Intel Arc B390 vs Apple M6 GPU (12-core)
Intel Arc B390
Panther Lake
Apple M6 GPU (12-core)
Custom
We compared two integrated laptop graphics cards: the Intel Arc B390 with 12 pipelines and 1536 shaders against the 8 months newer Apple M6 GPU (12-core) that utilizes 192 pipelines and 1536 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.
Key differences
Reasons to consider the Intel Arc B390
- 57% higher maximum theoretical performance (7.7 vs 4.9 TFLOPS)
- Ray-tracing support with 12 dedicated RT cores
- Features 96 tensor cores for effective deep learning and AI workloads
Reasons to consider the Apple M6 GPU (12-core)
- Manufactured using a more efficient 2 nm process technology
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 80 41 36 20 |
- |
| The Witcher 3 | 76 63 44 19 |
- |
| Counter-Strike 2 | 96 70 46 23 |
- |
| Far Cry 6 | 63 56 38 18 |
- |
| Hogwarts Legacy | 33 24 18 - |
- |
| CoD: Modern Warfare III | 37 35 28 13 |
- |
| Ghost of Tsushima | 37 31 24 12 |
- |
| Cyberpunk 2077 | 43 38 21 9 |
- |
| Shadow of the Tomb Raider | 65 57 39 23 |
- |
| 1080p High | 59 | - |
| 1080p Ultra | 46 | - |
| 1440p Ultra | 33 | - |
| 4K Ultra | 16 | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 6880 | - |
| Solar Bay | 26783 | - |
| Port Royal | 3880 | - |
| Fire Strike | 16845 | - |
| Wild Life Extreme | 11778 | - |
| Night Raid | 72249 | - |
GeekBench 6 GPU Compute
GB6 Compute Score
| Background Blur | 87.6 img/sec | - |
| Face Detection | 58.5 img/sec | - |
| Horizon Detection | 1.9 Gpixels/sec | - |
| Edge Detection | 2.68 Gpixels/sec | - |
| Gaussian Blur | 4.74 Gpixels/sec | - |
| Feature Matching | 1.01 Gpixels/sec | - |
| Stereo Matching | 249.7 Gpixels/sec | - |
| Particle Physics | 10821.1 FPS | - |
| API | OpenCL | - |
Passmark Graphics
G3D Mark Score
| G2D Mark | 811 | - |
| DirectX 11 | 70 FPS | - |
| DirectX 12 | 48 FPS | - |
| GPU Compute | 3699 Ops/s | - |
Recent User Tests
Intel Arc B390
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-09-05 -> asterismx | Geekbench 6 OpenCL | 57164 |
Apple M6 GPU (12-core)
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 5487 | - |
| Image Segmentation (HP) | 16864 | - |
| Image Super Resolution (Q) | 8788 | - |
| Face Detection (HP) | 25029 | - |
| Pose Estimation (Q) | 18852 | - |
| Text Classification (SP) | 2115 | - |
| Machine Translation (HP) | 4266 | - |
| Object Detection (SP) | 7449 | - |
| Depth Estimation (Q) | 22207 | - |
| Style Transfer (SP) | 95039 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Intel Arc B390 and Apple M6 GPU (12-core)General
| Vendor | Intel | Apple |
| Build | Integrated | Integrated |
| Released | January 5, 2026 | August 25, 2026 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Generic |
| Segment | Mid-range | Mid-range |
| Architecture | Celestial | Apple M GPU |
| GPU Codename | Panther Lake | Custom |
| Rival Equivalent | - | - Adreno X2-90 |
| Recommended CPU | - Intel Core Ultra X9 388H or above | - Apple M6 (12-Core) or above |
| Used in CPUs | - Intel Core Ultra X9 378H - Intel Core Ultra X7 368H - Intel Core Ultra X9 388H - Intel Core Ultra X7 358H |
- Apple M6 (12-Core) |
Laptop GPU ranking (71st and 48th place)
Graphics Processing Unit
| Base Clock | 300 MHz | - |
| Boost Clock | 2500 MHz | 1600 MHz |
| Shading Units | 1536 | 1536 |
| Texture Mapping Units (TMUs) | 48 | 96 |
| Render Output Units (ROPs) | 24 | 80 |
| Compute Units (Pipelines) | 12 | 192 |
| Tensor Cores | 96 | No |
| Ray-tracing Cores | 12 | No |
| L1 Cache | 64KB per cluster | - |
| L2 Cache | 16MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 60 GPixel/s | 128 GPixel/s |
| Texture Fill Rate | 120 GTexel/s | 154 GTexel/s |
FLOPS (FP32)
Physical
| Interface | IGP | Custom |
| TGP | 30 W | - |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 3 nm | 2 nm |
| Max. Temperature | 100°C | - |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | - | 10667 MHz |
| Bus | - | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.1 | - |
| Vulkan | 1.4 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| CUDA | No | No |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1 | - |
Cast your vote
Total votes: 3