- Graphics Processor: Adreno X1
- Cores: 1536
- TMUs / ROPs: 96 / 48
Some GPUs come in different configurations. For greater precision, pick a specific config below
NanoReview Final Score
24
Compare Adreno X1-85 with other GPUs
Test in Benchmarks
Performance tests in graphics benchmarks and applications
3D Mark
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
2067
| Time Spy |
1695 |
| Solar Bay |
10596 |
| Fire Strike |
6134 |
| Wild Life Extreme |
6152 |
| Night Raid |
28868 |
GeekBench 6 OpenCL
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| Background Blur |
36.4 img/sec |
| Face Detection |
17.3 img/sec |
| Horizon Detection |
1.19 Gpixels/sec |
| Edge Detection |
1.3 Gpixels/sec |
| Gaussian Blur |
1.42 Gpixels/sec |
| Feature Matching |
0.3 Gpixels/sec |
| Stereo Matching |
72.4 Gpixels/sec |
| Particle Physics |
4692.5 FPS |
| API |
OpenCL |
Passmark Graphics
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
| G2D Mark |
518 |
| DirectX 11 |
19 FPS |
| DirectX 12 |
10 FPS |
| GPU Compute |
1958 Ops/s |
Sources:
PassMark
[5]
–
7
samples
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasks
GeekBench 6 ML
Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
2178
GB6 ML Half Precision
3240
| Image Classification (SP) |
1347 |
| Image Segmentation (HP) |
2661 |
| Image Super Resolution (Q) |
3084 |
| Face Detection (HP) |
5354 |
| Pose Estimation (Q) |
7719 |
| Text Classification (SP) |
292 |
| Machine Translation (HP) |
1108 |
| Object Detection (SP) |
660 |
| Depth Estimation (Q) |
3876 |
| Style Transfer (SP) |
12048 |
| Framework |
ONNX |
| Backend |
DirectML |
Specifications
Detailed technical specifications of the Adreno X1-85
| Base Clock |
300 MHz |
| Boost Clock |
1200-1500 MHz (configurable) |
| Shading Units |
1536 |
| Texture Mapping Units (TMUs) |
96 |
| Render Output Units (ROPs) |
48 |
| Compute Units (Pipelines) |
6 |
| Ray-tracing Cores |
No |
| L1 Cache |
192KB per cluster |
| L2 Cache |
1MB shared |
| Instructions Per Cycle |
2 IPC |
| Pixel Fill Rate |
58-72 GPixel/s |
| Texture Fill Rate |
115-144 GTexel/s |
FLOPS (FP32)
3.7-4.6 TFLOPS
| Interface |
IGP |
| TGP |
30 W |
| Manufacturing |
TSMC |
| Fabrication Process |
4 nm |
| Memory Type |
System Shared |
| DirectX |
12.1 |
| Vulkan |
1.3 |
| OpenGL |
3.2 |
| OpenCL |
3.0 |
| CUDA |
No |
| Ray Tracing |
Yes |
| DLSS |
No |
| DisplayPort |
1.4 |
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