 -
DirectX 11 38 FPS -
DirectX 12 28 FPS -
GPU Compute 2768 Ops/s -
Sources: PassMark [5] – 4446 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
561.81
4437.57
Sources: Blender [9], [10] – 89 & 183 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
Intel Arc 140V
DateBenchmarkResult
📘 2026-04-15 -> maheshkondrajuGeekbench 6 OpenCL31387
Apple M4 Max GPU (32-core)
No benchmark results yet

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) - 8624
Image Segmentation (HP) - 20392
Image Super Resolution (Q) - 21752
Face Detection (HP) - 34099
Pose Estimation (Q) - 77846
Text Classification (SP) - 2993
Machine Translation (HP) - 5658
Object Detection (SP) - 7933
Depth Estimation (Q) - 37622
Style Transfer (SP) - 173882
Framework - Core ML
Backend - GPU
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel Arc 140V and Apple M4 Max GPU (32-core)

General

Vendor Intel Apple
Build Integrated Integrated
Released September 4, 2024 October 30, 2024
Case Laptop Laptop
Purpose Generic Professional
Segment Mid-range Mid-range
Architecture Xe2 Apple M GPU
GPU Codename Lunar Lake iGPU Custom
Rival Equivalent - - GeForce RTX 4070 Laptop
Successor - - Apple M5 Max GPU (32-core)
Recommended CPU - Intel Core Ultra 7 256V or above - Apple M4 Max (14-Core) or above
Used in CPUs - Intel Core Ultra 9 288V
- Intel Core Ultra 7 268V
- Intel Core Ultra 7 266V
- Intel Core Ultra 7 258V
- Intel Core Ultra 7 256V
- Apple M4 Max (14-Core)
Laptop GPU ranking (71st and 19th place)

Graphics Processing Unit

Base Clock 600 MHz 500 MHz
Boost Clock 1950-2050 MHz (configurable) 1578 MHz
Shading Units 1024 4096
Texture Mapping Units (TMUs) - 256
Render Output Units (ROPs) - 128
Compute Units (Pipelines) - 512
Tensor Cores No -
Ray-tracing Cores 8 -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate - 202 GPixel/s
Texture Fill Rate - 404 GTexel/s
FLOPS (FP32)
4-4.2 TFLOPS
12.9 TFLOPS

Physical

Interface Ring Bus Custom
TGP 30 W 51 W
Manufacturing Intel TSMC
Fabrication Process 3 nm 3 nm
Max. Temperature 100°C 100°C

Memory

Memory Type System Shared System Shared
Memory Clock - 8533 MHz
Bus - 384-bit
ECC No No
Memory Bandwidth

API

DirectX 12.2 -
OpenGL 4.6 -
OpenCL 3.0 -
CUDA No -
Ray Tracing Yes Yes
DLSS No No
DisplayPort 2.1 -

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