GeForce RTX 3070 Ti vs RTX 3070
Nvidia GeForce RTX 3070
GA104
We compared two discrete desktop gaming GPUs: the GeForce RTX 3070 Ti with 48 pipelines and 6144 shaders against the 8 months older RTX RTX 3070 that utilizes 46 pipelines and 5888 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the GeForce RTX 3070 Ti
- Shows 8% higher average frame rate in modern games at QHD resolution – 95 vs 88 FPS
- Has 36% higher memory bandwidth: 608.3 vs 448 GB/s
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 157 101 93 66 |
147 99 86 61 |
| The Witcher 3 | 177 149 104 57 |
168 143 100 54 |
| Counter-Strike 2 | 255 203 142 83 |
244 194 137 77 |
| Far Cry 6 | 136 127 106 61 |
132 121 96 54 |
| Hogwarts Legacy | 104 85 69 38 |
97 80 62 35 |
| CoD: Modern Warfare III | 129 121 92 58 |
121 113 85 52 |
| Ghost of Tsushima | 96 78 62 34 |
89 74 56 31 |
| Cyberpunk 2077 | 113 100 65 32 |
106 94 59 28 |
| Shadow of the Tomb Raider | 176 167 124 67 |
165 153 113 60 |
| 1080p High | 149 | 141 |
| 1080p Ultra | 126 | 119 |
| 1440p Ultra | 95 | 88 |
| 4K Ultra | 55 | 50 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 14881 | 13644 |
| Solar Bay | 69901 | 64452 |
| Port Royal | 8884 | 8312 |
| Fire Strike | 37242 | 34056 |
| Wild Life Extreme | 31912 | 28488 |
| Night Raid | 134068 | 122159 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 197 img/sec | 161.6 img/sec |
| Face Detection | 128.1 img/sec | 117.2 img/sec |
| Horizon Detection | 6.56 Gpixels/sec | 5.89 Gpixels/sec |
| Edge Detection | 8.81 Gpixels/sec | 8.05 Gpixels/sec |
| Gaussian Blur | 6.47 Gpixels/sec | 6.65 Gpixels/sec |
| Feature Matching | 1.26 Gpixels/sec | 1.25 Gpixels/sec |
| Stereo Matching | 609.3 Gpixels/sec | 550.6 Gpixels/sec |
| Particle Physics | 18205 FPS | 17613.1 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1057 | 1005 |
| DirectX 11 | 192 FPS | 183 FPS |
| DirectX 12 | 90 FPS | 84 FPS |
| GPU Compute | 11384 Ops/s | 11007 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 3070 Ti
No benchmark results yet
GeForce RTX 3070
| Date | Benchmark | Result |
|---|---|---|
| 📘 2025-11-15 (mit) | Cinebench 2024 | 9652 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 8615 | 7624 |
| Image Segmentation (HP) | 24659 | 23420 |
| Image Super Resolution (Q) | 20631 | 17898 |
| Face Detection (HP) | 43834 | 40535 |
| Pose Estimation (Q) | 98347 | 83624 |
| Text Classification (SP) | 3162 | 2724 |
| Machine Translation (HP) | 4911 | 4481 |
| Object Detection (SP) | 11498 | 10304 |
| Depth Estimation (Q) | 34719 | 30418 |
| Style Transfer (SP) | 196833 | 180089 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 3070 Ti and RTX 3070General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | June 10, 2021 | October 22, 2020 |
| Launch price (MSRP) | $599 | $499 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Ampere |
| GPU Codename | GA104 | GA104 |
| Rival Equivalent | - Radeon RX 7800 XT | - Radeon RX 7800 XT |
| Successor | - GeForce RTX 5070 Ti | - GeForce RTX 5070 |
| Recommended CPU | - Intel Core i7 12700K or above | - Intel Core i7 12700K or above |
Desktop GPU rating (36th and 43rd place)
Graphics Processing Unit
| Base Clock | 1575 MHz | 1500 MHz |
| Boost Clock | 1770 MHz | 1725 MHz |
| Shading Units | 6144 | 5888 |
| Texture Mapping Units (TMUs) | 192 | 184 |
| Render Output Units (ROPs) | 96 | 96 |
| Compute Units (Pipelines) | 48 | 46 |
| Tensor Cores | 192 | 184 |
| Ray-tracing Cores | 48 | 46 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 4MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 170 GPixel/s | 166 GPixel/s |
| Texture Fill Rate | 340 GTexel/s | 317 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 290 W | 220 W |
| Manufacturing | Samsung | Samsung |
| Fabrication Process | 8 nm | 8 nm |
| Die Size | 392 mm² | 392 mm² |
| Transistor Count | 17 billion | 17 billion |
| Transistor Density | 43.37 MTr/mm² | 43.37 MTr/mm² |
Memory
| Memory Type | GDDR6X | GDDR6 |
| Memory Size | 8 GB | 8 GB |
| Memory Clock | 1188 MHz | 1750 MHz |
| Effective Memory Speed | 19000 Mbps | 14000 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 8.6 | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 2 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 131