GeForce GTX 1050 Mobile
- Graphics Processor: GP107 (N17P-G0)
- Cores: 640
- TMUs / ROPs: 40 / 16
Review
Compare GeForce GTX 1050 Mobile with other GPUs
Games
| Forza Horizon 5 | 26 13 12 - |
| The Witcher 3 | 19 17 11 - |
| Counter-Strike 2 | 42 23 15 - |
| Far Cry 6 | 29 23 14 - |
| Hogwarts Legacy | 15 10 10 - |
| CoD: Modern Warfare III | 26 24 13 11 |
| Ghost of Tsushima | 14 - - - |
| Cyberpunk 2077 | 12 9 - - |
| Shadow of the Tomb Raider | 24 21 13 - |
| 1080p High | 23 |
| 1080p Ultra | 16 |
| 1440p Ultra | 11 |
| 4K Ultra | - |
| Margin of Error | Low |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 2092 |
| Fire Strike | 6526 |
| Wild Life Extreme | 4262 |
| Night Raid | 28118 |
GeekBench 6 OpenCL
| Background Blur | 54.1 img/sec |
| Face Detection | 25.9 img/sec |
| Horizon Detection | 0.9 Gpixels/sec |
| Edge Detection | 1.31 Gpixels/sec |
| Gaussian Blur | 1.4 Gpixels/sec |
| Feature Matching | 0.2 Gpixels/sec |
| Stereo Matching | 70.1 Gpixels/sec |
| Particle Physics | 2008.1 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 292 |
| DirectX 11 | 35 FPS |
| DirectX 12 | 19 FPS |
| GPU Compute | 1813 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 1251 |
| Image Segmentation (HP) | 1693 |
| Image Super Resolution (Q) | 3586 |
| Face Detection (HP) | 2839 |
| Pose Estimation (Q) | 14257 |
| Text Classification (SP) | 1087 |
| Machine Translation (HP) | 1492 |
| Object Detection (SP) | 1531 |
| Depth Estimation (Q) | 5281 |
| Style Transfer (SP) | 23251 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the GeForce GTX 1050 MobileGeneral
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 3, 2017 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Architecture | Pascal |
| GPU Codename | GP107 (N17P-G0) |
| Successor | - GeForce RTX 2050 Mobile |
| Recommended CPU | - Intel Core i5 8300H or above |
Laptop GPU ranking - 129th place
Graphics Processing Unit
| Base Clock | 1354 MHz |
| Boost Clock | 1493 MHz |
| Shading Units | 640 |
| Texture Mapping Units (TMUs) | 40 |
| Render Output Units (ROPs) | 16 |
| Compute Units (Pipelines) | 5 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 48KB per cluster |
| L2 Cache | 1024KB shared |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 24 GPixel/s |
| Texture Fill Rate | 60 GTexel/s |
Physical
| Interface | PCIe 3.0 x16 |
| TGP | 55 W |
| Manufacturing | Samsung |
| Fabrication Process | 14 nm |
| Die Size | 132 mm² |
| Transistor Count | 3.3 billion |
| Transistor Density | 25 MTr/mm² |
| Max. Temperature | 97°C |
Memory
| Memory Type | GDDR5 |
| Memory Size | 4 GB |
| Memory Clock | 1752 MHz |
| Effective Memory Speed | 7008 Mbps |
| Bus | 128-bit |
| ECC | No |
API
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 6.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |