Radeon RX Vega 10
- Graphics Processor: Raven
- Cores: 640
- TMUs / ROPs: 40 / 16
Review
Compare Radeon RX Vega 10 with other GPUs
Games
| Forza Horizon 5 | 12 - - - |
| Counter-Strike 2 | 20 13 9 - |
| Far Cry 6 | 13 9 - - |
| Hogwarts Legacy | - - - - |
| CoD: Modern Warfare III | 17 13 9 - |
| Ghost of Tsushima | 9 - - - |
| Shadow of the Tomb Raider | 9 10 - - |
| 1080p High | 11 |
| 1080p Ultra | - |
| 1440p Ultra | - |
| 4K Ultra | - |
| Margin of Error | Low |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 770 |
| Fire Strike | 2596 |
| Wild Life Extreme | 1534 |
| Night Raid | 9613 |
GeekBench 6 OpenCL
| Background Blur | 25.3 img/sec |
| Face Detection | 12.1 img/sec |
| Horizon Detection | 0.39 Gpixels/sec |
| Edge Detection | 0.62 Gpixels/sec |
| Gaussian Blur | 0.49 Gpixels/sec |
| Feature Matching | 0.15 Gpixels/sec |
| Stereo Matching | 38 Gpixels/sec |
| Particle Physics | 1381 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 333 |
| DirectX 11 | 9 FPS |
| DirectX 12 | 8 FPS |
| GPU Compute | 813 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 938 |
| Image Segmentation (HP) | 1144 |
| Image Super Resolution (Q) | 2094 |
| Face Detection (HP) | 3148 |
| Pose Estimation (Q) | 6847 |
| Text Classification (SP) | 625 |
| Machine Translation (HP) | 1118 |
| Object Detection (SP) | 1039 |
| Depth Estimation (Q) | 3791 |
| Style Transfer (SP) | 13640 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the Radeon RX Vega 10General
| Vendor | Amd |
| Build | Integrated |
| Released | October 26, 2017 |
| Case | Laptop |
| Purpose | Generic |
| Segment | Entry-level |
| Architecture | GCN 5.0 |
| GPU Codename | Raven |
| Recommended CPU | - AMD Ryzen 7 3700U or above |
| Used in CPUs | - AMD Ryzen 7 3750H - AMD Ryzen 7 3700U |
Laptop GPU ranking - 140th place
Graphics Processing Unit
| Base Clock | 300 MHz |
| Boost Clock | 1300-1400 MHz (configurable) |
| Shading Units | 640 |
| Texture Mapping Units (TMUs) | 40 |
| Render Output Units (ROPs) | 16 |
| Compute Units (Pipelines) | 10 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 21-22 GPixel/s |
| Texture Fill Rate | 52-56 GTexel/s |
Physical
| Interface | IGP |
| TGP | 15 W |
| Manufacturing | GlobalFoundries |
| Fabrication Process | 14 nm |
| Die Size | 210 mm² |
| Transistor Count | 4.94 billion |
| Transistor Density | 23.52 MTr/mm² |
Memory
| Memory Type | System Shared |
| Memory Size | System RAM Dependent |
| Memory Clock | System RAM Dependent |
| Effective Memory Speed | System RAM Dependent |
| ECC | No |
API
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 2.0 |
| Ray Tracing | No |
| DLSS | No |