Intel Arc 130V vs Apple M4 GPU (10-Core)
Intel Arc 130V
Lunar Lake iGPU
Apple M4 GPU (10-Core)
Custom
We compared two integrated laptop graphics cards: the Intel Arc 130V with 896 shaders against the 4 months older Apple M4 GPU (10-Core) that utilizes 160 pipelines and 1280 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Apple M4 GPU (10-Core)
- 15% higher maximum theoretical performance (3.8 vs 3.3 TFLOPS)
- Achieves 47% more points in the GeekBench 6 Compute test (37K vs 25K)
- Has 43% more shading units (1280 vs 896)
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Solar Bay | - | 16554 |
| Wild Life Extreme | - | 9610 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 64.5 img/sec | 72.2 img/sec |
| Face Detection | 34.5 img/sec | 48.3 img/sec |
| Horizon Detection | 0.74 Gpixels/sec | 1.4 Gpixels/sec |
| Edge Detection | 1.02 Gpixels/sec | 1.94 Gpixels/sec |
| Gaussian Blur | 1.27 Gpixels/sec | 1.5 Gpixels/sec |
| Feature Matching | 0.34 Gpixels/sec | 0.53 Gpixels/sec |
| Stereo Matching | 83.6 Gpixels/sec | 123.3 Gpixels/sec |
| Particle Physics | 3402.8 FPS | 4938.4 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 622 | - |
| DirectX 11 | 32 FPS | - |
| DirectX 12 | 26 FPS | - |
| GPU Compute | 2429 Ops/s | - |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 4265 | 4874 |
| Image Segmentation (HP) | 13719 | 8168 |
| Image Super Resolution (Q) | 5154 | 11983 |
| Face Detection (HP) | 18675 | 17036 |
| Pose Estimation (Q) | 14874 | 31171 |
| Text Classification (SP) | 1399 | 2964 |
| Machine Translation (HP) | 3623 | 3410 |
| Object Detection (SP) | 5223 | 5112 |
| Depth Estimation (Q) | 11851 | 22700 |
| Style Transfer (SP) | 45215 | 60872 |
| Framework | ONNX | Core ML |
| Backend | DirectML | GPU |
Results were compared using different ML frameworks
Specifications
Technical specifications of Intel Arc 130V and Apple M4 GPU (10-Core)General
| Vendor | Intel | Apple |
| Build | Integrated | Integrated |
| Released | September 4, 2024 | May 7, 2024 |
| Case | Laptop | Laptop |
| Purpose | Generic | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | Xe2 | Apple M GPU |
| GPU Codename | Lunar Lake iGPU | Custom |
| Rival Equivalent | - | - Adreno X1-85 |
| Successor | - | - Apple M5 GPU (10-Core) |
| Recommended CPU | - Intel Core Ultra 5 226V or above | - Apple M4 (10-Core) or above |
| Used in CPUs | - Intel Core Ultra 5 238V - Intel Core Ultra 5 236V - Intel Core Ultra 5 228V - Intel Core Ultra 5 226V |
- Apple M4 (10-Core) |
Laptop GPU ranking (77th and 72nd place)
Graphics Processing Unit
| Base Clock | 600 MHz | 500 MHz |
| Boost Clock | 1850 MHz | 1470 MHz |
| Shading Units | 896 | 1280 |
| Texture Mapping Units (TMUs) | - | 80 |
| Render Output Units (ROPs) | - | 40 |
| Compute Units (Pipelines) | - | 160 |
| Tensor Cores | No | - |
| Ray-tracing Cores | 7 | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | - | 59 GPixel/s |
| Texture Fill Rate | - | 118 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | Custom |
| TGP | 30 W | 18 W |
| Manufacturing | Intel | TSMC |
| Fabrication Process | 3 nm | 3 nm |
| Transistor Count | - | 28 billion |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | - | 7500 MHz |
| Effective Memory Speed | - | 15000 Mbps |
| Bus | - | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| CUDA | No | - |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1 | - |
Cast your vote
Total votes: 5