GeForce RTX 4080 SUPER vs RTX 4080
Nvidia GeForce RTX 4080
AD103
We compared two discrete desktop gaming GPUs: the GeForce RTX 4080 SUPER with 80 pipelines and 10240 shaders against the 1 year and 5 months older RTX RTX 4080 that utilizes 76 pipelines and 9728 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 231 166 153 123 |
229 170 154 120 |
| The Witcher 3 | 242 215 158 83 |
245 210 157 81 |
| Counter-Strike 2 | 302 227 167 85 |
306 220 168 85 |
| Far Cry 6 | 182 162 146 92 |
181 163 143 88 |
| Hogwarts Legacy | 166 136 110 60 |
162 136 109 59 |
| CoD: Modern Warfare III | 216 208 168 115 |
217 213 167 111 |
| Ghost of Tsushima | 146 125 111 71 |
148 126 109 69 |
| Cyberpunk 2077 | 199 174 123 59 |
192 177 119 54 |
| Shadow of the Tomb Raider | 288 266 201 112 |
290 265 204 107 |
| 1080p High | 219 | 219 |
| 1080p Ultra | 187 | 187 |
| 1440p Ultra | 149 | 148 |
| 4K Ultra | 89 | 86 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 28271 | 28155 |
| Solar Bay | 139050 | 136995 |
| Port Royal | 18353 | 17984 |
| Fire Strike | 63706 | 64637 |
| Wild Life Extreme | 59996 | 59123 |
| Night Raid | 180569 | 185072 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 279.5 img/sec | 250.4 img/sec |
| Face Detection | 220.1 img/sec | 190 img/sec |
| Horizon Detection | 11 Gpixels/sec | 9.56 Gpixels/sec |
| Edge Detection | 15.2 Gpixels/sec | 12.8 Gpixels/sec |
| Gaussian Blur | 16.2 Gpixels/sec | 15.3 Gpixels/sec |
| Feature Matching | 2.08 Gpixels/sec | 1.97 Gpixels/sec |
| Stereo Matching | 1370 Gpixels/sec | 1130 Gpixels/sec |
| Particle Physics | 37199.7 FPS | 28795.5 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 1278 | 1250 |
| DirectX 11 | 300 FPS | 313 FPS |
| DirectX 12 | 135 FPS | 133 FPS |
| GPU Compute | 19597 Ops/s | 20319 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 4080 SUPER
No benchmark results yet
GeForce RTX 4080
| Date | Benchmark | Result |
|---|---|---|
| 📘 2025-05-02 (Rennsport) | Geekbench 6 OpenCL | 267332 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 12453 | 13466 |
| Image Segmentation (HP) | 34467 | 34767 |
| Image Super Resolution (Q) | 43534 | 42687 |
| Face Detection (HP) | 70300 | 70927 |
| Pose Estimation (Q) | 242331 | 239350 |
| Text Classification (SP) | 3767 | 3606 |
| Machine Translation (HP) | 6614 | 6519 |
| Object Detection (SP) | 18301 | 18153 |
| Depth Estimation (Q) | 66477 | 65667 |
| Style Transfer (SP) | 417906 | 414848 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 4080 SUPER and RTX 4080General
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 31, 2024 | September 20, 2022 |
| Launch price (MSRP) | $999 | $1199 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Ada Lovelace | Ada Lovelace |
| GPU Codename | AD103 | AD103 |
| Rival Equivalent | - Radeon RX 7900 XTX | - Radeon RX 7900 XTX |
| Successor | - | - GeForce RTX 5080 |
| Recommended CPU | - Intel Core i7 14700K or above | - Intel Core i7 14700K or above |
Desktop GPU rating (7th and 10th place)
Graphics Processing Unit
| Base Clock | 2295 MHz | 2205 MHz |
| Boost Clock | 2550 MHz | 2505 MHz |
| Shading Units | 10240 | 9728 |
| Texture Mapping Units (TMUs) | 320 | 304 |
| Render Output Units (ROPs) | 112 | 112 |
| Compute Units (Pipelines) | 80 | 76 |
| Tensor Cores | 320 | 304 |
| Ray-tracing Cores | 80 | 76 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 64MB shared | 64MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 286 GPixel/s | 281 GPixel/s |
| Texture Fill Rate | 816 GTexel/s | 762 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x16 |
| TGP | 320 W | 320 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 379 mm² | 379 mm² |
| Transistor Count | 45 billion | 45 billion |
| Transistor Density | 118.73 MTr/mm² | 118.73 MTr/mm² |
Memory
| Memory Type | GDDR6X | GDDR6X |
| Memory Size | 16 GB | 16 GB |
| Memory Clock | 1438 MHz | 1400 MHz |
| Effective Memory Speed | 23000 Mbps | 22400 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 8.9 | 8.9 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 3 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 121