Intel Xe3 Graphics (2-Core) vs Graphics (1-Core)

We compared two integrated laptop GPUs: the Intel Xe3 Graphics (2-Core) with 4 pipelines and 256 shaders against the Graphics (1-Core) that utilizes 2 pipelines and 128 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.

Key differences

Key distinctions and advantages of Xe3 Graphics (1-Core) over Xe3 Graphics (2-Core)
Reasons to consider the Intel Xe3 Graphics (2-Core)
  • 2.2x higher maximum theoretical performance (1.3 vs 0.6 TFLOPS)
  • Features 16 more tensor cores for effective ML and AI workloads
  • Has 2x more shading units (256 vs 128)

Benchmarks

Graphics cards’ performance in recent benchmarking apps

GeekBench 6 GPU Compute

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
API OpenCL -
Sources: Geekbench [3]

Specifications

Technical specifications of Intel Xe3 Graphics (2-Core) and Graphics (1-Core)

General

Vendor Intel Intel
Build Integrated Integrated
Released January 5, 2026 January 5, 2026
Case Laptop Laptop
Purpose Generic Generic
Segment Entry-level Entry-level
Architecture Celestial Celestial
GPU Codename Panther Lake Wildcat Lake
Recommended CPU - Intel Core Ultra 5 332 or above - Intel Core 3 304 or above
Used in CPUs - Intel Core 5 315
- Intel Core 7 350
- Intel Core 5 320
- Intel Core Ultra 5 332
- Intel Core Ultra 5 322
- Intel Core 3 304
Laptop GPU ranking (82nd and 59th place)

Graphics Processing Unit

Base Clock 300 MHz 300 MHz
Boost Clock 2500 MHz 2300 MHz
Shading Units 256 128
Texture Mapping Units (TMUs) 16 8
Render Output Units (ROPs) 8 4
Compute Units (Pipelines) 4 2
Tensor Cores 32 16
Ray-tracing Cores 2 1
L1 Cache 64KB per cluster 64KB per cluster
L2 Cache 4MB shared 4MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 20 GPixel/s 9 GPixel/s
Texture Fill Rate 40 GTexel/s 18 GTexel/s
FLOPS (FP32)
1.3 TFLOPS

Physical

Interface PCIe 5.0 PCIe 4.0
TGP 25 W -
Manufacturing TSMC TSMC
Fabrication Process 3 nm 3 nm
Max. Temperature 100°C 100°C

Memory

Memory Type System Shared System Shared
ECC No No

API

DirectX 12.1 12.1
Vulkan 1.4 1.4
OpenGL 4.6 4.6
OpenCL 3.0 3.0
CUDA - No
Ray Tracing Yes Yes
DLSS No No
DisplayPort 2.1 2.1

Cast your vote

Choose between two graphics cards
0 (0%)
0 (0%)
Total votes: < 1

User opinions

You can share your opinion or ask a question in the comments below
🌐 Register your profile and become part of NanoReview community!