Intel Arc B390 vs Arc 140V
Intel Arc B390
Panther Lake
Intel Arc 140V
Lunar Lake iGPU
We compared two integrated laptop graphics cards: the Intel Arc B390 with 12 pipelines and 1536 shaders against the 1 year and 4 months older Arc 140V that utilizes 1024 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Intel Arc B390
- 83% higher maximum theoretical performance (7.7 vs 4.2 TFLOPS)
- Achieves 87% more points in the GeekBench 6 Compute test (56K vs 30K)
- Has 50% more shading units (1536 vs 1024)
- Features 96 tensor cores for effective deep learning and AI workloads
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 80 41 36 20 |
- |
| The Witcher 3 | 76 63 44 19 |
- |
| Counter-Strike 2 | 96 70 46 23 |
- |
| Far Cry 6 | 63 56 38 18 |
- |
| Hogwarts Legacy | 33 24 18 - |
- |
| CoD: Modern Warfare III | 37 35 28 13 |
- |
| Ghost of Tsushima | 37 31 24 12 |
- |
| Cyberpunk 2077 | 43 38 21 9 |
- |
| Shadow of the Tomb Raider | 65 57 39 23 |
- |
| 1080p High | 59 | - |
| 1080p Ultra | 46 | - |
| 1440p Ultra | 33 | - |
| 4K Ultra | 16 | - |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 6880 | 3715 |
| Solar Bay | 26783 | - |
| Port Royal | 3880 | - |
| Fire Strike | 16845 | - |
| Wild Life Extreme | 11778 | - |
| Night Raid | 72249 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 87.6 img/sec | 73.6 img/sec |
| Face Detection | 58.5 img/sec | 39 img/sec |
| Horizon Detection | 1.9 Gpixels/sec | 0.79 Gpixels/sec |
| Edge Detection | 2.68 Gpixels/sec | 1.11 Gpixels/sec |
| Gaussian Blur | 4.74 Gpixels/sec | 1.6 Gpixels/sec |
| Feature Matching | 1.01 Gpixels/sec | 0.38 Gpixels/sec |
| Stereo Matching | 249.7 Gpixels/sec | 107.1 Gpixels/sec |
| Particle Physics | 10821.1 FPS | 4521.5 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 811 | 657 |
| DirectX 11 | 70 FPS | 38 FPS |
| DirectX 12 | 48 FPS | 28 FPS |
| GPU Compute | 3699 Ops/s | 2750 Ops/s |
Blender
Blender GPU
Recent User Tests
Intel Arc B390
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-09-05 -> asterismx | Geekbench 6 OpenCL | 57164 |
Intel Arc 140V
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-04-15 -> maheshkondraju | Geekbench 6 OpenCL | 31387 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 5487 | - |
| Image Segmentation (HP) | 16864 | - |
| Image Super Resolution (Q) | 8788 | - |
| Face Detection (HP) | 25029 | - |
| Pose Estimation (Q) | 18852 | - |
| Text Classification (SP) | 2115 | - |
| Machine Translation (HP) | 4266 | - |
| Object Detection (SP) | 7449 | - |
| Depth Estimation (Q) | 22207 | - |
| Style Transfer (SP) | 95039 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of Intel Arc B390 and Arc 140VGeneral
| Vendor | Intel | Intel |
| Build | Integrated | Integrated |
| Released | January 5, 2026 | September 4, 2024 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Generic |
| Segment | Mid-range | Mid-range |
| Architecture | Celestial | Xe2 |
| GPU Codename | Panther Lake | Lunar Lake iGPU |
| Recommended CPU | - Intel Core Ultra X9 388H or above | - Intel Core Ultra 7 256V or above |
| Used in CPUs | - Intel Core Ultra X9 378H - Intel Core Ultra X7 368H - Intel Core Ultra X9 388H - Intel Core Ultra X7 358H |
- Intel Core Ultra 9 288V - Intel Core Ultra 7 268V - Intel Core Ultra 7 266V - Intel Core Ultra 7 258V - Intel Core Ultra 7 256V |
Laptop GPU ranking (64th and 72nd place)
Graphics Processing Unit
| Base Clock | 300 MHz | 600 MHz |
| Boost Clock | 2500 MHz | 1950-2050 MHz (configurable) |
| Shading Units | 1536 | 1024 |
| Texture Mapping Units (TMUs) | 48 | - |
| Render Output Units (ROPs) | 24 | - |
| Compute Units (Pipelines) | 12 | - |
| Tensor Cores | 96 | No |
| Ray-tracing Cores | 12 | 8 |
| L1 Cache | 64KB per cluster | - |
| L2 Cache | 16MB shared | - |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 60 GPixel/s | - |
| Texture Fill Rate | 120 GTexel/s | - |
FLOPS (FP32)
Physical
| Interface | IGP | Ring Bus |
| TGP | 30 W | 30 W |
| Manufacturing | TSMC | Intel |
| Fabrication Process | 3 nm | 3 nm |
| Max. Temperature | 100°C | 100°C |
Memory
| Memory Type | System Shared | System Shared |
| ECC | No | No |
API
| DirectX | 12.1 | 12.2 |
| Vulkan | 1.4 | - |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | No | No |
| Ray Tracing | Yes | Yes |
| DLSS | No | No |
| DisplayPort | 2.1 | 2.1 |
Cast your vote
Total votes: 8
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