GeForce RTX 4070 Ti SUPER vs 4070 SUPER
We compared two discrete desktop gaming GPUs: the GeForce RTX 4070 Ti SUPER 16 GB with 66 pipelines and 8448 shaders against the RTX 4070 SUPER 12 GB that utilizes 56 pipelines and 7168 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the GeForce RTX 4070 Ti SUPER
- Performs better (up to 19%) in 3DMark Steel Nomad Lite
- 24% higher maximum theoretical performance (44.1 vs 35.5 TFLOPS)
- Includes 4 GB more video memory
- Has 33% higher memory bandwidth: 672.3 vs 504.2 GB/s
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 210 148 140 107 |
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| The Witcher 3 | 221 192 140 72 |
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| Counter-Strike 2 | 294 219 164 83 |
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| Far Cry 6 | 168 156 138 83 |
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| Hogwarts Legacy | 146 122 94 54 |
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| CoD: Modern Warfare III | 195 189 144 99 |
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| Ghost of Tsushima | 134 113 95 62 |
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| Cyberpunk 2077 | 169 153 105 49 |
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| Shadow of the Tomb Raider | 270 250 190 106 |
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| 1080p High | 201 | - |
| 1080p Ultra | 171 | - |
| 1440p Ultra | 134 | - |
| 4K Ultra | 79 | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 24220 | 20879 |
| Solar Bay | 116588 | 98188 |
| Port Royal | 15806 | 13123 |
| Fire Strike | 56343 | 50092 |
| Wild Life Extreme | 49911 | 41625 |
| Night Raid | 176672 | 164614 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 331.7 img/sec | 359.5 img/sec |
| Face Detection | 211.6 img/sec | 210 img/sec |
| Horizon Detection | 9.63 Gpixels/sec | 7.61 Gpixels/sec |
| Edge Detection | 13.7 Gpixels/sec | 10.4 Gpixels/sec |
| Gaussian Blur | 13.9 Gpixels/sec | 11.3 Gpixels/sec |
| Feature Matching | 2.15 Gpixels/sec | 1.97 Gpixels/sec |
| Stereo Matching | 1210 Gpixels/sec | 969.3 Gpixels/sec |
| Particle Physics | 33566 FPS | 29061.4 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1246 | 1193 |
| DirectX 11 | 277 FPS | 271 FPS |
| DirectX 12 | 120 FPS | 110 FPS |
| GPU Compute | 18196 Ops/s | 16925 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 4070 Ti SUPER
No benchmark results yet
GeForce RTX 4070 SUPER
| Date | Benchmark | Result |
|---|---|---|
| 📘 2025-12-08 (Rickey) | Cinebench 2024 | 19110 |
| 📘 2025-11-28 (Caleb) | Geekbench 6 OpenCL | 212148 |
| 📘 2025-11-28 (Caleb) | Cinebench 2024 | 20703 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 12970 | 12146 |
| Image Segmentation (HP) | 26364 | 23932 |
| Image Super Resolution (Q) | 37217 | 36321 |
| Face Detection (HP) | 58720 | 52836 |
| Pose Estimation (Q) | 177604 | 179788 |
| Text Classification (SP) | 3815 | 3371 |
| Machine Translation (HP) | 5829 | 5017 |
| Object Detection (SP) | 15675 | 15164 |
| Depth Estimation (Q) | 62447 | 62500 |
| Style Transfer (SP) | 357918 | 357489 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 4070 Ti SUPER and 4070 SUPERGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 24, 2024 | January 17, 2024 |
| Launch price (MSRP) | $799 | $599 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Ada Lovelace | Ada Lovelace |
| GPU Codename | AD103 | AD104 |
| Rival Equivalent | - Radeon RX 7900 XTX | - Radeon RX 7900 XT |
| Recommended CPU | - Intel Core i7 14700K or above | - Intel Core i7 14700K or above |
Desktop GPU rating (13th and 19th place)
Graphics Processing Unit
| Base Clock | 2340 MHz | 1980 MHz |
| Boost Clock | 2610 MHz | 2475 MHz |
| Shading Units | 8448 | 7168 |
| Texture Mapping Units (TMUs) | 264 | 224 |
| Render Output Units (ROPs) | 96 | 80 |
| Compute Units (Pipelines) | 66 | 56 |
| Tensor Cores | 264 | 224 |
| Ray-tracing Cores | 66 | 56 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 48MB shared | 48MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 251 GPixel/s | 198 GPixel/s |
| Texture Fill Rate | 689 GTexel/s | 554 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 285 W | 220 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 379 mm² | 294 mm² |
| Transistor Count | 45 billion | 35 billion |
| Transistor Density | 118.73 MTr/mm² | 119.05 MTr/mm² |
Memory
| Memory Type | GDDR6X | GDDR6X |
| Memory Size | 16 GB | 12 GB |
| Memory Clock | 1313 MHz | 1313 MHz |
| Effective Memory Speed | 21000 Mbps | 21000 Mbps |
| Bus | 256-bit | 192-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 8.9 | 8.9 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 3 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 209