GeForce RTX 4080 Laptop vs Apple M4 Ultra GPU (80-core)
Nvidia GeForce RTX 4080 Laptop
AD104 (GN21-X9)
Apple M4 Ultra GPU (80-core)
Custom
We performed a head-to-head comparison of the GeForce RTX 4080 Mobile 12 GB with 58 pipelines and 7424 shaders against the 2 years and 3 months newer Apple M4 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Please note that the tests on the Apple M4 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.
Key differences
Reasons to consider the GeForce RTX 4080 Laptop
- Includes 12 GB of dedicated GDDR6 memory
- Supports Nvidia DLSS 3 technology
Reasons to consider the Apple M4 Ultra GPU (80-core)
- Performs better (up to 34%) in 3DMark Steel Nomad Lite
- Manufactured using a more efficient 3 nm process technology
- Achieves 28% more points in the GeekBench 6 Compute test (218K vs 170K)
- Has 38% more shading units (10240 vs 7424)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 176 118 111 80 |
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| The Witcher 3 | 196 168 117 62 |
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| Counter-Strike 2 | 276 204 146 83 |
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| Far Cry 6 | 149 138 120 73 |
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| Hogwarts Legacy | 122 103 78 42 |
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| CoD: Modern Warfare III | 154 148 114 75 |
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| Ghost of Tsushima | 110 90 75 45 |
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| Cyberpunk 2077 | 138 122 83 38 |
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| Shadow of the Tomb Raider | 219 204 152 87 |
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| 1080p High | 171 | - |
| 1080p Ultra | 144 | - |
| 1440p Ultra | 111 | - |
| 4K Ultra | 65 | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 18826 | - |
| Solar Bay | 85393 | - |
| Port Royal | 11838 | - |
| Fire Strike | 41181 | - |
| Wild Life Extreme | 36953 | - |
| Night Raid | 147086 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 328.9 img/sec | - |
| Face Detection | 192.3 img/sec | - |
| Horizon Detection | 6.51 Gpixels/sec | - |
| Edge Detection | 9.11 Gpixels/sec | - |
| Gaussian Blur | 10.1 Gpixels/sec | - |
| Feature Matching | 1.56 Gpixels/sec | - |
| Stereo Matching | 660.7 Gpixels/sec | - |
| Particle Physics | 20765.5 FPS | - |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 928 | - |
| DirectX 11 | 241 FPS | - |
| DirectX 12 | 96 FPS | - |
| GPU Compute | 10995 Ops/s | - |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 10385 | - |
| Image Segmentation (HP) | 25896 | - |
| Image Super Resolution (Q) | 27816 | - |
| Face Detection (HP) | 51976 | - |
| Pose Estimation (Q) | 142459 | - |
| Text Classification (SP) | 3405 | - |
| Machine Translation (HP) | 4860 | - |
| Object Detection (SP) | 13308 | - |
| Depth Estimation (Q) | 49203 | - |
| Style Transfer (SP) | 262792 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of GeForce RTX 4080 Laptop and Apple M4 Ultra GPU (80-core)General
| Vendor | Nvidia | Apple |
| Build | Discrete | Integrated |
| Released | February 8, 2023 | May 1, 2025 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Professional |
| Segment | High-end | High-end |
| Architecture | Ada Lovelace | Apple M GPU |
| GPU Codename | AD104 (GN21-X9) | Custom |
| Rival Equivalent | - Radeon RX 7900M | - GeForce RTX 5080 |
| Successor | - GeForce RTX 5080 Laptop | - |
| Recommended CPU | - Intel Core Ultra 9 185H or above | - Apple M4 Ultra or above |
| Used in CPUs | - | - Apple M4 Ultra |
Laptop GPU ranking (#10th place)
Graphics Processing Unit
| Base Clock | 1290-1860 MHz (configurable) | 500 MHz |
| Boost Clock | 1665-2280 MHz (configurable) | 1578 MHz |
| Shading Units | 7424 | 10240 |
| Texture Mapping Units (TMUs) | 232 | 640 |
| Render Output Units (ROPs) | 80 | 320 |
| Compute Units (Pipelines) | 58 | 1280 |
| Tensor Cores | 232 | - |
| Ray-tracing Cores | 58 | - |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 48MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 133-182 GPixel/s | 505 GPixel/s |
| Texture Fill Rate | 386-529 GTexel/s | 1010 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | Custom |
| TGP | 60-175 W (configurable) | 120 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 3 nm |
| Die Size | 295 mm² | - |
| Transistor Count | 35.8 billion | - |
| Transistor Density | 121.36 MTr/mm² | - |
Memory
| Memory Type | GDDR6 | System Shared |
| Memory Size | 12 GB | - |
| Memory Clock | 2250 MHz | 8533 MHz |
| Effective Memory Speed | 18000 Mbps | - |
| Bus | 192-bit | 1024-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | - |
| Vulkan | 1.3 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| CUDA | 8.9 | - |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | No |
| DisplayPort | 1.4a | - |
Cast your vote
Total votes: 18