GeForce MX550
- Graphics Processor: TU117
- Cores: 1024
- TMUs / ROPs: 32 / 16
Review
Compare GeForce MX550 with other GPUs
Games
| Forza Horizon 5 | 28 16 14 - |
| The Witcher 3 | 25 19 14 - |
| Counter-Strike 2 | 48 29 20 9 |
| Far Cry 6 | 32 29 18 10 |
| Hogwarts Legacy | 20 12 11 - |
| CoD: Modern Warfare III | 29 23 16 10 |
| Ghost of Tsushima | 16 - 9 - |
| Cyberpunk 2077 | 14 11 - - |
| Shadow of the Tomb Raider | 27 23 16 - |
| 1080p High | 27 |
| 1080p Ultra | 19 |
| 1440p Ultra | 14 |
| 4K Ultra | - |
| Margin of Error | High |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 2378 |
| Fire Strike | 5959 |
| Wild Life Extreme | 5060 |
| Night Raid | 29231 |
GeekBench 6 OpenCL
| Background Blur | 70.9 img/sec |
| Face Detection | 37 img/sec |
| Horizon Detection | 1.28 Gpixels/sec |
| Edge Detection | 1.7 Gpixels/sec |
| Gaussian Blur | 1.9 Gpixels/sec |
| Feature Matching | 0.55 Gpixels/sec |
| Stereo Matching | 180.5 Gpixels/sec |
| Particle Physics | 5147.2 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 384 |
| DirectX 11 | 33 FPS |
| DirectX 12 | 27 FPS |
| GPU Compute | 2145 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 1833 |
| Image Segmentation (HP) | 3301 |
| Image Super Resolution (Q) | 4390 |
| Face Detection (HP) | 5360 |
| Pose Estimation (Q) | 15739 |
| Text Classification (SP) | 1514 |
| Machine Translation (HP) | 1827 |
| Object Detection (SP) | 2338 |
| Depth Estimation (Q) | 8861 |
| Style Transfer (SP) | 37895 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the GeForce MX550General
| Vendor | Nvidia |
| Build | Discrete |
| Released | January 1, 2022 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | Entry-level |
| Architecture | Turing |
| GPU Codename | TU117 |
| AMD Equivalent | - Radeon 760M |
| Recommended CPU | - Intel Core i7 1260P or above |
Laptop GPU ranking - 122nd place
Graphics Processing Unit
| Base Clock | 1065 MHz |
| Boost Clock | 1320 MHz |
| Shading Units | 1024 |
| Texture Mapping Units (TMUs) | 32 |
| Render Output Units (ROPs) | 16 |
| Compute Units (Pipelines) | 8 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L1 Cache | 128KB per cluster |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 21 GPixel/s |
| Texture Fill Rate | 42 GTexel/s |
Physical
| Interface | PCIe 4.0 x8 |
| TGP | 25 W |
| Manufacturing | TSMC |
| Fabrication Process | 12 nm |
| Die Size | 200 mm² |
| Transistor Count | 4.7 billion |
| Transistor Density | 23.5 MTr/mm² |
Memory
| Memory Type | GDDR6 |
| Memory Size | 2 GB |
| Memory Clock | 1500 MHz |
| Effective Memory Speed | 12000 Mbps |
| Bus | 64-bit |
| ECC | No |
API
| DirectX | 12 |
| Vulkan | 1.3 |
| OpenGL | 4.6 |
| OpenCL | 3.0 |
| CUDA | 7.5 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |