Intel Arc 130V vs Apple M4 GPU (10-Core)

We compared two integrated laptop graphics cards: the Intel Arc 130V with 896 shaders against the 4 months older Apple M4 GPU (10-Core) that utilizes 160 pipelines and 1280 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of M4 GPU (10-Core) over Arc 130V
Reasons to consider the Apple M4 GPU (10-Core)
  • 15% higher maximum theoretical performance (3.8 vs 3.3 TFLOPS)
  • Achieves 47% more points in the GeekBench 6 Compute test (37K vs 25K)
  • Has 43% more shading units (1280 vs 896)

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Solar Bay - 16554
Wild Life Extreme - 9610
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
25557
37678
Background Blur 64.5 img/sec 72.2 img/sec
Face Detection 34.5 img/sec 48.3 img/sec
Horizon Detection 0.74 Gpixels/sec 1.4 Gpixels/sec
Edge Detection 1.02 Gpixels/sec 1.94 Gpixels/sec
Gaussian Blur 1.27 Gpixels/sec 1.5 Gpixels/sec
Feature Matching 0.34 Gpixels/sec 0.53 Gpixels/sec
Stereo Matching 83.6 Gpixels/sec 123.3 Gpixels/sec
Particle Physics 3402.8 FPS 4938.4 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Cinebench 2024 GPU

Hardware benchmark using Maxon's Cinema 4D rendering engine
Cinebench 2024 GPU

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 622 -
DirectX 11 32 FPS -
DirectX 12 26 FPS -
GPU Compute 2429 Ops/s -
Sources: PassMark [5] – 1317 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
583.14
1067.3
Sources: Blender [9], [10] – 7 & 529 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
7794
10346
GB6 ML Half Precision
Arc 130V +32%
15672
GB6 ML Quantized
5126
11036
Image Classification (SP) 4265 4874
Image Segmentation (HP) 13719 8168
Image Super Resolution (Q) 5154 11983
Face Detection (HP) 18675 17036
Pose Estimation (Q) 14874 31171
Text Classification (SP) 1399 2964
Machine Translation (HP) 3623 3410
Object Detection (SP) 5223 5112
Depth Estimation (Q) 11851 22700
Style Transfer (SP) 45215 60872
Framework ONNX Core ML
Backend DirectML GPU
Sources: Geekbench [9], [10]
Results were compared using different ML frameworks

Specifications

Technical specifications of Intel Arc 130V and Apple M4 GPU (10-Core)

General

Vendor Intel Apple
Build Integrated Integrated
Released September 4, 2024 May 7, 2024
Case Laptop Laptop
Purpose Generic Professional
Segment Mid-range Mid-range
Architecture Xe2 Apple M GPU
GPU Codename Lunar Lake iGPU Custom
Rival Equivalent - - Adreno X1-85
Successor - - Apple M5 GPU (10-Core)
Recommended CPU - Intel Core Ultra 5 226V or above - Apple M4 (10-Core) or above
Used in CPUs - Intel Core Ultra 5 238V
- Intel Core Ultra 5 236V
- Intel Core Ultra 5 228V
- Intel Core Ultra 5 226V
- Apple M4 (10-Core)
Laptop GPU ranking (77th and 72nd place)

Graphics Processing Unit

Base Clock 600 MHz 500 MHz
Boost Clock 1850 MHz 1470 MHz
Shading Units 896 1280
Texture Mapping Units (TMUs) - 80
Render Output Units (ROPs) - 40
Compute Units (Pipelines) - 160
Tensor Cores No -
Ray-tracing Cores 7 -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate - 59 GPixel/s
Texture Fill Rate - 118 GTexel/s
FLOPS (FP32)
3.3 TFLOPS
3.8 TFLOPS

Physical

Interface Ring Bus Custom
TGP 30 W 18 W
Manufacturing Intel TSMC
Fabrication Process 3 nm 3 nm
Transistor Count - 28 billion
Max. Temperature 100°C 100°C

Memory

Memory Type System Shared System Shared
Memory Clock - 7500 MHz
Effective Memory Speed - 15000 Mbps
Bus - 128-bit
ECC No No
Memory Bandwidth
n/a
120 GB/s

API

DirectX 12.2 -
OpenGL 4.6 -
OpenCL 3.0 -
CUDA No -
Ray Tracing Yes Yes
DLSS No No
DisplayPort 2.1 -

Cast your vote

Choose between two graphics cards
4 (80%)
1 (20%)
Total votes: 5

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