GeForce GTX 980 Ti vs 1660 SUPER
We compared two discrete desktop gaming GPUs: the GeForce GTX 980 Ti with 22 pipelines and 2816 shaders against the 4 years and 6 months newer 1660 SUPER that utilizes 22 pipelines and 1408 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the GeForce GTX 980 Ti
- 22% higher maximum theoretical performance (6.1 vs 5 TFLOPS)
- Has 2x more shading units (2816 vs 1408)
Reasons to consider the GeForce GTX 1660 SUPER
- Manufactured using a more efficient 12 nm process technology
- Achieves 34% more points in the GeekBench 6 Compute test (67K vs 49K)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 88 51 40 27 |
86 51 43 25 |
| The Witcher 3 | 83 66 46 22 |
83 65 47 26 |
| Counter-Strike 2 | 133 91 67 30 |
133 93 68 29 |
| Far Cry 6 | 73 61 45 25 |
70 62 46 24 |
| Hogwarts Legacy | 44 34 25 12 |
46 36 26 13 |
| CoD: Modern Warfare III | 57 46 31 23 |
55 44 31 19 |
| Ghost of Tsushima | 41 33 24 12 |
41 34 26 12 |
| Cyberpunk 2077 | 43 44 24 11 |
44 40 22 11 |
| Shadow of the Tomb Raider | 76 70 47 22 |
77 71 47 23 |
| 1080p High | 71 | 71 |
| 1080p Ultra | 55 | 55 |
| 1440p Ultra | 39 | 40 |
| 4K Ultra | 20 | 20 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 5855 | 6042 |
| Solar Bay | - | 19265 |
| Port Royal | 3250 | 1547 |
| Fire Strike | 19504 | 16189 |
| Wild Life Extreme | 11870 | 12334 |
| Night Raid | 70127 | 74735 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 134.8 img/sec | 122.5 img/sec |
| Face Detection | 59.8 img/sec | 68.6 img/sec |
| Horizon Detection | 2.37 Gpixels/sec | 2.56 Gpixels/sec |
| Edge Detection | 3.79 Gpixels/sec | 3.33 Gpixels/sec |
| Gaussian Blur | 3.46 Gpixels/sec | 3.21 Gpixels/sec |
| Feature Matching | 0.22 Gpixels/sec | 0.86 Gpixels/sec |
| Stereo Matching | 191.9 Gpixels/sec | 273.3 Gpixels/sec |
| Particle Physics | 4183.6 FPS | 8476.3 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 849 | 807 |
| DirectX 11 | 106 FPS | 104 FPS |
| DirectX 12 | 55 FPS | 50 FPS |
| GPU Compute | 6093 Ops/s | 5033 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce GTX 980 Ti
No benchmark results yet
GeForce GTX 1660 SUPER
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-03-02 (TEST) | Cinebench 2024 | 3271 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 3173 | 4278 |
| Image Segmentation (HP) | 4916 | 5856 |
| Image Super Resolution (Q) | 7407 | 9561 |
| Face Detection (HP) | 8201 | 9830 |
| Pose Estimation (Q) | 27221 | 36109 |
| Text Classification (SP) | 1675 | 1858 |
| Machine Translation (HP) | 2607 | 3286 |
| Object Detection (SP) | 4123 | 5151 |
| Depth Estimation (Q) | 11660 | 18021 |
| Style Transfer (SP) | 55570 | 73708 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce GTX 980 Ti and 1660 SUPERGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | June 2, 2015 | October 29, 2019 |
| Launch price (MSRP) | $649 | $229 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | High-end | Entry-level |
| Architecture | Maxwell 2.0 | Turing |
| GPU Codename | GM200 | TU116 |
| Rival Equivalent | - | - Radeon RX 5600 XT |
| Successor | - GeForce RTX 3080 Ti | - |
| Recommended CPU | - | - Intel Core i5 9500 or above |
Desktop GPU rating (77th and 75th place)
Graphics Processing Unit
| Base Clock | 1000 MHz | 1530 MHz |
| Boost Clock | 1076 MHz | 1785 MHz |
| Shading Units | 2816 | 1408 |
| Texture Mapping Units (TMUs) | 176 | 88 |
| Render Output Units (ROPs) | 96 | 48 |
| Compute Units (Pipelines) | 22 | 22 |
| Tensor Cores | No | No |
| Ray-tracing Cores | No | No |
| L1 Cache | 48KB per cluster | 64KB per cluster |
| L2 Cache | 3MB shared | 1536KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 103 GPixel/s | 86 GPixel/s |
| Texture Fill Rate | 189 GTexel/s | 157 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 250 W | 125 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 28 nm | 12 nm |
| Die Size | 601 mm² | 284 mm² |
| Transistor Count | 8 billion | 6 billion |
| Transistor Density | 13.31 MTr/mm² | 21.13 MTr/mm² |
Memory
| Memory Type | GDDR5 | GDDR6 |
| Memory Size | 6 GB | 6 GB |
| Memory Clock | 1753 MHz | 1750 MHz |
| Effective Memory Speed | 7000 Mbps | 14000 Mbps |
| Bus | 384-bit | 192-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 5.2 | 7.5 |
| Ray Tracing | No | No |
| DLSS | No | No |
| DisplayPort | 1.2 | 1.4a |
Cast your vote
Total votes: 24