Apple M5 Ultra GPU (80-core) vs Ultra GPU (64-core)

We compared two integrated desktop professional GPUs: the Apple M5 Ultra GPU (80-core) with 1280 pipelines and 10240 shaders against the Ultra GPU (64-core) that utilizes 1024 pipelines and 8192 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Please note that the tests on the Apple M5 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.

Key differences

Key distinctions and advantages of M5 Ultra GPU (64-core) over M5 Ultra GPU (80-core)
Reasons to consider the Apple M5 Ultra GPU (80-core)
  • 25% higher maximum theoretical performance (33.2 vs 26.5 TFLOPS)
  • Has 25% more shading units (10240 vs 8192)

Benchmarks

Graphics cards’ performance in recent benchmarking apps

Specifications

Technical specifications of Apple M5 Ultra GPU (80-core) and Ultra GPU (64-core)

General

Vendor Apple Apple
Build Integrated Integrated
Released August 25, 2026 August 25, 2026
Case Desktop Desktop
Purpose Professional Professional
Segment High-end High-end
Architecture Apple M GPU Apple M GPU
GPU Codename Custom Custom
Rival Equivalent - GeForce RTX 5080 - GeForce RTX 5080
Recommended CPU - Apple M5 Ultra (36-Core) or above - Apple M5 Ultra (30-Core) or above
Used in CPUs - Apple M5 Ultra (36-Core) - Apple M5 Ultra (30-Core)
Desktop GPU rating (#22nd place)

Graphics Processing Unit

Base Clock 500 MHz 500 MHz
Boost Clock 1620 MHz 1620 MHz
Shading Units 10240 8192
Texture Mapping Units (TMUs) 640 640
Render Output Units (ROPs) 320 320
Compute Units (Pipelines) 1280 1024
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 518 GPixel/s 518 GPixel/s
Texture Fill Rate 1037 GTexel/s 1037 GTexel/s
FLOPS (FP32)
33.2 TFLOPS

Physical

Interface Custom Custom
Manufacturing TSMC TSMC
Fabrication Process 3 nm 3 nm

Memory

Memory Type System Shared System Shared
Memory Clock 9600 MHz 9600 MHz
Bus 1024-bit 1024-bit
ECC No No
Memory Bandwidth

API

Ray Tracing Yes Yes
DLSS No No

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