Apple M6 GPU (12-core) vs M5 Ultra GPU (80-core)
Apple M6 GPU (12-core)
Custom
Apple M5 Ultra GPU (80-core)
Custom
We performed a head-to-head comparison of the Apple M6 GPU (12-core) with 192 pipelines and 1536 shaders against the M5 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Please note that the tests on the Apple M5 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.
Key differences
Reasons to consider the Apple M6 GPU (12-core)
- Manufactured using a more efficient 2 nm process technology
Reasons to consider the Apple M5 Ultra GPU (80-core)
- 6.8x higher maximum theoretical performance (33.2 vs 4.9 TFLOPS)
- Has 7.2x higher memory bandwidth: 1228.8 vs 170 GB/s
- Has 6.7x more shading units (10240 vs 1536)
Benchmarks
Graphics cards’ performance in recent benchmarking appsSpecifications
Technical specifications of Apple M6 GPU (12-core) and M5 Ultra GPU (80-core)General
| Vendor | Apple | Apple |
| Build | Integrated | Integrated |
| Released | August 25, 2026 | August 25, 2026 |
| Case | Laptop | Desktop |
| Purpose | Generic | Professional |
| Segment | Mid-range | High-end |
| Architecture | Apple M GPU | Apple M GPU |
| GPU Codename | Custom | Custom |
| Rival Equivalent | - Adreno X2-90 | - GeForce RTX 5080 |
| Recommended CPU | - Apple M6 (12-Core) or above | - Apple M5 Ultra (36-Core) or above |
| Used in CPUs | - Apple M6 (12-Core) | - Apple M5 Ultra (36-Core) |
Laptop GPU ranking (#27th place)
Graphics Processing Unit
| Base Clock | - | 500 MHz |
| Boost Clock | 1600 MHz | 1620 MHz |
| Shading Units | 1536 | 10240 |
| Texture Mapping Units (TMUs) | 96 | 640 |
| Render Output Units (ROPs) | 80 | 320 |
| Compute Units (Pipelines) | 192 | 1280 |
| Tensor Cores | No | - |
| Ray-tracing Cores | No | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 128 GPixel/s | 518 GPixel/s |
| Texture Fill Rate | 154 GTexel/s | 1037 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Custom | Custom |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 2 nm | 3 nm |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | 10667 MHz | 9600 MHz |
| Bus | 128-bit | 1024-bit |
| ECC | No | No |
Memory Bandwidth
API
| CUDA | No | - |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
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