Nvidia N1 (16SM) vs Adreno X2-45
Nvidia N1 (16SM)
GB20B
Adreno X2-45
Adreno X2
We performed a head-to-head comparison of the Nvidia N1 (16SM) with 16 pipelines and 2048 shaders against the 9 months older Adreno X2-45 that utilizes 1152 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.
Key differences
Reasons to consider the Nvidia N1 (16SM)
- 2.5x higher maximum theoretical performance (9.9 vs 3.9 TFLOPS)
- Has 80% higher memory bandwidth: 273.2 vs 152 GB/s
- Has 78% more shading units (2048 vs 1152)
- Features 64 tensor cores for effective deep learning and AI workloads
Reasons to consider the Adreno X2-45
- Manufactured using a more efficient 3 nm process technology
Benchmarks
Graphics cards’ performance in recent benchmarking appsSpecifications
Technical specifications of Nvidia N1 (16SM) and Adreno X2-45General
| Vendor | Nvidia | Qualcomm |
| Build | Discrete | Integrated |
| Released | June 1, 2026 | September 25, 2025 |
| Case | Laptop | Laptop |
| Purpose | Professional | Generic |
| Segment | Entry-level | Entry-level |
| Architecture | Blackwell (N1x) | Adreno X2 |
| GPU Codename | GB20B | Adreno X2 |
| Recommended CPU | - | - Qualcomm Snapdragon X2 Plus (X2P-64-100) or above |
| Used in CPUs | - | - Qualcomm Snapdragon X2 Plus (X2P-64-100) - Qualcomm Snapdragon X2 Plus (X2P-42-100) |
Laptop GPU ranking (18th and 28th place)
Graphics Processing Unit
| Base Clock | 1665 MHz | 500 MHz |
| Boost Clock | 2418 MHz | 910-1700 MHz (configurable) |
| Shading Units | 2048 | 1152 |
| Texture Mapping Units (TMUs) | 128 | 72 |
| Render Output Units (ROPs) | 24 | 36 |
| Compute Units (Pipelines) | 16 | - |
| Tensor Cores | 64 | No |
| Ray-tracing Cores | 16 | - |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 50MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 58 GPixel/s | 33-61 GPixel/s |
| Texture Fill Rate | 310 GTexel/s | 66-122 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | IGP |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 3 nm |
| Die Size | - | 220 mm² |
Memory
| Memory Type | System Shared | System Shared |
| Bus | 256-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | - | 12.2 |
| Vulkan | - | 1.4 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.1 | No |
| Ray Tracing | Yes | Yes |
| DLSS | - | No |
| DisplayPort | - | 1.4 |
Cast your vote
Total votes: 1