AMD Radeon 8065S vs Adreno X2-85
AMD Radeon 8065S
Gorgon Halo
Adreno X2-85
Adreno X2
We compared two integrated laptop GPUs: the Radeon 8065S with 40 pipelines and 2560 shaders against the 11 months older Adreno X2-85 that utilizes 12 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.
Key differences
Reasons to consider the Radeon 8065S
- 2.2x higher maximum theoretical performance (15.4 vs 7 TFLOPS)
- Has 25% more shading units (2560 vs 2048)
Reasons to consider the Adreno X2-85
- Manufactured using a more efficient 3 nm process technology
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | - | 1403 |
| Solar Bay | - | 14961 |
| Port Royal | - | 735 |
| Fire Strike | - | 7510 |
| Wild Life Extreme | - | 6989 |
| Night Raid | - | 24606 |
Passmark Graphics
G3D Mark Score
| G2D Mark | - | 655 |
| DirectX 11 | - | 45 FPS |
| DirectX 12 | - | 23 FPS |
| GPU Compute | - | 2523 Ops/s |
Specifications
Technical specifications of Radeon 8065S and Adreno X2-85General
| Vendor | Amd | Qualcomm |
| Build | Integrated | Integrated |
| Released | September 5, 2026 | September 25, 2025 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3.5 | Adreno X2 |
| GPU Codename | Gorgon Halo | Adreno X2 |
| Rival Equivalent | - | - Apple M4 Max GPU (32-core) |
| Recommended CPU | - AMD Ryzen AI Max+ 495 or above | - Qualcomm Snapdragon X2 Elite (X2E-90-100) or above |
| Used in CPUs | - AMD Ryzen AI Max+ 495 | - Qualcomm Snapdragon X2 Elite (X2E-84-100) |
Laptop GPU ranking (17th and 51st place)
Graphics Processing Unit
| Base Clock | 1295 MHz | 500 MHz |
| Boost Clock | 3000 MHz | 1350-1700 MHz (configurable) |
| Shading Units | 2560 | 2048 |
| Texture Mapping Units (TMUs) | 160 | 128 |
| Render Output Units (ROPs) | 64 | 64 |
| Compute Units (Pipelines) | 40 | 12 |
| Tensor Cores | No | No |
| Ray-tracing Cores | 40 | - |
| L2 Cache | 2MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 192 GPixel/s | 86-109 GPixel/s |
| Texture Fill Rate | 480 GTexel/s | 173-218 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | IGP |
| TGP | 55 W | - |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 3 nm |
| Die Size | 308 mm² | 220 mm² |
| Max. Temperature | 100°C | - |
Memory
| Memory Type | System Shared | System Shared |
| Bus | - | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | - |
| OpenCL | 2.1 | 3.0 |
| CUDA | No | No |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1a | 1.4 |
Cast your vote
Total votes: < 1