- Graphics Processor: Navi 14
- Cores: 1280
- TMUs / ROPs: 80 / 32
NanoReview Final Score
22
Compare Radeon Pro 5300M with other GPUs
Test in Benchmarks
Performance tests in graphics benchmarks and applications
3D Mark
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
GeekBench 6 OpenCL
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| Background Blur |
59.6 img/sec |
| Face Detection |
34.3 img/sec |
| Horizon Detection |
1.19 Gpixels/sec |
| Edge Detection |
1.56 Gpixels/sec |
| Gaussian Blur |
1.31 Gpixels/sec |
| Feature Matching |
0.28 Gpixels/sec |
| Stereo Matching |
95.4 Gpixels/sec |
| Particle Physics |
2473.3 FPS |
| API |
OpenCL |
Passmark Graphics
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
| G2D Mark |
562 |
| DirectX 11 |
36 FPS |
| DirectX 12 |
25 FPS |
| GPU Compute |
2559 Ops/s |
Sources:
PassMark
[5]
–
141
samples
Blender
Rendering performance test for 3D modeling
Sources:
Blender
[9]
–
42
samples
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasks
GeekBench 6 ML
Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
3321
GB6 ML Half Precision
3307
| Image Classification (SP) |
2457 |
| Image Segmentation (HP) |
394 |
| Image Super Resolution (Q) |
6055 |
| Face Detection (HP) |
9021 |
| Pose Estimation (Q) |
2239 |
| Text Classification (SP) |
344 |
| Machine Translation (HP) |
458 |
| Object Detection (SP) |
2523 |
| Depth Estimation (Q) |
10775 |
| Style Transfer (SP) |
30282 |
| Framework |
Core ML |
| Backend |
GPU |
Specifications
Detailed technical specifications of the Radeon Pro 5300M
| Vendor |
Amd |
| Build |
Discrete |
| Released |
November 13, 2019 |
| Case |
Laptop |
| Purpose |
Gaming |
| Segment |
Mid-range |
| Architecture |
RDNA 1.0 |
| GPU Codename |
Navi 14 |
| Base Clock |
1000 MHz |
| Boost Clock |
1250 MHz |
| Shading Units |
1280 |
| Texture Mapping Units (TMUs) |
80 |
| Render Output Units (ROPs) |
32 |
| Compute Units (Pipelines) |
20 |
| Tensor Cores |
No |
| Ray-tracing Cores |
No |
| L2 Cache |
2MB shared |
| Instructions Per Cycle |
2 IPC |
| Pixel Fill Rate |
40 GPixel/s |
| Texture Fill Rate |
100 GTexel/s |
| Interface |
PCIe 4.0 x8 |
| TGP |
85 W |
| Manufacturing |
TSMC |
| Fabrication Process |
7 nm |
| Die Size |
158 mm² |
| Transistor Count |
6.4 billion |
| Transistor Density |
40.51 MTr/mm² |
| Memory Type |
GDDR6 |
| Memory Size |
4 GB |
| Memory Clock |
1500 MHz |
| Effective Memory Speed |
12000 Mbps |
| Bus |
128-bit |
Memory Bandwidth
192 GB/s
| DirectX |
12 |
| Vulkan |
1.2 |
| OpenGL |
4.6 |
| OpenCL |
2.1 |
| Ray Tracing |
No |
| DLSS |
No |
| DisplayPort |
1.4 |
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