GeForce RTX 2050 Mobile vs GTX 1050 Mobile

We compared two discrete laptop gaming GPUs: the GeForce RTX 2050 Mobile with 16 pipelines and 2048 shaders against the 5 years older GTX 1050 Mobile that utilizes 5 pipelines and 640 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

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TGP / Version
-

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of GTX 1050 Laptop over RTX 2050 Laptop
Reasons to consider the GeForce RTX 2050 Mobile
  • Performs significantly better (up to 2.2x) in 3DMark Steel Nomad Lite
  • 3.2x higher maximum theoretical performance (6 vs 1.9 TFLOPS)
  • Shows 2.3x higher average frame rate in modern games at QHD resolution – 25 vs 11 FPS
  • Manufactured using a more efficient 8 nm process technology
  • Ray-tracing support with 16 dedicated RT cores
  • Achieves 94% more points in the GeekBench 6 Compute test (42K vs 22K)
  • Has 3.2x more shading units (2048 vs 640)
  • Features 64 tensor cores for effective deep learning and AI workloads

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
66
38
28
18
26
13
12
-
The Witcher 3
49
40
24
14
19
17
11
-
Counter-Strike 2
87
61
41
17
42
23
15
-
Far Cry 6
48
45
34
15
29
23
14
-
Hogwarts Legacy
29
22
17
9
15
10
10
-
CoD: Modern Warfare III
37
32
21
15
26
24
13
11
Ghost of Tsushima
27
20
15
9
14
-
-
-
Cyberpunk 2077
28
24
14
-
12
9
-
-
Shadow of the Tomb Raider
51
50
31
15
24
21
13
-
Average FPS by Resolution
1080p High 47 23
1080p Ultra 37 16
1440p Ultra 25 11
4K Ultra 13 -
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 3932 2092
Solar Bay 19073 -
Port Royal 413 -
Fire Strike 10472 6526
Wild Life Extreme 7222 4262
Night Raid 45365 28118
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
42967
Background Blur 73.3 img/sec 54.1 img/sec
Face Detection 39.7 img/sec 25.9 img/sec
Horizon Detection 1.65 Gpixels/sec 0.9 Gpixels/sec
Edge Detection 2.13 Gpixels/sec 1.31 Gpixels/sec
Gaussian Blur 2.06 Gpixels/sec 1.4 Gpixels/sec
Feature Matching 0.55 Gpixels/sec 0.2 Gpixels/sec
Stereo Matching 191.1 Gpixels/sec 70.1 Gpixels/sec
Particle Physics 5921.5 FPS 2008.1 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 479 292
DirectX 11 47 FPS 35 FPS
DirectX 12 42 FPS 19 FPS
GPU Compute 3507 Ops/s 1813 Ops/s
Sources: PassMark [5], [6] – 5094 & 2441 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
754.01
Sources: Blender [9], [10] – 266 & 4 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
GeForce RTX 2050 Mobile
DateBenchmarkResult
📘 2026-06-20 (ZB)Geekbench 6 OpenCL45651
GeForce GTX 1050 Mobile
No benchmark results yet

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
14632
GB6 ML Quantized
Image Classification (SP) 3489 1251
Image Segmentation (HP) 7528 1693
Image Super Resolution (Q) 6509 3586
Face Detection (HP) 13217 2839
Pose Estimation (Q) 24531 14257
Text Classification (SP) 2148 1087
Machine Translation (HP) 2764 1492
Object Detection (SP) 3948 1531
Depth Estimation (Q) 13355 5281
Style Transfer (SP) 60626 23251
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of GeForce RTX 2050 Mobile and GTX 1050 Mobile

General

Vendor Nvidia Nvidia
Build Discrete Discrete
Released December 17, 2021 January 3, 2017
Case Laptop Laptop
Purpose Gaming Gaming
Segment Mid-range Mid-range
Architecture Ampere Pascal
GPU Codename GA107 GP107 (N17P-G0)
Successor - - GeForce RTX 2050 Mobile
Recommended CPU - Intel Core i5 11500H or above - Intel Core i5 8300H or above
Laptop GPU ranking (96th and 129th place)

Graphics Processing Unit

Base Clock 735-1185 MHz (configurable) 1354 MHz
Boost Clock 1245-1477 MHz (configurable) 1493 MHz
Shading Units 2048 640
Texture Mapping Units (TMUs) 64 40
Render Output Units (ROPs) 32 16
Compute Units (Pipelines) 16 5
Tensor Cores 64 No
Ray-tracing Cores 16 No
L1 Cache 64KB per cluster 48KB per cluster
L2 Cache 2MB shared 1024KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 40-47 GPixel/s 24 GPixel/s
Texture Fill Rate 80-95 GTexel/s 60 GTexel/s
FLOPS (FP32)
5.1-6 TFLOPS
1.9 TFLOPS

Physical

Interface PCIe 3.0 x8 PCIe 3.0 x16
TGP 30-45 W (configurable) 55 W
Manufacturing Samsung Samsung
Fabrication Process 8 nm 14 nm
Die Size 200 mm² 132 mm²
Transistor Count 8 billion 3.3 billion
Transistor Density 40 MTr/mm² 25 MTr/mm²
Max. Temperature - 97°C

Memory

Memory Type GDDR6 GDDR5
Memory Size 4 GB 4 GB
Memory Clock 1750 MHz 1752 MHz
Effective Memory Speed 14000 Mbps 7008 Mbps
Bus 64-bit 128-bit
ECC No No
Memory Bandwidth
112 GB/s
112.1 GB/s

API

DirectX 12 12
Vulkan 1.3 1.3
OpenGL 4.6 4.6
OpenCL 3.0 1.2
CUDA 8.6 6.1
Ray Tracing Yes No
DLSS No No
DisplayPort 1.4a 1.4

Cast your vote

Choose between two graphics cards
12 (92.3%)
1 (7.7%)
Total votes: 13

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