Intel Arc A770 vs GeForce GTX 1080
Intel Arc A770
DG2-512
Nvidia GeForce GTX 1080
GP104
We compared two discrete desktop gaming GPUs: the Intel Arc A770 16 GB with 4096 shaders against the 6 years and 6 months older GeForce GTX 1080 8 GB that utilizes 20 pipelines and 2560 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the Intel Arc A770
- Performs significantly better (up to 74%) in 3DMark Steel Nomad Lite
- Manufactured using a more efficient 6 nm process technology
- 2.2x higher maximum theoretical performance (19.7 vs 8.9 TFLOPS)
- Shows 35% higher average frame rate in modern games at QHD resolution – 66 vs 49 FPS
- Ray-tracing support with 32 dedicated RT cores
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 119 77 64 50 |
103 60 50 33 |
| The Witcher 3 | 147 126 91 46 |
106 84 60 31 |
| Counter-Strike 2 | 162 114 82 42 |
160 114 85 38 |
| Far Cry 6 | 108 98 75 41 |
85 75 56 29 |
| Hogwarts Legacy | 69 57 45 22 |
58 48 32 18 |
| CoD: Modern Warfare III | 80 81 58 37 |
71 62 43 27 |
| Ghost of Tsushima | 69 58 45 25 |
55 42 31 18 |
| Cyberpunk 2077 | 86 77 53 24 |
56 53 31 14 |
| Shadow of the Tomb Raider | 118 105 81 43 |
95 83 57 30 |
| 1080p High | 106 | 88 |
| 1080p Ultra | 88 | 69 |
| 1440p Ultra | 66 | 49 |
| 4K Ultra | 37 | 26 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 13554 | 7592 |
| Solar Bay | 51133 | 19994 |
| Port Royal | 7236 | 1676 |
| Fire Strike | 34120 | 22750 |
| Wild Life Extreme | 26276 | 15147 |
| Night Raid | 122449 | 82345 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 175 img/sec | 152.4 img/sec |
| Face Detection | 98 img/sec | 71.6 img/sec |
| Horizon Detection | 3.63 Gpixels/sec | 2.73 Gpixels/sec |
| Edge Detection | 5.51 Gpixels/sec | 4.15 Gpixels/sec |
| Gaussian Blur | 8.51 Gpixels/sec | 5.03 Gpixels/sec |
| Feature Matching | 0.89 Gpixels/sec | 0.32 Gpixels/sec |
| Stereo Matching | 492.6 Gpixels/sec | 238.9 Gpixels/sec |
| Particle Physics | 24819.2 FPS | 6716.4 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 760 | 889 |
| DirectX 11 | 78 FPS | 125 FPS |
| DirectX 12 | 74 FPS | 55 FPS |
| GPU Compute | 5820 Ops/s | 7627 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 5750 | 2591 |
| Image Segmentation (HP) | 16175 | 5497 |
| Image Super Resolution (Q) | 12997 | 11914 |
| Face Detection (HP) | 21409 | 9841 |
| Pose Estimation (Q) | 67820 | 53922 |
| Text Classification (SP) | 849 | 1732 |
| Machine Translation (HP) | 2627 | 2662 |
| Object Detection (SP) | 7465 | 3255 |
| Depth Estimation (Q) | 24186 | 16431 |
| Style Transfer (SP) | 183238 | 112226 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Intel Arc A770 and GeForce GTX 1080General
| Vendor | Intel | Nvidia |
| Build | Discrete | Discrete |
| Released | October 12, 2022 | May 27, 2016 |
| Launch price (MSRP) | $329 | $599 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | High-end |
| Architecture | Generation 12.7 | Pascal |
| GPU Codename | DG2-512 | GP104 |
| Rival Equivalent | - GeForce RTX 3050 | - Radeon RX 5600 XT |
| Successor | - | - GeForce RTX 5080 |
| Recommended CPU | - Intel Core i5 12500 or above | - Intel Core i7 7700K or above |
Desktop GPU rating (51st and 71st place)
Graphics Processing Unit
| Base Clock | 2100 MHz | 1607 MHz |
| Boost Clock | 2400 MHz | 1733 MHz |
| Shading Units | 4096 | 2560 |
| Texture Mapping Units (TMUs) | 256 | 160 |
| Render Output Units (ROPs) | 128 | 64 |
| Compute Units (Pipelines) | - | 20 |
| Tensor Cores | 512 | No |
| Ray-tracing Cores | 32 | No |
| L1 Cache | - | 48KB per cluster |
| L2 Cache | 16MB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 307 GPixel/s | 111 GPixel/s |
| Texture Fill Rate | 614 GTexel/s | 277 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| TGP | 225 W | 180 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 6 nm | 16 nm |
| Die Size | 406 mm² | 314 mm² |
| Transistor Count | 21 billion | 7 billion |
| Transistor Density | 51.72 MTr/mm² | 22.29 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR5X |
| Memory Size | 16 GB | 8 GB |
| Memory Clock | 2000 MHz | 1251 MHz |
| Effective Memory Speed | 16000 Mbps | 10000 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | - | 6.1 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
| DisplayPort | - | 1.4a |
Cast your vote
Total votes: 8