GeForce RTX 2050 Mobile vs GTX 1050 Mobile
Nvidia GeForce GTX 1050 Mobile
GP107 (N17P-G0)
We compared two discrete laptop gaming GPUs: the GeForce RTX 2050 Mobile with 16 pipelines and 2048 shaders against the 5 years older GTX 1050 Mobile that utilizes 5 pipelines and 640 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce RTX 2050 Mobile
- Performs significantly better (up to 2.2x) in 3DMark Steel Nomad Lite
- 3.2x higher maximum theoretical performance (6 vs 1.9 TFLOPS)
- Shows 2.3x higher average frame rate in modern games at QHD resolution – 25 vs 11 FPS
- Manufactured using a more efficient 8 nm process technology
- Ray-tracing support with 16 dedicated RT cores
- Achieves 94% more points in the GeekBench 6 Compute test (42K vs 22K)
- Has 3.2x more shading units (2048 vs 640)
- Features 64 tensor cores for effective deep learning and AI workloads
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 66 38 28 18 |
26 13 12 - |
| The Witcher 3 | 49 40 24 14 |
19 17 11 - |
| Counter-Strike 2 | 87 61 41 17 |
42 23 15 - |
| Far Cry 6 | 48 45 34 15 |
29 23 14 - |
| Hogwarts Legacy | 29 22 17 9 |
15 10 10 - |
| CoD: Modern Warfare III | 37 32 21 15 |
26 24 13 11 |
| Ghost of Tsushima | 27 20 15 9 |
14 - - - |
| Cyberpunk 2077 | 28 24 14 - |
12 9 - - |
| Shadow of the Tomb Raider | 51 50 31 15 |
24 21 13 - |
| 1080p High | 47 | 23 |
| 1080p Ultra | 37 | 16 |
| 1440p Ultra | 25 | 11 |
| 4K Ultra | 13 | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3932 | 2092 |
| Solar Bay | 19073 | - |
| Port Royal | 413 | - |
| Fire Strike | 10472 | 6526 |
| Wild Life Extreme | 7222 | 4262 |
| Night Raid | 45365 | 28118 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 73.3 img/sec | 54.1 img/sec |
| Face Detection | 39.7 img/sec | 25.9 img/sec |
| Horizon Detection | 1.65 Gpixels/sec | 0.9 Gpixels/sec |
| Edge Detection | 2.13 Gpixels/sec | 1.31 Gpixels/sec |
| Gaussian Blur | 2.06 Gpixels/sec | 1.4 Gpixels/sec |
| Feature Matching | 0.55 Gpixels/sec | 0.2 Gpixels/sec |
| Stereo Matching | 191.1 Gpixels/sec | 70.1 Gpixels/sec |
| Particle Physics | 5921.5 FPS | 2008.1 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 479 | 292 |
| DirectX 11 | 47 FPS | 35 FPS |
| DirectX 12 | 42 FPS | 19 FPS |
| GPU Compute | 3507 Ops/s | 1813 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 2050 Mobile
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-20 (ZB) | Geekbench 6 OpenCL | 45651 |
GeForce GTX 1050 Mobile
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 3489 | 1251 |
| Image Segmentation (HP) | 7528 | 1693 |
| Image Super Resolution (Q) | 6509 | 3586 |
| Face Detection (HP) | 13217 | 2839 |
| Pose Estimation (Q) | 24531 | 14257 |
| Text Classification (SP) | 2148 | 1087 |
| Machine Translation (HP) | 2764 | 1492 |
| Object Detection (SP) | 3948 | 1531 |
| Depth Estimation (Q) | 13355 | 5281 |
| Style Transfer (SP) | 60626 | 23251 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 2050 Mobile and GTX 1050 MobileGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | December 17, 2021 | January 3, 2017 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Ampere | Pascal |
| GPU Codename | GA107 | GP107 (N17P-G0) |
| Successor | - | - GeForce RTX 2050 Mobile |
| Recommended CPU | - Intel Core i5 11500H or above | - Intel Core i5 8300H or above |
Laptop GPU ranking (96th and 129th place)
Graphics Processing Unit
| Base Clock | 735-1185 MHz (configurable) | 1354 MHz |
| Boost Clock | 1245-1477 MHz (configurable) | 1493 MHz |
| Shading Units | 2048 | 640 |
| Texture Mapping Units (TMUs) | 64 | 40 |
| Render Output Units (ROPs) | 32 | 16 |
| Compute Units (Pipelines) | 16 | 5 |
| Tensor Cores | 64 | No |
| Ray-tracing Cores | 16 | No |
| L1 Cache | 64KB per cluster | 48KB per cluster |
| L2 Cache | 2MB shared | 1024KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 40-47 GPixel/s | 24 GPixel/s |
| Texture Fill Rate | 80-95 GTexel/s | 60 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
| TGP | 30-45 W (configurable) | 55 W |
| Manufacturing | Samsung | Samsung |
| Fabrication Process | 8 nm | 14 nm |
| Die Size | 200 mm² | 132 mm² |
| Transistor Count | 8 billion | 3.3 billion |
| Transistor Density | 40 MTr/mm² | 25 MTr/mm² |
| Max. Temperature | - | 97°C |
Memory
| Memory Type | GDDR6 | GDDR5 |
| Memory Size | 4 GB | 4 GB |
| Memory Clock | 1750 MHz | 1752 MHz |
| Effective Memory Speed | 14000 Mbps | 7008 Mbps |
| Bus | 64-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.2 |
| CUDA | 8.6 | 6.1 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
| DisplayPort | 1.4a | 1.4 |
Cast your vote
Total votes: 13