GeForce RTX 5080 vs GTX 980 Ti
Nvidia GeForce RTX 5080
GB203-400
We compared two discrete desktop gaming GPUs: the GeForce RTX 5080 16 GB with 84 pipelines and 10752 shaders against the 9 years and 9 months older GTX 980 Ti 6 GB that utilizes 22 pipelines and 2816 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the GeForce RTX 5080
- Performs significantly better (up to 6.1x) in 3DMark Steel Nomad Lite
- 9.2x higher maximum theoretical performance (56.3 vs 6.1 TFLOPS)
- Manufactured using a more efficient 4 nm process technology
- Shows 4.2x higher average frame rate in modern games at QHD resolution – 165 vs 39 FPS
- Ray-tracing support with 84 dedicated RT cores
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 250 186 179 138 |
88 51 40 27 |
| The Witcher 3 | 271 244 172 90 |
83 66 46 22 |
| Counter-Strike 2 | 317 238 178 87 |
133 91 67 30 |
| Far Cry 6 | 194 171 155 97 |
73 61 45 25 |
| Hogwarts Legacy | 185 152 124 67 |
44 34 25 12 |
| CoD: Modern Warfare III | 250 244 197 135 |
57 46 31 23 |
| Ghost of Tsushima | 166 142 126 82 |
41 33 24 12 |
| Cyberpunk 2077 | 213 192 138 61 |
43 44 24 11 |
| Shadow of the Tomb Raider | 306 276 214 111 |
76 70 47 22 |
| 1080p High | 239 | 71 |
| 1080p Ultra | 205 | 55 |
| 1440p Ultra | 165 | 39 |
| 4K Ultra | 96 | 20 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 33000 | 5855 |
| Solar Bay | 161489 | - |
| Port Royal | 23275 | 3250 |
| Fire Strike | 75605 | 19504 |
| Wild Life Extreme | 69617 | 11870 |
| Night Raid | 199650 | 70127 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 319.6 img/sec | 134.8 img/sec |
| Face Detection | 225 img/sec | 59.8 img/sec |
| Horizon Detection | 13.6 Gpixels/sec | 2.37 Gpixels/sec |
| Edge Detection | 19.5 Gpixels/sec | 3.79 Gpixels/sec |
| Gaussian Blur | 20.4 Gpixels/sec | 3.46 Gpixels/sec |
| Feature Matching | 2.33 Gpixels/sec | 0.22 Gpixels/sec |
| Stereo Matching | 1750 Gpixels/sec | 191.9 Gpixels/sec |
| Particle Physics | 43676.6 FPS | 4183.6 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1397 | 849 |
| DirectX 11 | 327 FPS | 106 FPS |
| DirectX 12 | 144 FPS | 55 FPS |
| GPU Compute | 19057 Ops/s | 6093 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 5080
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-01 (Nowh) | Cinebench 2024 | 95861 |
GeForce GTX 980 Ti
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 15441 | 3173 |
| Image Segmentation (HP) | 47173 | 4916 |
| Image Super Resolution (Q) | 43223 | 7407 |
| Face Detection (HP) | 92863 | 8201 |
| Pose Estimation (Q) | 202202 | 27221 |
| Text Classification (SP) | 3701 | 1675 |
| Machine Translation (HP) | 7905 | 2607 |
| Object Detection (SP) | 20955 | 4123 |
| Depth Estimation (Q) | 69068 | 11660 |
| Style Transfer (SP) | 349205 | 55570 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 5080 and GTX 980 TiGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 7, 2025 | June 2, 2015 |
| Launch price (MSRP) | $999 | $649 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Blackwell 2.0 | Maxwell 2.0 |
| GPU Codename | GB203-400 | GM200 |
| Successor | - | - GeForce RTX 3080 Ti |
| Recommended CPU | - Intel Core Ultra 7 265K or above | - |
Desktop GPU rating (4th and 77th place)
Graphics Processing Unit
| Base Clock | 2295 MHz | 1000 MHz |
| Boost Clock | 2617 MHz | 1076 MHz |
| Shading Units | 10752 | 2816 |
| Texture Mapping Units (TMUs) | 336 | 176 |
| Render Output Units (ROPs) | 112 | 96 |
| Compute Units (Pipelines) | 84 | 22 |
| Tensor Cores | 336 | No |
| Ray-tracing Cores | 84 | No |
| L1 Cache | 128KB per cluster | 48KB per cluster |
| L2 Cache | 64MB shared | 3MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 293 GPixel/s | 103 GPixel/s |
| Texture Fill Rate | 879 GTexel/s | 189 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |
| TGP | 360 W | 250 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 28 nm |
| Die Size | 378 mm² | 601 mm² |
| Transistor Count | 45.6 billion | 8 billion |
| Transistor Density | 120.63 MTr/mm² | 13.31 MTr/mm² |
Memory
| Memory Type | GDDR7 | GDDR5 |
| Memory Size | 16 GB | 6 GB |
| Memory Clock | 1875 MHz | 1753 MHz |
| Effective Memory Speed | 30000 Mbps | 7000 Mbps |
| Bus | 256-bit | 384-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12.0 | 5.2 |
| Ray Tracing | Yes | No |
| DLSS | DLSS 4 | No |
| DisplayPort | 2.1b | 1.2 |
Cast your vote
Total votes: 4