GeForce RTX 4050 Laptop vs 3080 Laptop
Nvidia GeForce RTX 4050 Laptop
AD107 (GN21-X2)
Nvidia GeForce RTX 3080 Laptop
GA104 (GN20-E7)
We compared two discrete laptop gaming GPUs: the GeForce RTX 4050 Mobile 6 GB with 20 pipelines and 2560 shaders against the 2 years and 1 month older RTX 3080 Mobile 16 GB that utilizes 48 pipelines and 6144 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce RTX 4050 Laptop
- Manufactured using a more efficient 5 nm process technology
- Supports Nvidia DLSS 3 technology
Reasons to consider the GeForce RTX 3080 Laptop
- Performs significantly better (up to 46%) in 3DMark Steel Nomad Lite
- 74% higher maximum theoretical performance (21 vs 12.1 TFLOPS)
- Shows 45% higher average frame rate in modern games at QHD resolution – 77 vs 53 FPS
- Includes 10 GB more video memory
- Features 112 more tensor cores for effective ML and AI workloads
- Has 2.3x higher memory bandwidth: 448 vs 192 GB/s
- Achieves 58% more points in the GeekBench 6 Compute test (128K vs 81K)
- Has 2.4x more shading units (6144 vs 2560)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 107 66 56 35 |
132 87 77 53 |
| The Witcher 3 | 117 91 67 34 |
151 126 90 48 |
| Counter-Strike 2 | 167 126 88 43 |
221 172 120 66 |
| Far Cry 6 | 87 79 59 32 |
115 107 85 47 |
| Hogwarts Legacy | 62 52 34 20 |
85 72 55 30 |
| CoD: Modern Warfare III | 75 68 44 30 |
104 97 70 46 |
| Ghost of Tsushima | 57 45 33 17 |
82 67 51 29 |
| Cyberpunk 2077 | 61 57 34 13 |
91 80 51 22 |
| Shadow of the Tomb Raider | 98 90 62 32 |
144 131 96 49 |
| 1080p High | 92 | 125 |
| 1080p Ultra | 75 | 104 |
| 1440p Ultra | 53 | 77 |
| 4K Ultra | 28 | 43 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 8212 | 11989 |
| Solar Bay | 35375 | 50311 |
| Port Royal | 4624 | 7199 |
| Fire Strike | 21909 | 29057 |
| Wild Life Extreme | 15492 | 24744 |
| Night Raid | 84848 | 81862 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 141.4 img/sec | 211 img/sec |
| Face Detection | 84.1 img/sec | 123.6 img/sec |
| Horizon Detection | 3.07 Gpixels/sec | 5.78 Gpixels/sec |
| Edge Detection | 3.91 Gpixels/sec | 8.03 Gpixels/sec |
| Gaussian Blur | 3.85 Gpixels/sec | 6.25 Gpixels/sec |
| Feature Matching | 1.1 Gpixels/sec | 1.17 Gpixels/sec |
| Stereo Matching | 325.9 Gpixels/sec | 543.2 Gpixels/sec |
| Particle Physics | 11008.8 FPS | 17774.9 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 622 | 625 |
| DirectX 11 | 129 FPS | 145 FPS |
| DirectX 12 | 60 FPS | 71 FPS |
| GPU Compute | 5847 Ops/s | 7049 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 4050 Laptop
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-07-17 (kam) | Geekbench 6 OpenCL | 93074 |
| 📘 2026-07-15 (Mr._.Flexo) | Cinebench 2024 | 8096 |
| 📘 2026-07-02 (SuperDuck) | Geekbench 6 OpenCL | 90032 |
| 📘 2026-05-18 (TheMan) | Cinebench 2024 | 8523 |
| 📘 2026-05-15 -> Zay | Geekbench 6 OpenCL | 89343 |
GeForce RTX 3080 Laptop
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 6233 | 6773 |
| Image Segmentation (HP) | 16395 | 19587 |
| Image Super Resolution (Q) | 18240 | 15553 |
| Face Detection (HP) | 30758 | 35885 |
| Pose Estimation (Q) | 61300 | 82446 |
| Text Classification (SP) | 3124 | 2830 |
| Machine Translation (HP) | 4357 | 4019 |
| Object Detection (SP) | 7812 | 8380 |
| Depth Estimation (Q) | 29192 | 28597 |
| Style Transfer (SP) | 117759 | 184715 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 4050 Laptop and 3080 LaptopGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | February 22, 2023 | January 12, 2021 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Ada Lovelace | Ampere |
| GPU Codename | AD107 (GN21-X2) | GA104 (GN20-E7) |
| Rival Equivalent | - Radeon RX 7700S | - Radeon RX 6800M |
| Successor | - GeForce RTX 5050 Laptop | - GeForce RTX 5080 Laptop |
| Recommended CPU | - Intel Core Ultra 7 155H or above | - Intel Core i9 12900H or above |
Laptop GPU ranking (66th and 33rd place)
Graphics Processing Unit
| Base Clock | 1140-2070 MHz (configurable) | 780-1350 MHz (configurable) |
| Boost Clock | 1605-2370 MHz (configurable) | 1245-1710 MHz (configurable) |
| Shading Units | 2560 | 6144 |
| Texture Mapping Units (TMUs) | 80 | 192 |
| Render Output Units (ROPs) | 32 | 96 |
| Compute Units (Pipelines) | 20 | 48 |
| Tensor Cores | 80 | 192 |
| Ray-tracing Cores | 20 | 48 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 12MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 51-76 GPixel/s | 120-164 GPixel/s |
| Texture Fill Rate | 128-190 GTexel/s | 239-328 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 35-140 W (configurable) | 80-165 W (configurable) |
| Manufacturing | TSMC | Samsung |
| Fabrication Process | 5 nm | 8 nm |
| Die Size | 156 mm² | 392 mm² |
| Transistor Count | 18.9 billion | 17.4 billion |
| Transistor Density | 121.15 MTr/mm² | 44.39 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 6 GB | 8-16 GB |
| Memory Clock | 2000 MHz | 1500-1750 MHz |
| Effective Memory Speed | 16000 Mbps | 12000-14000 Mbps |
| Bus | 96-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 2.0 |
| CUDA | 8.9 | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 2 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 29