GeForce RTX 5090 vs Apple M5 Ultra GPU (80-core)

We performed a head-to-head comparison of the GeForce RTX 5090 32 GB with 170 pipelines and 21760 shaders against the 1 year and 8 months newer Apple M5 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Please note that the tests on the Apple M5 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.

Key differences

Key distinctions and advantages of M5 Ultra GPU (80-core) over RTX 5090
Reasons to consider the GeForce RTX 5090
  • 3.2x higher maximum theoretical performance (104.8 vs 33.2 TFLOPS)
  • Supports Nvidia DLSS 4 technology
  • Has 46% higher memory bandwidth: 1792 vs 1228.8 GB/s
  • Has 2.1x more shading units (21760 vs 10240)
Reasons to consider the Apple M5 Ultra GPU (80-core)
  • Manufactured using a more efficient 3 nm process technology

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
336
247
233
187
-
The Witcher 3
364
327
237
123
-
Counter-Strike 2
363
265
202
99
-
Far Cry 6
237
202
190
121
-
Hogwarts Legacy
249
199
166
97
-
CoD: Modern Warfare III
334
322
260
184
-
Ghost of Tsushima
221
185
175
113
-
Cyberpunk 2077
261
233
160
77
-
Shadow of the Tomb Raider
329
302
238
128
-
Average FPS by Resolution
1080p High 299 -
1080p Ultra 254 -
1440p Ultra 207 -
4K Ultra 125 -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 46873 -
Solar Bay 236689 -
Port Royal 38202 -
Fire Strike 87569 -
Wild Life Extreme 108751 -
Night Raid 206648 -
Sources: 3DMark [1]

GeekBench 6 GPU Compute

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
Background Blur 333 img/sec -
Face Detection 298.5 img/sec -
Horizon Detection 21.7 Gpixels/sec -
Edge Detection 33.7 Gpixels/sec -
Gaussian Blur 34.5 Gpixels/sec -
Feature Matching 2.53 Gpixels/sec -
Stereo Matching 2850 Gpixels/sec -
Particle Physics 59146.9 FPS -
API OpenCL -
Sources: Geekbench [3]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 1410 -
DirectX 11 341 FPS -
DirectX 12 179 FPS -
GPU Compute 24360 Ops/s -
Sources: PassMark [5]10378 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9]3165 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 18948 -
Image Segmentation (HP) 55109 -
Image Super Resolution (Q) 58478 -
Face Detection (HP) 114685 -
Pose Estimation (Q) 344729 -
Text Classification (SP) 4464 -
Machine Translation (HP) 8184 -
Object Detection (SP) 27802 -
Depth Estimation (Q) 85572 -
Style Transfer (SP) 687080 -
Framework ONNX -
Backend DirectML -
Sources: Geekbench [9]

Specifications

Technical specifications of GeForce RTX 5090 and Apple M5 Ultra GPU (80-core)

General

Vendor Nvidia Apple
Build Discrete Integrated
Released January 7, 2025 August 25, 2026
Launch price (MSRP) $1999 -
Case Desktop Desktop
Purpose Gaming Professional
Segment High-end High-end
Architecture Blackwell 2.0 Apple M GPU
GPU Codename GB202-300 Custom
Rival Equivalent - - GeForce RTX 5080
Recommended CPU - Intel Core Ultra 9 285K or above - Apple M5 Ultra (36-Core) or above
Used in CPUs - - Apple M5 Ultra (36-Core)
Desktop GPU rating (#2nd place)

Graphics Processing Unit

Base Clock 2017 MHz 500 MHz
Boost Clock 2407 MHz 1620 MHz
Shading Units 21760 10240
Texture Mapping Units (TMUs) 680 640
Render Output Units (ROPs) 176 320
Compute Units (Pipelines) 170 1280
Tensor Cores 680 -
Ray-tracing Cores 170 -
L1 Cache 128KB per cluster -
L2 Cache 96MB shared -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 424 GPixel/s 518 GPixel/s
Texture Fill Rate 1637 GTexel/s 1037 GTexel/s
FLOPS (FP32)
RTX 5090 +216%
104.8 TFLOPS

Physical

Interface PCIe 5.0 x16 Custom
TGP 575 W -
Manufacturing TSMC TSMC
Fabrication Process 4 nm 3 nm
Die Size 750 mm² -
Transistor Count 92.2 billion -
Transistor Density 122.93 MTr/mm² -

Memory

Memory Type GDDR7 System Shared
Memory Size 32 GB -
Memory Clock 1750 MHz 9600 MHz
Effective Memory Speed 28000 Mbps -
Bus 512-bit 1024-bit
ECC No No
Memory Bandwidth
RTX 5090 +46%
1792 GB/s

API

DirectX 12.2 -
Vulkan 1.4 -
OpenGL 4.6 -
OpenCL 3.0 -
CUDA 12.0 -
Ray Tracing Yes Yes
DLSS DLSS 4 No
DisplayPort 2.1b -

Cast your vote

Choose between two graphics cards
11 (40.7%)
16 (59.3%)
Total votes: 27

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