GeForce MX450
- Graphics Processor: TU117
- Cores: 896
- TMUs / ROPs: 56 / 32
Review
Compare GeForce MX450 with other GPUs
Games
| Forza Horizon 5 | 17 10 - - |
| The Witcher 3 | 13 12 10 - |
| Counter-Strike 2 | 34 18 16 - |
| Far Cry 6 | 24 21 14 - |
| Hogwarts Legacy | 18 10 9 - |
| CoD: Modern Warfare III | 30 21 13 11 |
| Ghost of Tsushima | 11 - - - |
| Cyberpunk 2077 | - - - - |
| Shadow of the Tomb Raider | 22 17 10 - |
| 1080p High | 20 |
| 1080p Ultra | 13 |
| 1440p Ultra | 10 |
| 4K Ultra | - |
| Margin of Error | Medium |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 2120 |
| Fire Strike | 5269 |
| Wild Life Extreme | 4251 |
| Night Raid | 26173 |
GeekBench 6 OpenCL
| Background Blur | 65.7 img/sec |
| Face Detection | 33.3 img/sec |
| Horizon Detection | 1.01 Gpixels/sec |
| Edge Detection | 1.39 Gpixels/sec |
| Gaussian Blur | 1.61 Gpixels/sec |
| Feature Matching | 0.48 Gpixels/sec |
| Stereo Matching | 176 Gpixels/sec |
| Particle Physics | 5012.4 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 304 |
| DirectX 11 | 25 FPS |
| DirectX 12 | 23 FPS |
| GPU Compute | 1860 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 1911 |
| Image Segmentation (HP) | 2536 |
| Image Super Resolution (Q) | 4111 |
| Face Detection (HP) | 5175 |
| Pose Estimation (Q) | 13374 |
| Text Classification (SP) | 1514 |
| Machine Translation (HP) | 1481 |
| Object Detection (SP) | 2070 |
| Depth Estimation (Q) | 7813 |
| Style Transfer (SP) | 36156 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the GeForce MX450General
| Vendor | Nvidia |
| Build | Discrete |
| Released | August 25, 2020 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Mid-range |
| Architecture | Turing |
| GPU Codename | TU117 |
| Successor | - GeForce MX550 |
| Recommended CPU | - Intel Core i5 11300H or above |
Laptop GPU ranking - 135th place
Graphics Processing Unit
| Base Clock | 720-1395 MHz (configurable) |
| Boost Clock | 930-1575 MHz (configurable) |
| Shading Units | 896 |
| Texture Mapping Units (TMUs) | 56 |
| Render Output Units (ROPs) | 32 |
| Compute Units (Pipelines) | 14 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 64KB per cluster |
| L2 Cache | 512KB shared |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 30-50 GPixel/s |
| Texture Fill Rate | 52-88 GTexel/s |
Physical
| Interface | PCIe 4.0 x4 |
| TGP | 10-30 W (configurable) |
| Manufacturing | TSMC |
| Fabrication Process | 12 nm |
| Die Size | 200 mm² |
| Transistor Count | 4.7 billion |
| Transistor Density | 23.5 MTr/mm² |
Memory
| Memory Type | GDDR6 |
| Memory Size | 2 GB |
| Memory Clock | 1250 MHz |
| Effective Memory Speed | 10000 Mbps |
| Bus | 64-bit |
API
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 1.2 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |