GeForce GTX 1650 vs GTX 1050
Nvidia GeForce GTX 1650
TU117
Nvidia GeForce GTX 1050
GP107
We compared two discrete desktop gaming GPUs: the GeForce GTX 1650 4 GB with 14 pipelines and 896 shaders against the 2 years and 6 months older GTX 1050 2 GB that utilizes 5 pipelines and 640 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the GeForce GTX 1650
- Performs significantly better (up to 87%) in 3DMark Steel Nomad Lite
- Shows 2x higher average frame rate in modern games at QHD resolution – 22 vs 11 FPS
- 58% higher maximum theoretical performance (3 vs 1.9 TFLOPS)
- Manufactured using a more efficient 12 nm process technology
- Includes 2 GB more video memory
- Achieves 92% more points in the GeekBench 6 Compute test (39K vs 20K)
- Has 40% more shading units (896 vs 640)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 57 32 24 15 |
21 11 10 - |
| The Witcher 3 | 43 33 21 10 |
15 15 11 - |
| Counter-Strike 2 | 75 54 34 14 |
37 21 14 - |
| Far Cry 6 | 45 41 26 13 |
24 24 12 - |
| Hogwarts Legacy | 25 21 17 - |
14 12 9 - |
| CoD: Modern Warfare III | 37 31 20 14 |
28 21 16 11 |
| Ghost of Tsushima | 25 15 14 - |
12 - - - |
| Cyberpunk 2077 | 28 22 13 - |
11 - - - |
| Shadow of the Tomb Raider | 45 43 29 13 |
23 17 11 - |
| 1080p High | 42 | 21 |
| 1080p Ultra | 32 | 15 |
| 1440p Ultra | 22 | 11 |
| 4K Ultra | 11 | - |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3562 | 1739 |
| Solar Bay | 12275 | - |
| Fire Strike | 9702 | 6772 |
| Wild Life Extreme | 7353 | 3881 |
| Night Raid | 46224 | 27079 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 66.4 img/sec | 52.5 img/sec |
| Face Detection | 43.3 img/sec | 24.9 img/sec |
| Horizon Detection | 1.51 Gpixels/sec | 0.79 Gpixels/sec |
| Edge Detection | 1.68 Gpixels/sec | 1.16 Gpixels/sec |
| Gaussian Blur | 1.87 Gpixels/sec | 1.25 Gpixels/sec |
| Feature Matching | 0.49 Gpixels/sec | 0.2 Gpixels/sec |
| Stereo Matching | 187.9 Gpixels/sec | 65.5 Gpixels/sec |
| Particle Physics | 5261.5 FPS | 1832.4 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 551 | 458 |
| DirectX 11 | 58 FPS | 38 FPS |
| DirectX 12 | 35 FPS | 21 FPS |
| GPU Compute | 3031 Ops/s | 2111 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 3208 | 1249 |
| Image Segmentation (HP) | 4254 | 1833 |
| Image Super Resolution (Q) | 7050 | 3934 |
| Face Detection (HP) | 6849 | 3004 |
| Pose Estimation (Q) | 23562 | 14474 |
| Text Classification (SP) | 1755 | 1249 |
| Machine Translation (HP) | 3096 | 1857 |
| Object Detection (SP) | 3710 | 1624 |
| Depth Estimation (Q) | 12946 | 5567 |
| Style Transfer (SP) | 48894 | 24188 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce GTX 1650 and GTX 1050General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | April 23, 2019 | October 25, 2016 |
| Launch price (MSRP) | $149 | $109 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | Entry-level | Entry-level |
| Architecture | Turing | Pascal |
| GPU Codename | TU117 | GP107 |
| Successor | - | - GeForce GTX 1650 |
| Recommended CPU | - Intel Core i5 9400 or above | - Intel Core i5 7400 or above |
Desktop GPU rating (88th and 92nd place)
Graphics Processing Unit
| Base Clock | 1485 MHz | 1354 MHz |
| Boost Clock | 1665 MHz | 1455 MHz |
| Shading Units | 896 | 640 |
| Texture Mapping Units (TMUs) | 56 | 40 |
| Render Output Units (ROPs) | 32 | 32 |
| Compute Units (Pipelines) | 14 | 5 |
| Tensor Cores | No | No |
| Ray-tracing Cores | No | No |
| L1 Cache | 64KB per cluster | 48KB per cluster |
| L2 Cache | 1024KB shared | 1024KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 53 GPixel/s | 47 GPixel/s |
| Texture Fill Rate | 93 GTexel/s | 58 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 75 W | 75 W |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 12 nm | 14 nm |
| Die Size | 200 mm² | 132 mm² |
| Transistor Count | 4 billion | 3 billion |
| Transistor Density | 20 MTr/mm² | 22.73 MTr/mm² |
Memory
| Memory Type | GDDR5 | GDDR5 |
| Memory Size | 4 GB | 2 GB |
| Memory Clock | 2001 MHz | 1752 MHz |
| Effective Memory Speed | 8000 Mbps | 7000 Mbps |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 7.5 | 6.1 |
| Ray Tracing | No | No |
| DLSS | No | No |
| DisplayPort | 1.4a | 1.4a |
Further details
Notes on GTX 1050:
- You can also find models with either 3GB or 4GB of memory.
Cast your vote
Total votes: 23