AMD Radeon RX Vega 3 vs Intel UHD Graphics 630

We compared two integrated laptop GPUs: the Radeon RX Vega 3 with 3 pipelines and 192 shaders against the 9 months older Intel UHD Graphics 630 that utilizes 24 pipelines and 192 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of UHD Graphics 630 over RX Vega 3
Reasons to consider the Radeon RX Vega 3
  • Performs slightly better (up to 15%) in 3DMark Steel Nomad Lite
Reasons to consider the Intel UHD Graphics 630
  • Achieves 30% more points in the GeekBench 6 Compute test (5K vs 4K)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
11
-
-
-
10
-
-
-
The Witcher 3 -
-
-
-
-
Counter-Strike 2
18
12
-
-
12
-
-
-
Far Cry 6
9
-
-
-
-
CoD: Modern Warfare III
12
9
9
-
-
Ghost of Tsushima
-
-
-
-
-
Average FPS by Resolution
1080p High 9 -
1080p Ultra - -
1440p Ultra - -
4K Ultra - -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 412 438
Fire Strike 1448 1328
Wild Life Extreme 867 762
Night Raid 6135 5037
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
4457
5810
Background Blur 10.1 img/sec 11.2 img/sec
Face Detection 4.97 img/sec 6.77 img/sec
Horizon Detection 0.16 Gpixels/sec 0.21 Gpixels/sec
Edge Detection 0.33 Gpixels/sec 0.31 Gpixels/sec
Gaussian Blur 0.22 Gpixels/sec 0.22 Gpixels/sec
Feature Matching 0.04 Gpixels/sec 0.08 Gpixels/sec
Stereo Matching 14.1 Gpixels/sec 21.4 Gpixels/sec
Particle Physics 500.2 FPS 794.3 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
891
1227
G2D Mark 302 292
DirectX 11 7 FPS 10 FPS
DirectX 12 4 FPS 5 FPS
GPU Compute 441 Ops/s 495 Ops/s
Sources: PassMark [5], [6]3051 & 33061 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9]3 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 476 -
Image Segmentation (HP) 498 -
Image Super Resolution (Q) 982 -
Face Detection (HP) 1535 -
Pose Estimation (Q) 2770 -
Text Classification (SP) 430 -
Machine Translation (HP) 706 -
Object Detection (SP) 532 -
Depth Estimation (Q) 1792 -
Style Transfer (SP) 5517 -
Framework ONNX -
Backend DirectML -
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Radeon RX Vega 3 and Intel UHD Graphics 630

General

Vendor Amd Intel
Build Integrated Integrated
Released January 1, 2019 April 3, 2018
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture GCN 5.0 Generation 9.5
GPU Codename Picasso Coffee Lake GT2
Successor - - Intel UHD Graphics Xe (32 EU)
Recommended CPU - AMD Ryzen 3 3200U or above - Intel Core i5 8300H or above
Used in CPUs - AMD Ryzen 3 3250U
- AMD Ryzen 3 3200U
- Intel Core i7 10870H
- Intel Core i9 10885H
- Intel Core i9 10850K
- Intel Core i5 10500T
- Intel Core i5 10300H
- Intel Core i7 9700T
- Intel Core i5 9500T
- Intel Core i3 9100T
- and 38 more
Laptop GPU ranking (142nd and 137th place)

Graphics Processing Unit

Base Clock 300 MHz 350 MHz
Boost Clock 1000-1200 MHz (configurable) 1000-1250 MHz (configurable)
Shading Units 192 192
Texture Mapping Units (TMUs) 12 24
Render Output Units (ROPs) 4 3
Compute Units (Pipelines) 3 24
Tensor Cores No -
Ray-tracing Cores No -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 4-5 GPixel/s 3-4 GPixel/s
Texture Fill Rate 12-14 GTexel/s 24-30 GTexel/s
FLOPS (FP32)
0.4-0.5 TFLOPS
0.4-0.5 TFLOPS

Physical

Interface IGP Ring Bus
TGP 15 W 15 W
Manufacturing GlobalFoundries Intel
Fabrication Process 14 nm 14 nm
Die Size 210 mm² 49 mm²
Transistor Count 4.94 billion 0.19 billion
Transistor Density 23.52 MTr/mm² 3.88 MTr/mm²

Memory

Memory Type System Shared System Shared
Memory Size System RAM Dependent System RAM Dependent
Memory Clock System RAM Dependent System RAM Dependent
Effective Memory Speed System RAM Dependent System RAM Dependent
ECC No No

API

DirectX 12 12
Vulkan 1.2.131 1.1.103
OpenGL 4.6 4.6
OpenCL 2.0 2.1
Ray Tracing No No
DLSS No No
DisplayPort - 1.2

Cast your vote

Choose between two graphics cards
2 (40%)
3 (60%)
Total votes: 5

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