Apple M4 GPU (10-Core) vs Adreno X1-45

We compared two integrated laptop graphics cards: the Apple M4 GPU (10-Core) with 160 pipelines and 1280 shaders against the 7 months older Adreno X1-45 that utilizes 3 pipelines and 768 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of Adreno X1-45 over M4 GPU (10-Core)
Reasons to consider the Apple M4 GPU (10-Core)
  • Performs significantly better (up to 3.8x) in 3DMark Steel Nomad Lite
  • 81% higher maximum theoretical performance (3.8 vs 2.1 TFLOPS)
  • Manufactured using a more efficient 3 nm process technology
  • Achieves 3.8x more points in the GeekBench 6 Compute test (37K vs 9K)
  • Has 67% more shading units (1280 vs 768)

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
4103
Time Spy - 928
Solar Bay 16554 5990
Fire Strike - 3707
Wild Life Extreme 9610 3225
Night Raid - 16550
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
37678
Background Blur 72.2 img/sec 14.2 img/sec
Face Detection 48.3 img/sec 6.82 img/sec
Horizon Detection 1.4 Gpixels/sec 0.56 Gpixels/sec
Edge Detection 1.94 Gpixels/sec 0.65 Gpixels/sec
Gaussian Blur 1.5 Gpixels/sec 0.55 Gpixels/sec
Feature Matching 0.53 Gpixels/sec 0.12 Gpixels/sec
Stereo Matching 123.3 Gpixels/sec 26.6 Gpixels/sec
Particle Physics 4938.4 FPS 1746.7 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Cinebench 2024 GPU

Hardware benchmark using Maxon's Cinema 4D rendering engine
Cinebench 2024 GPU

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark - 349
DirectX 11 - 13 FPS
DirectX 12 - 10 FPS
GPU Compute - 810 Ops/s
Sources: PassMark [5] – 634 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9] – 529 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
Apple M4 GPU (10-Core)
No benchmark results yet
Adreno X1-45
DateBenchmarkResult
📘 2025-03-18 (Rennsport)Geekbench 6 OpenCL9564

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 4874 -
Image Segmentation (HP) 8168 -
Image Super Resolution (Q) 11983 -
Face Detection (HP) 17036 -
Pose Estimation (Q) 31171 -
Text Classification (SP) 2964 -
Machine Translation (HP) 3410 -
Object Detection (SP) 5112 -
Depth Estimation (Q) 22700 -
Style Transfer (SP) 60872 -
Framework Core ML -
Backend GPU -
Sources: Geekbench [9]

Specifications

Technical specifications of Apple M4 GPU (10-Core) and Adreno X1-45

General

Vendor Apple Qualcomm
Build Integrated Integrated
Released May 7, 2024 October 24, 2023
Case Laptop Laptop
Purpose Professional Generic
Segment Mid-range Entry-level
Architecture Apple M GPU Adreno X1
GPU Codename Custom Adreno X1
Rival Equivalent - Adreno X1-85 - Apple M2 GPU (8-core)
Successor - Apple M5 GPU (10-Core) -
Recommended CPU - Apple M4 (10-Core) or above - Qualcomm Snapdragon X (X1-26-100) or above
Used in CPUs - Apple M4 (10-Core) - Qualcomm Snapdragon X (X1-26-100)
- Qualcomm Snapdragon X Plus (X1P-42-100)
- Qualcomm Snapdragon X Plus (X1P-46-100)
Laptop GPU ranking (72nd and 106th place)

Graphics Processing Unit

Base Clock 500 MHz 280 MHz
Boost Clock 1470 MHz 1107-1367 MHz (configurable)
Shading Units 1280 768
Texture Mapping Units (TMUs) 80 48
Render Output Units (ROPs) 40 24
Compute Units (Pipelines) 160 3
L1 Cache - 192KB per cluster
L2 Cache - 1MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 59 GPixel/s 27-33 GPixel/s
Texture Fill Rate 118 GTexel/s 53-66 GTexel/s
FLOPS (FP32)
3.8 TFLOPS
1.7-2.1 TFLOPS

Physical

Interface Custom IGP
TGP 18 W -
Manufacturing TSMC TSMC
Fabrication Process 3 nm 4 nm
Transistor Count 28 billion -
Max. Temperature 100°C -

Memory

Memory Type System Shared System Shared
Memory Clock 7500 MHz -
Effective Memory Speed 15000 Mbps -
Bus 128-bit -
ECC No -
Memory Bandwidth

API

DirectX - 12.1
Vulkan - 1.3
OpenGL - 3.2
OpenCL - 3.0
CUDA - No
Ray Tracing Yes Yes
DLSS No No
DisplayPort - 1.4

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