GeForce RTX 5060 Ti (16GB) vs 5060 Ti (8GB)
Nvidia GeForce RTX 5060 Ti (16GB)
GB206-300
Nvidia GeForce RTX 5060 Ti (8GB)
GB206-300
We compared two discrete desktop gaming GPUs: the GeForce RTX 5060 Ti (16GB) 16 GB with 36 pipelines and 4608 shaders against the RTX 5060 Ti (8GB) 8 GB that utilizes 36 pipelines and 4608 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the GeForce RTX 5060 Ti (16GB)
- Includes 8 GB more video memory
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 163 107 97 71 |
160 105 93 71 |
| The Witcher 3 | 178 150 111 61 |
181 153 109 57 |
| Counter-Strike 2 | 266 198 140 80 |
263 199 146 83 |
| Far Cry 6 | 138 126 109 66 |
139 127 107 63 |
| Hogwarts Legacy | 110 91 72 38 |
108 91 69 38 |
| CoD: Modern Warfare III | 136 133 96 64 |
135 128 98 64 |
| Ghost of Tsushima | 100 83 63 40 |
100 81 68 38 |
| Cyberpunk 2077 | 118 104 69 33 |
118 104 68 33 |
| Shadow of the Tomb Raider | 190 177 134 70 |
186 176 129 69 |
| 1080p High | 155 | 154 |
| 1080p Ultra | 130 | 129 |
| 1440p Ultra | 99 | 99 |
| 4K Ultra | 58 | 57 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 16044 | 15958 |
| Solar Bay | 76027 | 76075 |
| Port Royal | 10283 | 10040 |
| Fire Strike | 42482 | 42259 |
| Wild Life Extreme | 30335 | 30380 |
| Night Raid | 150051 | 138076 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 243.1 img/sec | 197.7 img/sec |
| Face Detection | 149.5 img/sec | 131.5 img/sec |
| Horizon Detection | 5.35 Gpixels/sec | 5.28 Gpixels/sec |
| Edge Detection | 6.88 Gpixels/sec | 6.79 Gpixels/sec |
| Gaussian Blur | 7.76 Gpixels/sec | 7.74 Gpixels/sec |
| Feature Matching | 1.57 Gpixels/sec | 1.53 Gpixels/sec |
| Stereo Matching | 740.2 Gpixels/sec | 726.7 Gpixels/sec |
| Particle Physics | 22183.7 FPS | 21833.6 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1204 | 1204 |
| DirectX 11 | 218 FPS | 218 FPS |
| DirectX 12 | 89 FPS | 89 FPS |
| GPU Compute | 11237 Ops/s | 11237 Ops/s |
Recent User Tests
GeForce RTX 5060 Ti (16GB)
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-04-17 (StarSophia) | Steel Nomad Light | 17892 |
GeForce RTX 5060 Ti (8GB)
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 10281 | 9511 |
| Image Segmentation (HP) | 29909 | 29012 |
| Image Super Resolution (Q) | 26549 | 25621 |
| Face Detection (HP) | 59010 | 52204 |
| Pose Estimation (Q) | 117200 | 122234 |
| Text Classification (SP) | 3993 | 3209 |
| Machine Translation (HP) | 6647 | 6074 |
| Object Detection (SP) | 12742 | 12095 |
| Depth Estimation (Q) | 44856 | 45666 |
| Style Transfer (SP) | 175892 | 182591 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 5060 Ti (16GB) and 5060 Ti (8GB)General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | April 15, 2025 | April 15, 2025 |
| Launch price (MSRP) | $429 | $379 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| GPU Codename | GB206-300 | GB206-300 |
| Recommended CPU | - Intel Core Ultra 5 245K or above | - Intel Core Ultra 5 245K or above |
Desktop GPU rating (33rd and 35th place)
Graphics Processing Unit
| Base Clock | 2407 MHz | 2407 MHz |
| Boost Clock | 2572 MHz | 2572 MHz |
| Shading Units | 4608 | 4608 |
| Texture Mapping Units (TMUs) | 144 | 144 |
| Render Output Units (ROPs) | 48 | 48 |
| Compute Units (Pipelines) | 36 | 36 |
| Tensor Cores | 144 | 144 |
| Ray-tracing Cores | 36 | 36 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 32MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 123 GPixel/s | 123 GPixel/s |
| Texture Fill Rate | 370 GTexel/s | 370 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x8 | PCIe 5.0 x8 |
| TGP | 180 W | 180 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 181 mm² | 181 mm² |
| Transistor Count | 21.9 billion | 21.9 billion |
| Transistor Density | 120.99 MTr/mm² | 120.99 MTr/mm² |
| Max. Temperature | 87°C | 87°C |
Memory
| Memory Type | GDDR7 | GDDR7 |
| Memory Size | 16 GB | 8 GB |
| Memory Clock | 1750 MHz | 1750 MHz |
| Effective Memory Speed | 28000 Mbps | 28000 Mbps |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.0 | 12.0 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |
| DisplayPort | 2.1b | 2.1b |
Cast your vote
Total votes: 245