Nvidia RTX 500 Laptop (Ada)
- Graphics Processor: AD107
- Cores: 2048
- TMUs / ROPs: 64 / 32
NanoReview Final Score
37
Compare Nvidia RTX 500 Laptop (Ada) with other GPUs
Test in Benchmarks
Performance tests in graphics benchmarks and applications
GeekBench 6 OpenCL
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| Background Blur |
111.6 img/sec |
| Face Detection |
62 img/sec |
| Horizon Detection |
2.17 Gpixels/sec |
| Edge Detection |
2.81 Gpixels/sec |
| Gaussian Blur |
3.09 Gpixels/sec |
| Feature Matching |
0.87 Gpixels/sec |
| Stereo Matching |
247.8 Gpixels/sec |
| Particle Physics |
8618.9 FPS |
| API |
OpenCL |
Passmark Graphics
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
| G2D Mark |
534 |
| DirectX 11 |
86 FPS |
| DirectX 12 |
52 FPS |
| GPU Compute |
4551 Ops/s |
Sources:
PassMark
[5]
–
944
samples
Blender
Rendering performance test for 3D modeling
Sources:
Blender
[9]
–
22
samples
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasks
GeekBench 6 ML
Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
11845
GB6 ML Half Precision
21712
| Image Classification (SP) |
4779 |
| Image Segmentation (HP) |
13987 |
| Image Super Resolution (Q) |
13345 |
| Face Detection (HP) |
22815 |
| Pose Estimation (Q) |
35896 |
| Text Classification (SP) |
2802 |
| Machine Translation (HP) |
3693 |
| Object Detection (SP) |
5970 |
| Depth Estimation (Q) |
20606 |
| Style Transfer (SP) |
89098 |
| Framework |
ONNX |
| Backend |
DirectML |
Specifications
Detailed technical specifications of the Nvidia RTX 500 Laptop (Ada)
| Vendor |
Nvidia |
| Build |
Discrete |
| Released |
February 26, 2024 |
| Case |
Laptop |
| Purpose |
Professional |
| Segment |
Entry-level |
| Architecture |
Ada Lovelace |
| GPU Codename |
AD107 |
| Recommended CPU |
- Intel Core Ultra 7 155H or above |
| Boost Clock |
1425-2240 MHz (configurable) |
| Shading Units |
2048 |
| Texture Mapping Units (TMUs) |
64 |
| Render Output Units (ROPs) |
32 |
| Compute Units (Pipelines) |
16 |
| Tensor Cores |
64 |
| Ray-tracing Cores |
16 |
| L1 Cache |
128KB per cluster |
| L2 Cache |
12MB shared |
| Instructions Per Cycle |
2 IPC |
| Pixel Fill Rate |
46-72 GPixel/s |
| Texture Fill Rate |
91-143 GTexel/s |
FLOPS (FP32)
5.8-9.2 TFLOPS
| Interface |
PCIe 4.0 x8 |
| TGP |
35-60 W (configurable) |
| Manufacturing |
TSMC |
| Fabrication Process |
5 nm |
| Die Size |
159 mm² |
| Transistor Count |
18.9 billion |
| Transistor Density |
118.87 MTr/mm² |
| Memory Type |
GDDR6 |
| Memory Size |
4 GB |
| Memory Clock |
2000 MHz |
| Effective Memory Speed |
16000 Mbps |
| Bus |
64-bit |
| ECC |
No |
Memory Bandwidth
128 GB/s
| DirectX |
12 |
| Vulkan |
1.3 |
| OpenGL |
4.6 |
| OpenCL |
3.0 |
| CUDA |
8.9 |
| Ray Tracing |
Yes |
| DLSS |
DLSS 3 |
| DisplayPort |
1.4a |
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