GeForce RTX 5070 Ti Laptop vs 3070 Laptop
Nvidia GeForce RTX 5070 Ti Laptop
GB205-200
Nvidia GeForce RTX 3070 Laptop
GA104 (GN20-E5)
We compared two discrete laptop gaming GPUs: the GeForce RTX 5070 Ti Mobile 12 GB with 46 pipelines and 5888 shaders against the 4 years and 1 month older RTX 3070 Mobile 8 GB that utilizes 40 pipelines and 5120 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce RTX 5070 Ti Laptop
- Performs significantly better (up to 79%) in 3DMark Steel Nomad Lite
- Manufactured using a more efficient 4 nm process technology
- Shows 56% higher average frame rate in modern games at QHD resolution – 106 vs 68 FPS
- 61% higher maximum theoretical performance (26.8 vs 16.6 TFLOPS)
- Includes 4 GB more video memory
- Supports Nvidia DLSS 4 technology
- Has 50% higher memory bandwidth: 672 vs 448 GB/s
- Achieves 40% more points in the GeekBench 6 Compute test (166K vs 118K)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 168 112 102 77 |
124 78 67 49 |
| The Witcher 3 | 191 162 116 62 |
137 112 82 43 |
| Counter-Strike 2 | 273 202 144 80 |
199 149 109 57 |
| Far Cry 6 | 146 133 114 71 |
107 96 75 41 |
| Hogwarts Legacy | 118 94 74 40 |
78 65 47 24 |
| CoD: Modern Warfare III | 150 139 107 70 |
93 84 59 42 |
| Ghost of Tsushima | 105 89 73 43 |
73 58 45 24 |
| Cyberpunk 2077 | 129 117 76 37 |
80 71 44 18 |
| Shadow of the Tomb Raider | 211 190 147 80 |
127 114 84 44 |
| 1080p High | 166 | 113 |
| 1080p Ultra | 138 | 92 |
| 1440p Ultra | 106 | 68 |
| 4K Ultra | 62 | 38 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 17376 | 10477 |
| Solar Bay | 78498 | 45198 |
| Port Royal | 11401 | 6247 |
| Fire Strike | 42353 | 26725 |
| Wild Life Extreme | 33661 | 21132 |
| Night Raid | 154057 | 82499 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 248 img/sec | 170.3 img/sec |
| Face Detection | 147.7 img/sec | 113.6 img/sec |
| Horizon Detection | 6.54 Gpixels/sec | 5.59 Gpixels/sec |
| Edge Detection | 8.24 Gpixels/sec | 7.94 Gpixels/sec |
| Gaussian Blur | 9.55 Gpixels/sec | 6.19 Gpixels/sec |
| Feature Matching | 1.64 Gpixels/sec | 1.16 Gpixels/sec |
| Stereo Matching | 876 Gpixels/sec | 467 Gpixels/sec |
| Particle Physics | 24026.1 FPS | 15131.3 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 970 | 626 |
| DirectX 11 | 234 FPS | 137 FPS |
| DirectX 12 | 100 FPS | 62 FPS |
| GPU Compute | 8378 Ops/s | 6642 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 5070 Ti Laptop
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-12 (mahmut) | Steel Nomad Light | 3874 |
| 📘 2026-05-04 -> lnwponlawat | Geekbench 6 OpenCL | 185432 |
| 📘 2026-05-04 -> lnwponlawat | Steel Nomad Light | 19141 |
GeForce RTX 3070 Laptop
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-30 (peppew517) | Geekbench 6 OpenCL | 123169 |
| 📘 2026-06-30 (peppew517) | Cinebench 2024 | 10455 |
| 📘 2026-06-25 (peppew517) | Geekbench 6 OpenCL | 122261 |
| 📘 2026-06-25 (peppew517) | Steel Nomad Light | 12032 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 10408 | 6969 |
| Image Segmentation (HP) | 29018 | 17142 |
| Image Super Resolution (Q) | 26983 | 16426 |
| Face Detection (HP) | 54398 | 31628 |
| Pose Estimation (Q) | 107270 | 74413 |
| Text Classification (SP) | 3658 | 2522 |
| Machine Translation (HP) | 6237 | 3639 |
| Object Detection (SP) | 13717 | 9002 |
| Depth Estimation (Q) | 49509 | 27790 |
| Style Transfer (SP) | 199816 | 160005 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 5070 Ti Laptop and 3070 LaptopGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 7, 2025 | January 12, 2021 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Blackwell 2.0 | Ampere |
| GPU Codename | GB205-200 | GA104 (GN20-E5) |
| Rival Equivalent | - | - Radeon RX 6700M |
| Successor | - | - GeForce RTX 5070 Laptop |
| Recommended CPU | - Intel Core Ultra 7 255HX or above | - Intel Core i7 12700H or above |
Laptop GPU ranking (7th and 50th place)
Graphics Processing Unit
| Base Clock | 847-1762 MHz (configurable) | 780-1215 MHz (configurable) |
| Boost Clock | 1447-2280 MHz (configurable) | 1290-1620 MHz (configurable) |
| Shading Units | 5888 | 5120 |
| Texture Mapping Units (TMUs) | 184 | 160 |
| Render Output Units (ROPs) | 80 | 80 |
| Compute Units (Pipelines) | 46 | 40 |
| Tensor Cores | 184 | 160 |
| Ray-tracing Cores | 46 | 40 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 48MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 116-182 GPixel/s | 103-130 GPixel/s |
| Texture Fill Rate | 266-420 GTexel/s | 206-259 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 4.0 x16 |
| TGP | 60-140 W (configurable) | 80-150 W (configurable) |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 4 nm | 8 nm |
| Die Size | 263 mm² | 392 mm² |
| Transistor Count | 31.1 billion | 17.4 billion |
| Transistor Density | 118.25 MTr/mm² | 44.39 MTr/mm² |
Memory
| Memory Type | GDDR7 | GDDR6 |
| Memory Size | 12 GB | 8 GB |
| Memory Clock | 1750 MHz | 1500-1750 MHz |
| Effective Memory Speed | 28000 Mbps | 12000-14000 Mbps |
| Bus | 192-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 2.0 |
| CUDA | 12.0 | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 2 |
| DisplayPort | 2.1b | 1.4a |
Cast your vote
Total votes: 32