Radeon 8060S vs Radeon 8040S
AMD Radeon 8060S
Strix Halo
AMD Radeon 8040S
Strix Halo
We compared two integrated laptop GPUs: the Radeon 8060S with 40 pipelines and 2560 shaders against the Radeon 8040S that utilizes 16 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon 8060S
- Performs significantly better (up to 2.2x) in 3DMark Steel Nomad Lite
- 2.6x higher maximum theoretical performance (14.8 vs 5.7 TFLOPS)
- Shows 2.3x higher average frame rate in modern games at QHD resolution – 63 vs 28 FPS
- Achieves 2.6x more points in the GeekBench 6 Compute test (93K vs 35K)
- Has 2.5x more shading units (2560 vs 1024)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 135 79 62 40 |
76 40 31 17 |
| The Witcher 3 | 124 104 70 37 |
53 44 26 14 |
| Counter-Strike 2 | 195 137 95 50 |
84 60 39 15 |
| Far Cry 6 | 108 95 69 40 |
61 49 35 16 |
| Hogwarts Legacy | 74 59 46 20 |
33 26 20 10 |
| CoD: Modern Warfare III | 97 90 60 37 |
49 41 31 15 |
| Ghost of Tsushima | 80 65 43 25 |
33 25 18 10 |
| Cyberpunk 2077 | 75 65 39 17 |
32 29 17 - |
| Shadow of the Tomb Raider | 132 116 79 37 |
65 55 32 17 |
| 1080p High | 113 | 54 |
| 1080p Ultra | 90 | 41 |
| 1440p Ultra | 63 | 28 |
| 4K Ultra | 34 | 13 |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 10038 | - |
| Solar Bay | 47180 | - |
| Port Royal | 5546 | - |
| Fire Strike | 26807 | - |
| Wild Life Extreme | 19262 | - |
| Night Raid | 101008 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 232.1 img/sec | 106.8 img/sec |
| Face Detection | 122.5 img/sec | 43.8 img/sec |
| Horizon Detection | 2.92 Gpixels/sec | 1.12 Gpixels/sec |
| Edge Detection | 4.07 Gpixels/sec | 1.17 Gpixels/sec |
| Gaussian Blur | 3.49 Gpixels/sec | 1.07 Gpixels/sec |
| Feature Matching | 1.08 Gpixels/sec | 0.5 Gpixels/sec |
| Stereo Matching | 396.3 Gpixels/sec | 163 Gpixels/sec |
| Particle Physics | 13016.5 FPS | 5820.4 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1171 | 1052 |
| DirectX 11 | 156 FPS | 80 FPS |
| DirectX 12 | 84 FPS | 47 FPS |
| GPU Compute | 9032 Ops/s | 5138 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 11176 | - |
| Image Segmentation (HP) | 14027 | - |
| Image Super Resolution (Q) | 27198 | - |
| Face Detection (HP) | 40613 | - |
| Pose Estimation (Q) | 92878 | - |
| Text Classification (SP) | 4158 | - |
| Machine Translation (HP) | 6473 | - |
| Object Detection (SP) | 7431 | - |
| Depth Estimation (Q) | 41825 | - |
| Style Transfer (SP) | 190221 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Radeon 8060S and Radeon 8040SGeneral
| Vendor | Amd | Amd |
| Build | Integrated | Integrated |
| Released | January 7, 2025 | January 7, 2025 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3.5 | RDNA 3.5 |
| GPU Codename | Strix Halo | Strix Halo |
| Rival Equivalent | - GeForce RTX 4060 Laptop | - GeForce RTX 3050 Laptop |
| Recommended CPU | - AMD Ryzen AI Max+ 395 or above | - AMD Ryzen AI Max Pro 380 or above |
| Used in CPUs | - AMD Ryzen AI Max+ 392 - AMD Ryzen AI Max+ 388 - AMD Ryzen AI Max+ 395 - AMD Ryzen AI Max+ Pro 395 |
- AMD Ryzen AI Max PRO 480 - AMD Ryzen AI Max Pro 380 |
Laptop GPU ranking (25th and 77th place)
Graphics Processing Unit
| Base Clock | 1295 MHz | 1295 MHz |
| Boost Clock | 2900 MHz | 2800 MHz |
| Shading Units | 2560 | 1024 |
| Texture Mapping Units (TMUs) | 160 | 64 |
| Render Output Units (ROPs) | 64 | 32 |
| Compute Units (Pipelines) | 40 | 16 |
| Tensor Cores | No | No |
| Ray-tracing Cores | 40 | 16 |
| L2 Cache | 2MB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 186 GPixel/s | 90 GPixel/s |
| Texture Fill Rate | 464 GTexel/s | 179 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 5.0 x16 |
| TGP | 55 W | 55 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 4 nm |
| Die Size | 308 mm² | 308 mm² |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| ECC | No | No |
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 2.1 |
| CUDA | No | No |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1a | 2.1a |
Cast your vote
Total votes: 12