GeForce RTX 5080 vs Apple M4 Ultra GPU (80-core)
Nvidia GeForce RTX 5080
GB203-400
Apple M4 Ultra GPU (80-core)
Custom
We performed a head-to-head comparison of the GeForce RTX 5080 16 GB with 84 pipelines and 10752 shaders against the 4 months newer Apple M4 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Please note that the tests on the Apple M4 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.
Key differences
Reasons to consider the GeForce RTX 5080
- Performs significantly better (up to 40%) in 3DMark Steel Nomad Lite
- 74% higher maximum theoretical performance (56.3 vs 32.3 TFLOPS)
- Supports Nvidia DLSS 4 technology
- Achieves 36% more points in the GeekBench 6 Compute test (297K vs 218K)
Reasons to consider the Apple M4 Ultra GPU (80-core)
- Manufactured using a more efficient 3 nm process technology
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 250 186 179 138 |
- |
| The Witcher 3 | 271 244 172 90 |
- |
| Counter-Strike 2 | 317 238 178 87 |
- |
| Far Cry 6 | 194 171 155 97 |
- |
| Hogwarts Legacy | 185 152 124 67 |
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| CoD: Modern Warfare III | 250 244 197 135 |
- |
| Ghost of Tsushima | 166 142 126 82 |
- |
| Cyberpunk 2077 | 213 192 138 61 |
- |
| Shadow of the Tomb Raider | 306 276 214 111 |
- |
| 1080p High | 239 | - |
| 1080p Ultra | 205 | - |
| 1440p Ultra | 165 | - |
| 4K Ultra | 96 | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 33000 | - |
| Solar Bay | 161489 | - |
| Port Royal | 23275 | - |
| Fire Strike | 75605 | - |
| Wild Life Extreme | 69617 | - |
| Night Raid | 199650 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 319.6 img/sec | - |
| Face Detection | 225 img/sec | - |
| Horizon Detection | 13.6 Gpixels/sec | - |
| Edge Detection | 19.5 Gpixels/sec | - |
| Gaussian Blur | 20.4 Gpixels/sec | - |
| Feature Matching | 2.33 Gpixels/sec | - |
| Stereo Matching | 1750 Gpixels/sec | - |
| Particle Physics | 43676.6 FPS | - |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1397 | - |
| DirectX 11 | 327 FPS | - |
| DirectX 12 | 145 FPS | - |
| GPU Compute | 19034 Ops/s | - |
Recent User Tests
GeForce RTX 5080
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-06-01 (Nowh) | Cinebench 2024 | 95861 |
Apple M4 Ultra GPU (80-core)
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 15441 | - |
| Image Segmentation (HP) | 47173 | - |
| Image Super Resolution (Q) | 43223 | - |
| Face Detection (HP) | 92863 | - |
| Pose Estimation (Q) | 202202 | - |
| Text Classification (SP) | 3701 | - |
| Machine Translation (HP) | 7905 | - |
| Object Detection (SP) | 20955 | - |
| Depth Estimation (Q) | 69068 | - |
| Style Transfer (SP) | 349205 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of GeForce RTX 5080 and Apple M4 Ultra GPU (80-core)General
| Vendor | Nvidia | Apple |
| Build | Discrete | Integrated |
| Released | January 7, 2025 | May 1, 2025 |
| Launch price (MSRP) | $999 | - |
| Case | Desktop | Laptop |
| Purpose | Gaming | Professional |
| Segment | High-end | High-end |
| Architecture | Blackwell 2.0 | Apple M GPU |
| GPU Codename | GB203-400 | Custom |
| Rival Equivalent | - | - GeForce RTX 5080 |
| Recommended CPU | - Intel Core Ultra 7 265K or above | - Apple M4 Ultra or above |
| Used in CPUs | - | - Apple M4 Ultra |
Desktop GPU rating (#4th place)
Graphics Processing Unit
| Base Clock | 2295 MHz | 500 MHz |
| Boost Clock | 2617 MHz | 1578 MHz |
| Shading Units | 10752 | 10240 |
| Texture Mapping Units (TMUs) | 336 | 640 |
| Render Output Units (ROPs) | 112 | 320 |
| Compute Units (Pipelines) | 84 | 1280 |
| Tensor Cores | 336 | - |
| Ray-tracing Cores | 84 | - |
| L1 Cache | 128KB per cluster | - |
| L2 Cache | 64MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 293 GPixel/s | 505 GPixel/s |
| Texture Fill Rate | 879 GTexel/s | 1010 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | Custom |
| TGP | 360 W | 120 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 3 nm |
| Die Size | 378 mm² | - |
| Transistor Count | 45.6 billion | - |
| Transistor Density | 120.63 MTr/mm² | - |
Memory
| Memory Type | GDDR7 | System Shared |
| Memory Size | 16 GB | - |
| Memory Clock | 1875 MHz | 8533 MHz |
| Effective Memory Speed | 30000 Mbps | - |
| Bus | 256-bit | 1024-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | - |
| Vulkan | 1.4 | - |
| OpenGL | 4.6 | - |
| OpenCL | 3.0 | - |
| CUDA | 12.0 | - |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | No |
| DisplayPort | 2.1b | - |
Cast your vote
Total votes: 37