- Graphics Processor: Picasso
- Cores: 192
- TMUs / ROPs: 12 / 4
NanoReview Final Score
17
Compare Radeon RX Vega 3 with other GPUs
Test in Benchmarks
Performance tests in graphics benchmarks and applications
3D Mark
Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
390
| Time Spy |
412 |
| Fire Strike |
1448 |
| Wild Life Extreme |
867 |
| Night Raid |
6135 |
GeekBench 6 OpenCL
GPU test for computational tasks (image processing, photography, computer vision, and ML)
| Background Blur |
10.1 img/sec |
| Face Detection |
4.97 img/sec |
| Horizon Detection |
0.16 Gpixels/sec |
| Edge Detection |
0.33 Gpixels/sec |
| Gaussian Blur |
0.22 Gpixels/sec |
| Feature Matching |
0.04 Gpixels/sec |
| Stereo Matching |
14.1 Gpixels/sec |
| Particle Physics |
500.2 FPS |
| API |
OpenCL |
Passmark Graphics
Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
| G2D Mark |
302 |
| DirectX 11 |
7 FPS |
| DirectX 12 |
4 FPS |
| GPU Compute |
441 Ops/s |
Sources:
PassMark
[5]
–
3051
samples
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasks
GeekBench 6 ML
Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
1122
GB6 ML Half Precision
1342
| Image Classification (SP) |
476 |
| Image Segmentation (HP) |
498 |
| Image Super Resolution (Q) |
982 |
| Face Detection (HP) |
1535 |
| Pose Estimation (Q) |
2770 |
| Text Classification (SP) |
430 |
| Machine Translation (HP) |
706 |
| Object Detection (SP) |
532 |
| Depth Estimation (Q) |
1792 |
| Style Transfer (SP) |
5517 |
| Framework |
ONNX |
| Backend |
DirectML |
Specifications
Detailed technical specifications of the Radeon RX Vega 3
| Base Clock |
300 MHz |
| Boost Clock |
1000-1200 MHz (configurable) |
| Shading Units |
192 |
| Texture Mapping Units (TMUs) |
12 |
| Render Output Units (ROPs) |
4 |
| Compute Units (Pipelines) |
3 |
| Tensor Cores |
No |
| Ray-tracing Cores |
No |
| Instructions Per Cycle |
2 IPC |
| Pixel Fill Rate |
4-5 GPixel/s |
| Texture Fill Rate |
12-14 GTexel/s |
FLOPS (FP32)
0.4-0.5 TFLOPS
| Interface |
IGP |
| TGP |
15 W |
| Manufacturing |
GlobalFoundries |
| Fabrication Process |
14 nm |
| Die Size |
210 mm² |
| Transistor Count |
4.94 billion |
| Transistor Density |
23.52 MTr/mm² |
| Memory Type |
System Shared |
| Memory Size |
System RAM Dependent |
| Memory Clock |
System RAM Dependent |
| Effective Memory Speed |
System RAM Dependent |
| ECC |
No |
| DirectX |
12 |
| Vulkan |
1.2.131 |
| OpenGL |
4.6 |
| OpenCL |
2.0 |
| Ray Tracing |
No |
| DLSS |
No |
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