Intel Arc 140V vs GeForce GTX 1650 Mobile
Intel Arc 140V
Lunar Lake iGPU
We performed a head-to-head comparison of the Intel Arc 140V with 1024 shaders against the 4 years and 5 months older GeForce GTX 1650 Mobile 4 GB that utilizes 16 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Intel Arc 140V
- Manufactured using a more efficient 3 nm process technology
- 31% higher maximum theoretical performance (4.2 vs 3.2 TFLOPS)
- Ray-tracing support with 8 dedicated RT cores
Reasons to consider the GeForce GTX 1650 Mobile
- Includes 4 GB of dedicated GDDR6 memory
- Achieves 35% more points in the GeekBench 6 Compute test (40K vs 30K)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | - | 53 29 23 14 |
| The Witcher 3 | - | 40 33 21 9 |
| Counter-Strike 2 | - | 69 48 33 13 |
| Far Cry 6 | - | 41 39 26 15 |
| Hogwarts Legacy | - | 25 17 13 - |
| CoD: Modern Warfare III | - | 35 27 17 13 |
| Ghost of Tsushima | - | 22 15 12 - |
| Cyberpunk 2077 | - | 24 20 12 - |
| Shadow of the Tomb Raider | - | 45 42 24 13 |
| 1080p High | - | 39 |
| 1080p Ultra | - | 30 |
| 1440p Ultra | - | 20 |
| 4K Ultra | - | 11 |
| Margin of Error | High | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 3715 | 3442 |
| Port Royal | - | 6905 |
| Fire Strike | - | 9316 |
| Wild Life Extreme | - | 6925 |
| Night Raid | - | 40580 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 73.6 img/sec | 74.4 img/sec |
| Face Detection | 39 img/sec | 42 img/sec |
| Horizon Detection | 0.79 Gpixels/sec | 1.47 Gpixels/sec |
| Edge Detection | 1.11 Gpixels/sec | 1.93 Gpixels/sec |
| Gaussian Blur | 1.6 Gpixels/sec | 1.81 Gpixels/sec |
| Feature Matching | 0.38 Gpixels/sec | 0.52 Gpixels/sec |
| Stereo Matching | 107.1 Gpixels/sec | 187 Gpixels/sec |
| Particle Physics | 4521.5 FPS | 5347.1 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 656 | 384 |
| DirectX 11 | 38 FPS | 50 FPS |
| DirectX 12 | 28 FPS | 27 FPS |
| GPU Compute | 2768 Ops/s | 2750 Ops/s |
Blender
Blender GPU
Recent User Tests
Intel Arc 140V
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-04-15 -> maheshkondraju | GeekBench | 31387 |
GeForce GTX 1650 Mobile
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | - | 2866 |
| Image Segmentation (HP) | - | 3745 |
| Image Super Resolution (Q) | - | 6865 |
| Face Detection (HP) | - | 6519 |
| Pose Estimation (Q) | - | 24706 |
| Text Classification (SP) | - | 1793 |
| Machine Translation (HP) | - | 1906 |
| Object Detection (SP) | - | 3498 |
| Depth Estimation (Q) | - | 13936 |
| Style Transfer (SP) | - | 50917 |
| Framework | - | ONNX |
| Backend | - | DirectML |
Specifications
Technical specifications of Intel Arc 140V and GeForce GTX 1650 MobileGeneral
| Vendor | Intel | Nvidia |
| Build | Integrated | Discrete |
| Released | September 4, 2024 | April 15, 2020 |
| Case | Laptop | Laptop |
| Purpose | Generic | Gaming |
| Segment | Mid-range | Mid-range |
| Architecture | Xe2 | Turing |
| GPU Codename | Lunar Lake iGPU | TU117 |
| Rival Equivalent | - | - Radeon RX 5500M |
| Recommended CPU | - Intel Core Ultra 7 256V or above | - Intel Core i5 10300H or above |
| Used in CPUs | - Intel Core Ultra 9 288V - Intel Core Ultra 7 268V - Intel Core Ultra 7 266V - Intel Core Ultra 7 258V - Intel Core Ultra 7 256V |
- |
Laptop GPU ranking (70th and 113th place)
Graphics Processing Unit
| Base Clock | 600 MHz | 1380 MHz |
| Boost Clock | 1950-2050 MHz (configurable) | 1560 MHz |
| Shading Units | 1024 | 1024 |
| Texture Mapping Units (TMUs) | - | 64 |
| Render Output Units (ROPs) | - | 32 |
| Compute Units (Pipelines) | - | 16 |
| Tensor Cores | No | No |
| Ray-tracing Cores | 8 | No |
| L1 Cache | - | 64KB per cluster |
| L2 Cache | - | 1024KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | - | 50 GPixel/s |
| Texture Fill Rate | - | 100 GTexel/s |
FLOPS (FP32)
Physical
| Interface | Ring Bus | PCIe 3.0 x16 |
| TGP | 30 W | 50 W |
| Manufacturing | Intel | TSMC |
| Fabrication Process | 3 nm | 12 nm |
| Die Size | - | 200 mm² |
| Transistor Count | - | 4.7 billion |
| Transistor Density | - | 23.5 MTr/mm² |
| Max. Temperature | 100°C | - |
Memory
| Memory Type | System Shared | GDDR6 |
| Memory Size | - | 4 GB |
| Memory Clock | - | 1500 MHz |
| Effective Memory Speed | - | 12000 Mbps |
| Bus | - | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12 |
| Vulkan | - | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.2 |
| CUDA | No | 7.5 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
| DisplayPort | 2.1 | 1.4 |
Cast your vote
Total votes: 37