GeForce RTX 3080 vs Apple M4 Ultra GPU (80-core)

We performed a head-to-head comparison of the GeForce RTX 3080 10 GB with 68 pipelines and 8704 shaders against the 4 years and 9 months newer Apple M4 Ultra GPU (80-core) that utilizes 1280 pipelines and 10240 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Please note that the tests on the Apple M4 Ultra GPU (80-core) are done on an engineering sample provided by our insiders. The data will be more accurate after the final version of this GPU is available.

Key differences

Key distinctions and advantages of M4 Ultra GPU (80-core) over RTX 3080
Reasons to consider the GeForce RTX 3080
  • Supports Nvidia DLSS 2 technology
Reasons to consider the Apple M4 Ultra GPU (80-core)
  • Performs better (up to 36%) in 3DMark Steel Nomad Lite
  • Manufactured using a more efficient 3 nm process technology
  • Achieves 35% more points in the GeekBench 6 Compute test (218K vs 161K)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
170
114
104
80
-
The Witcher 3
189
165
116
63
-
Counter-Strike 2
274
206
149
82
-
Far Cry 6
145
138
114
72
-
Hogwarts Legacy
119
98
78
43
-
CoD: Modern Warfare III
152
145
110
73
-
Ghost of Tsushima
109
89
74
44
-
Cyberpunk 2077
135
117
79
36
-
Shadow of the Tomb Raider
210
195
151
82
-
Average FPS by Resolution
1080p High 167 -
1080p Ultra 141 -
1440p Ultra 108 -
4K Ultra 64 -
Margin of Error Low High

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
19042
Time Spy 17664 -
Solar Bay 85898 -
Port Royal 11597 -
Fire Strike 42472 -
Wild Life Extreme 37900 -
Night Raid 133004 -
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
161903
Background Blur 217.3 img/sec -
Face Detection 141.9 img/sec -
Horizon Detection 8.19 Gpixels/sec -
Edge Detection 11 Gpixels/sec -
Gaussian Blur 8.43 Gpixels/sec -
Feature Matching 1.29 Gpixels/sec -
Stereo Matching 780.7 Gpixels/sec -
Particle Physics 22538.5 FPS -
API OpenCL OpenCL
Sources: Geekbench [3]

Cinebench 2024 GPU

Hardware benchmark using Maxon's Cinema 4D rendering engine
Cinebench 2024 GPU

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 1062 -
DirectX 11 207 FPS -
DirectX 12 99 FPS -
GPU Compute 14058 Ops/s -
Sources: PassMark [5] – 32587 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Sources: Blender [9] – 6862 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
GeForce RTX 3080
DateBenchmarkResult
📘 2026-08-06 (Henry)Cinebench 202450695
Apple M4 Ultra GPU (80-core)
No benchmark results yet

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 9439 -
Image Segmentation (HP) 25471 -
Image Super Resolution (Q) 19892 -
Face Detection (HP) 46956 -
Pose Estimation (Q) 104704 -
Text Classification (SP) 2712 -
Machine Translation (HP) 4828 -
Object Detection (SP) 12153 -
Depth Estimation (Q) 36822 -
Style Transfer (SP) 246005 -
Framework ONNX -
Backend DirectML -
Sources: Geekbench [9]

Specifications

Technical specifications of GeForce RTX 3080 and Apple M4 Ultra GPU (80-core)

General

Vendor Nvidia Apple
Build Discrete Integrated
Released September 1, 2020 May 1, 2025
Launch price (MSRP) $699 -
Case Desktop Laptop
Purpose Gaming Professional
Segment High-end High-end
Architecture Ampere Apple M GPU
GPU Codename GA102 Custom
Rival Equivalent - Radeon RX 6800 XT - GeForce RTX 5080
Successor - GeForce RTX 5080 -
Recommended CPU - Intel Core i7 12700K or above - Apple M4 Ultra or above
Used in CPUs - - Apple M4 Ultra
Desktop GPU rating (#29th place)

Graphics Processing Unit

Base Clock 1440 MHz 500 MHz
Boost Clock 1710 MHz 1578 MHz
Shading Units 8704 10240
Texture Mapping Units (TMUs) 272 640
Render Output Units (ROPs) 96 320
Compute Units (Pipelines) 68 1280
Tensor Cores 272 -
Ray-tracing Cores 68 -
L1 Cache 128KB per cluster -
L2 Cache 5MB shared -
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 164 GPixel/s 505 GPixel/s
Texture Fill Rate 465 GTexel/s 1010 GTexel/s
FLOPS (FP32)
29.8 TFLOPS
32.3 TFLOPS

Physical

Interface PCIe 4.0 x16 Custom
TGP 320 W 120 W
Manufacturing Samsung TSMC
Fabrication Process 8 nm 3 nm
Die Size 628 mm² -
Transistor Count 28 billion -
Transistor Density 44.59 MTr/mm² -

Memory

Memory Type GDDR6X System Shared
Memory Size 10 GB -
Memory Clock 1188 MHz 8533 MHz
Effective Memory Speed 19000 Mbps -
Bus 320-bit 1024-bit
ECC No No
Memory Bandwidth

API

DirectX 12 -
Vulkan 1.3 -
OpenGL 4.6 -
OpenCL 3.0 -
CUDA 8.6 -
Ray Tracing Yes Yes
DLSS DLSS 2 No
DisplayPort 1.4a -

Cast your vote

Choose between two graphics cards
8 (57.1%)
6 (42.9%)
Total votes: 14

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