GeForce RTX 5070 vs 5060 Ti (8GB)
Nvidia GeForce RTX 5070
GB205-300
Nvidia GeForce RTX 5060 Ti (8GB)
GB206-300
We compared two discrete desktop gaming GPUs: the GeForce RTX 5070 12 GB with 48 pipelines and 6144 shaders against the 3 months newer RTX 5060 Ti (8GB) 8 GB that utilizes 36 pipelines and 4608 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the GeForce RTX 5070
- Performs significantly better (up to 43%) in 3DMark Steel Nomad Lite
- Shows 29% higher average frame rate in modern games at QHD resolution – 128 vs 99 FPS
- 30% higher maximum theoretical performance (30.9 vs 23.7 TFLOPS)
- Manufactured using a more efficient 4 nm process technology
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 197 140 130 97 |
160 105 93 71 |
| The Witcher 3 | 216 183 131 71 |
181 153 109 57 |
| Counter-Strike 2 | 293 210 160 81 |
263 199 146 83 |
| Far Cry 6 | 164 145 128 82 |
139 127 107 63 |
| Hogwarts Legacy | 140 117 92 51 |
108 91 69 38 |
| CoD: Modern Warfare III | 178 171 136 89 |
135 128 98 64 |
| Ghost of Tsushima | 123 107 89 58 |
100 81 68 38 |
| Cyberpunk 2077 | 164 144 99 43 |
118 104 68 33 |
| Shadow of the Tomb Raider | 253 238 189 98 |
186 176 129 69 |
| 1080p High | 192 | 154 |
| 1080p Ultra | 162 | 129 |
| 1440p Ultra | 128 | 99 |
| 4K Ultra | 74 | 57 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 22708 | 15958 |
| Solar Bay | 107004 | 76075 |
| Port Royal | 14498 | 10040 |
| Fire Strike | 58324 | 42259 |
| Wild Life Extreme | 43879 | 30380 |
| Night Raid | 172064 | 138076 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 254.4 img/sec | 197.7 img/sec |
| Face Detection | 180.6 img/sec | 131.5 img/sec |
| Horizon Detection | 7.91 Gpixels/sec | 5.28 Gpixels/sec |
| Edge Detection | 10.2 Gpixels/sec | 6.79 Gpixels/sec |
| Gaussian Blur | 10.7 Gpixels/sec | 7.74 Gpixels/sec |
| Feature Matching | 1.84 Gpixels/sec | 1.53 Gpixels/sec |
| Stereo Matching | 975.7 Gpixels/sec | 726.7 Gpixels/sec |
| Particle Physics | 27816.5 FPS | 21833.6 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1289 | 1204 |
| DirectX 11 | 279 FPS | 218 FPS |
| DirectX 12 | 106 FPS | 89 FPS |
| GPU Compute | 14323 Ops/s | 11237 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 12270 | 9511 |
| Image Segmentation (HP) | 30237 | 29012 |
| Image Super Resolution (Q) | 35585 | 25621 |
| Face Detection (HP) | 62662 | 52204 |
| Pose Estimation (Q) | 145190 | 122234 |
| Text Classification (SP) | 4198 | 3209 |
| Machine Translation (HP) | 6233 | 6074 |
| Object Detection (SP) | 16709 | 12095 |
| Depth Estimation (Q) | 58300 | 45666 |
| Style Transfer (SP) | 246598 | 182591 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 5070 and 5060 Ti (8GB)General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 7, 2025 | April 15, 2025 |
| Launch price (MSRP) | $549 | $379 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| GPU Codename | GB205-300 | GB206-300 |
| Rival Equivalent | - Radeon RX 9070 | - |
| Recommended CPU | - Intel Core Ultra 5 245K or above | - Intel Core Ultra 5 245K or above |
Desktop GPU rating (21st and 35th place)
Graphics Processing Unit
| Base Clock | 2160 MHz | 2407 MHz |
| Boost Clock | 2512 MHz | 2572 MHz |
| Shading Units | 6144 | 4608 |
| Texture Mapping Units (TMUs) | 192 | 144 |
| Render Output Units (ROPs) | 80 | 48 |
| Compute Units (Pipelines) | 48 | 36 |
| Tensor Cores | 192 | 144 |
| Ray-tracing Cores | 48 | 36 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 48MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 201 GPixel/s | 123 GPixel/s |
| Texture Fill Rate | 482 GTexel/s | 370 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 5.0 x8 |
| TGP | 250 W | 180 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 5 nm |
| Die Size | 263 mm² | 181 mm² |
| Transistor Count | 31.1 billion | 21.9 billion |
| Transistor Density | 118.25 MTr/mm² | 120.99 MTr/mm² |
| Max. Temperature | - | 87°C |
Memory
| Memory Type | GDDR7 | GDDR7 |
| Memory Size | 12 GB | 8 GB |
| Memory Clock | 1750 MHz | 1750 MHz |
| Effective Memory Speed | 28000 Mbps | 28000 Mbps |
| Bus | 192-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.0 | 12.0 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |
| DisplayPort | 2.1b | 2.1b |
Cast your vote
Total votes: 40