Apple M5 Ultra GPU (80-core) vs M4 Ultra GPU (80-core)

We performed a head-to-head comparison of the Apple M5 Ultra GPU (80-core) with 1280 pipelines and 10240 shaders against the 1 year and 4 months older M4 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Please note that the tests on the Apple M5 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score

GeekBench 6 GPU Compute

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
API - OpenCL

Specifications

Technical specifications of Apple M5 Ultra GPU (80-core) and M4 Ultra GPU (80-core)

General

Vendor Apple Apple
Build Integrated Integrated
Released August 25, 2026 May 1, 2025
Case Desktop Laptop
Purpose Professional Professional
Segment High-end High-end
Architecture Apple M GPU Apple M GPU
GPU Codename Custom Custom
Rival Equivalent - GeForce RTX 5080 - GeForce RTX 5080
Recommended CPU - Apple M5 Ultra (36-Core) or above - Apple M4 Ultra or above
Used in CPUs - Apple M5 Ultra (36-Core) - Apple M4 Ultra

Graphics Processing Unit

Base Clock 500 MHz 500 MHz
Boost Clock 1620 MHz 1578 MHz
Shading Units 10240 10240
Texture Mapping Units (TMUs) 640 640
Render Output Units (ROPs) 320 320
Compute Units (Pipelines) 1280 1280
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 518 GPixel/s 505 GPixel/s
Texture Fill Rate 1037 GTexel/s 1010 GTexel/s
FLOPS (FP32)
33.2 TFLOPS

Physical

Interface Custom Custom
TGP - 120 W
Manufacturing TSMC TSMC
Fabrication Process 3 nm 3 nm

Memory

Memory Type System Shared System Shared
Memory Clock 9600 MHz 8533 MHz
Bus 1024-bit 1024-bit
ECC No No
Memory Bandwidth

API

Ray Tracing Yes Yes
DLSS No No

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