AMD Radeon 8050S vs Apple M5 Max GPU (32-core)
AMD Radeon 8050S
Strix Halo
Apple M5 Max GPU (32-core)
Custom
We compared two integrated laptop graphics cards: the Radeon 8050S with 32 pipelines and 2048 shaders against the 1 year and 2 months newer Apple M5 Max GPU (32-core) that utilizes 512 pipelines and 4096 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Apple M5 Max GPU (32-core)
- Performs significantly better (up to 80%) in 3DMark Steel Nomad Lite
- Manufactured using a more efficient 3 nm process technology
- 16% higher maximum theoretical performance (13.3 vs 11.5 TFLOPS)
- Achieves 53% more points in the GeekBench 6 Compute test (124K vs 81K)
- Has 2x more shading units (4096 vs 2048)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 127 68 59 38 |
- |
| The Witcher 3 | 113 94 60 33 |
- |
| Counter-Strike 2 | 178 124 88 47 |
- |
| Far Cry 6 | 98 89 64 34 |
- |
| Hogwarts Legacy | 65 57 40 21 |
- |
| CoD: Modern Warfare III | 89 81 54 35 |
- |
| Ghost of Tsushima | 71 58 41 19 |
- |
| Cyberpunk 2077 | 67 60 33 17 |
- |
| Shadow of the Tomb Raider | 118 103 71 36 |
- |
| 1080p High | 103 | - |
| 1080p Ultra | 82 | - |
| 1440p Ultra | 57 | - |
| 4K Ultra | 31 | - |
| Margin of Error | Medium | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 9171 | - |
| Solar Bay | 41110 | 69788 |
| Port Royal | 5181 | - |
| Fire Strike | 24607 | - |
| Wild Life Extreme | 18225 | 35786 |
| Night Raid | 98347 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 201.1 img/sec | 234.8 img/sec |
| Face Detection | 104.8 img/sec | 158.1 img/sec |
| Horizon Detection | 2.53 Gpixels/sec | 4.48 Gpixels/sec |
| Edge Detection | 3.37 Gpixels/sec | 6.62 Gpixels/sec |
| Gaussian Blur | 3.12 Gpixels/sec | 7.19 Gpixels/sec |
| Feature Matching | 0.93 Gpixels/sec | 1.17 Gpixels/sec |
| Stereo Matching | 327.5 Gpixels/sec | 384.9 Gpixels/sec |
| Particle Physics | 12215.6 FPS | 17866.8 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1125 | - |
| DirectX 11 | 149 FPS | - |
| DirectX 12 | 70 FPS | - |
| GPU Compute | 7622 Ops/s | - |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 9259 | 10338 |
| Image Segmentation (HP) | 11219 | 42053 |
| Image Super Resolution (Q) | 19775 | 41729 |
| Face Detection (HP) | 31987 | 71929 |
| Pose Estimation (Q) | 62399 | 287035 |
| Text Classification (SP) | 3757 | 2958 |
| Machine Translation (HP) | 6121 | 9156 |
| Object Detection (SP) | 6979 | 9951 |
| Depth Estimation (Q) | 35735 | 82338 |
| Style Transfer (SP) | 129996 | 264780 |
| Framework | ONNX | Core ML |
| Backend | DirectML | GPU |
Results were compared using different ML frameworks
Specifications
Technical specifications of Radeon 8050S and Apple M5 Max GPU (32-core)General
| Vendor | Amd | Apple |
| Build | Integrated | Integrated |
| Released | January 7, 2025 | March 3, 2026 |
| Case | Laptop | Laptop |
| Purpose | Generic | Professional |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3.5 | Apple M GPU |
| GPU Codename | Strix Halo | Custom |
| Rival Equivalent | - GeForce RTX 4050 Laptop | - |
| Recommended CPU | - AMD Ryzen AI Max 385 or above | - Apple M5 Max (32-сore GPU) or above |
| Used in CPUs | - AMD Ryzen AI Max PRO 485 - AMD Ryzen AI Max PRO 490 - AMD Ryzen AI Max 385 - AMD Ryzen AI Max 390 |
- Apple M5 Max (32-сore GPU) |
Laptop GPU ranking (36th and 9th place)
Graphics Processing Unit
| Base Clock | 1295 MHz | - |
| Boost Clock | 2800 MHz | 1620 MHz |
| Shading Units | 2048 | 4096 |
| Texture Mapping Units (TMUs) | 128 | 256 |
| Render Output Units (ROPs) | 64 | 128 |
| Compute Units (Pipelines) | 32 | 512 |
| Tensor Cores | No | - |
| Ray-tracing Cores | 32 | - |
| L2 Cache | 2MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 179 GPixel/s | 207 GPixel/s |
| Texture Fill Rate | 358 GTexel/s | 415 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | Custom |
| TGP | 55 W | - |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 3 nm |
| Die Size | 308 mm² | - |
| Transistor Count | - | 28 billion |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| Memory Clock | - | 9600 MHz |
| Bus | - | 384-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | - |
| Vulkan | 1.4 | - |
| OpenGL | 4.6 | - |
| OpenCL | 2.1 | - |
| CUDA | No | - |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1a | - |
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