AMD Radeon 8050S vs Intel Arc 140V
AMD Radeon 8050S
Strix Halo
Intel Arc 140V
Lunar Lake iGPU
We compared two integrated laptop GPUs: the Radeon 8050S with 32 pipelines and 2048 shaders against the 4 months older Intel Arc 140V that utilizes 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Radeon 8050S
- 2.7x higher maximum theoretical performance (11.5 vs 4.2 TFLOPS)
- Achieves 2.7x more points in the GeekBench 6 Compute test (81K vs 30K)
- Has 2x more shading units (2048 vs 1024)
Reasons to consider the Intel Arc 140V
- Manufactured using a more efficient 3 nm process technology
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 127 68 59 38 |
- |
| The Witcher 3 | 113 94 60 33 |
- |
| Counter-Strike 2 | 178 124 88 47 |
- |
| Far Cry 6 | 98 89 64 34 |
- |
| Hogwarts Legacy | 65 57 40 21 |
- |
| CoD: Modern Warfare III | 89 81 54 35 |
- |
| Ghost of Tsushima | 71 58 41 19 |
- |
| Cyberpunk 2077 | 67 60 33 17 |
- |
| Shadow of the Tomb Raider | 118 103 71 36 |
- |
| 1080p High | 103 | - |
| 1080p Ultra | 82 | - |
| 1440p Ultra | 57 | - |
| 4K Ultra | 31 | - |
| Margin of Error | Medium | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 9171 | 3715 |
| Solar Bay | 41110 | - |
| Port Royal | 5181 | - |
| Fire Strike | 24607 | - |
| Wild Life Extreme | 18225 | - |
| Night Raid | 98347 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 201.1 img/sec | 73.6 img/sec |
| Face Detection | 104.8 img/sec | 39 img/sec |
| Horizon Detection | 2.53 Gpixels/sec | 0.79 Gpixels/sec |
| Edge Detection | 3.37 Gpixels/sec | 1.11 Gpixels/sec |
| Gaussian Blur | 3.12 Gpixels/sec | 1.6 Gpixels/sec |
| Feature Matching | 0.93 Gpixels/sec | 0.38 Gpixels/sec |
| Stereo Matching | 327.5 Gpixels/sec | 107.1 Gpixels/sec |
| Particle Physics | 12215.6 FPS | 4521.5 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1126 | 656 |
| DirectX 11 | 149 FPS | 38 FPS |
| DirectX 12 | 70 FPS | 28 FPS |
| GPU Compute | 7649 Ops/s | 2768 Ops/s |
Blender
Blender GPU
Recent User Tests
Radeon 8050S
No benchmark results yet
Intel Arc 140V
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-04-15 -> maheshkondraju | Geekbench 6 OpenCL | 31387 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 9259 | - |
| Image Segmentation (HP) | 11219 | - |
| Image Super Resolution (Q) | 19775 | - |
| Face Detection (HP) | 31987 | - |
| Pose Estimation (Q) | 62399 | - |
| Text Classification (SP) | 3757 | - |
| Machine Translation (HP) | 6121 | - |
| Object Detection (SP) | 6979 | - |
| Depth Estimation (Q) | 35735 | - |
| Style Transfer (SP) | 129996 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Radeon 8050S and Intel Arc 140VGeneral
| Vendor | Amd | Intel |
| Build | Integrated | Integrated |
| Released | January 7, 2025 | September 4, 2024 |
| Case | Laptop | Laptop |
| Purpose | Generic | Generic |
| Segment | Mid-range | Mid-range |
| Architecture | RDNA 3.5 | Xe2 |
| GPU Codename | Strix Halo | Lunar Lake iGPU |
| Rival Equivalent | - GeForce RTX 4050 Laptop | - |
| Recommended CPU | - AMD Ryzen AI Max 385 or above | - Intel Core Ultra 7 256V or above |
| Used in CPUs | - AMD Ryzen AI Max PRO 490 - AMD Ryzen AI Max 385 - AMD Ryzen AI Max 390 |
- Intel Core Ultra 9 288V - Intel Core Ultra 7 268V - Intel Core Ultra 7 266V - Intel Core Ultra 7 258V - Intel Core Ultra 7 256V |
Laptop GPU ranking (36th and 71st place)
Graphics Processing Unit
| Base Clock | 1295 MHz | 600 MHz |
| Boost Clock | 2800 MHz | 1950-2050 MHz (configurable) |
| Shading Units | 2048 | 1024 |
| Texture Mapping Units (TMUs) | 128 | - |
| Render Output Units (ROPs) | 64 | - |
| Compute Units (Pipelines) | 32 | - |
| Tensor Cores | No | No |
| Ray-tracing Cores | 32 | 8 |
| L2 Cache | 2MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 179 GPixel/s | - |
| Texture Fill Rate | 358 GTexel/s | - |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | Ring Bus |
| TGP | 55 W | 30 W |
| Manufacturing | TSMC | Intel |
| Fabrication Process | 4 nm | 3 nm |
| Die Size | 308 mm² | - |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| ECC | No | No |
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | - |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 2.1 | 3.0 |
| CUDA | No | No |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1a | 2.1 |
Cast your vote
Total votes: 2
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