Intel Arc 140V vs GeForce GTX 1650 Mobile

We performed a head-to-head comparison of the Intel Arc 140V with 1024 shaders against the 4 years and 5 months older GeForce GTX 1650 Mobile 4 GB that utilizes 16 pipelines and 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of GTX 1650 Laptop over Arc 140V
Reasons to consider the Intel Arc 140V
  • Manufactured using a more efficient 3 nm process technology
  • 31% higher maximum theoretical performance (4.2 vs 3.2 TFLOPS)
  • Ray-tracing support with 8 dedicated RT cores
Reasons to consider the GeForce GTX 1650 Mobile
  • Includes 4 GB of dedicated GDDR6 memory
  • Achieves 35% more points in the GeekBench 6 Compute test (40K vs 30K)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5 -
53
29
23
14
The Witcher 3 -
40
33
21
9
Counter-Strike 2 -
69
48
33
13
Far Cry 6 -
41
39
26
15
Hogwarts Legacy -
25
17
13
-
CoD: Modern Warfare III -
35
27
17
13
Ghost of Tsushima -
22
15
12
-
Cyberpunk 2077 -
24
20
12
-
Shadow of the Tomb Raider -
45
42
24
13
Average FPS by Resolution
1080p High - 39
1080p Ultra - 30
1440p Ultra - 20
4K Ultra - 11
Margin of Error High Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 3715 3442
Port Royal - 6905
Fire Strike - 9316
Wild Life Extreme - 6925
Night Raid - 40580
Sources: 3DMark [1]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
30059
40588
Background Blur 73.6 img/sec 74.4 img/sec
Face Detection 39 img/sec 42 img/sec
Horizon Detection 0.79 Gpixels/sec 1.47 Gpixels/sec
Edge Detection 1.11 Gpixels/sec 1.93 Gpixels/sec
Gaussian Blur 1.6 Gpixels/sec 1.81 Gpixels/sec
Feature Matching 0.38 Gpixels/sec 0.52 Gpixels/sec
Stereo Matching 107.1 Gpixels/sec 187 Gpixels/sec
Particle Physics 4521.5 FPS 5347.1 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
5139
6968
G2D Mark 656 384
DirectX 11 38 FPS 50 FPS
DirectX 12 28 FPS 27 FPS
GPU Compute 2768 Ops/s 2750 Ops/s
Sources: PassMark [5], [6]4446 & 1754 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
Arc 140V +50%
561.81
Sources: Blender [9], [10]89 & 74 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
Intel Arc 140V
DateBenchmarkResult
📘 2026-04-15 -> maheshkondrajuGeekBench31387
GeForce GTX 1650 Mobile
No benchmark results yet

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) - 2866
Image Segmentation (HP) - 3745
Image Super Resolution (Q) - 6865
Face Detection (HP) - 6519
Pose Estimation (Q) - 24706
Text Classification (SP) - 1793
Machine Translation (HP) - 1906
Object Detection (SP) - 3498
Depth Estimation (Q) - 13936
Style Transfer (SP) - 50917
Framework - ONNX
Backend - DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Intel Arc 140V and GeForce GTX 1650 Mobile

General

Vendor Intel Nvidia
Build Integrated Discrete
Released September 4, 2024 April 15, 2020
Case Laptop Laptop
Purpose Generic Gaming
Segment Mid-range Mid-range
Architecture Xe2 Turing
GPU Codename Lunar Lake iGPU TU117
Rival Equivalent - - Radeon RX 5500M
Recommended CPU - Intel Core Ultra 7 256V or above - Intel Core i5 10300H or above
Used in CPUs - Intel Core Ultra 9 288V
- Intel Core Ultra 7 268V
- Intel Core Ultra 7 266V
- Intel Core Ultra 7 258V
- Intel Core Ultra 7 256V
-
Laptop GPU ranking (70th and 113th place)

Graphics Processing Unit

Base Clock 600 MHz 1380 MHz
Boost Clock 1950-2050 MHz (configurable) 1560 MHz
Shading Units 1024 1024
Texture Mapping Units (TMUs) - 64
Render Output Units (ROPs) - 32
Compute Units (Pipelines) - 16
Tensor Cores No No
Ray-tracing Cores 8 No
L1 Cache - 64KB per cluster
L2 Cache - 1024KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate - 50 GPixel/s
Texture Fill Rate - 100 GTexel/s
FLOPS (FP32)
Arc 140V +31%
4-4.2 TFLOPS
3.2 TFLOPS

Physical

Interface Ring Bus PCIe 3.0 x16
TGP 30 W 50 W
Manufacturing Intel TSMC
Fabrication Process 3 nm 12 nm
Die Size - 200 mm²
Transistor Count - 4.7 billion
Transistor Density - 23.5 MTr/mm²
Max. Temperature 100°C -

Memory

Memory Type System Shared GDDR6
Memory Size - 4 GB
Memory Clock - 1500 MHz
Effective Memory Speed - 12000 Mbps
Bus - 128-bit
ECC No No
Memory Bandwidth
n/a
192 GB/s

API

DirectX 12.2 12
Vulkan - 1.2
OpenGL 4.6 4.6
OpenCL 3.0 1.2
CUDA No 7.5
Ray Tracing Yes No
DLSS No No
DisplayPort 2.1 1.4

Cast your vote

Choose between two graphics cards
18 (48.6%)
19 (51.4%)
Total votes: 37

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