Nvidia RTX A2000 Laptop vs A1000 Laptop
Nvidia RTX A2000 Laptop
GA106
Nvidia RTX A1000 Laptop
GA107
We compared two discrete laptop professional GPUs: the Nvidia RTX A2000 Mobile with 20 pipelines and 2560 shaders against the 1 year newer A1000 Mobile that utilizes 16 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the Nvidia RTX A2000 Laptop
- 23% higher maximum theoretical performance (8.7 vs 7.1 TFLOPS)
- Has 25% more shading units (2560 vs 2048)
Reasons to consider the Nvidia RTX A1000 Laptop
- Performs slightly better (up to 14%) in 3DMark Steel Nomad Lite
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 73 41 32 17 |
75 45 35 22 |
| The Witcher 3 | 63 51 31 18 |
67 52 37 18 |
| Counter-Strike 2 | 105 72 49 19 |
115 78 53 23 |
| Far Cry 6 | 59 50 36 20 |
57 51 38 18 |
| Hogwarts Legacy | 33 28 21 10 |
38 29 24 12 |
| CoD: Modern Warfare III | 44 35 22 18 |
46 36 27 18 |
| Ghost of Tsushima | 31 26 18 10 |
36 24 21 10 |
| Cyberpunk 2077 | 36 30 20 - |
38 35 20 9 |
| Shadow of the Tomb Raider | 63 57 35 18 |
66 60 40 19 |
| 1080p High | 56 | 60 |
| 1080p Ultra | 43 | 46 |
| 1440p Ultra | 29 | 33 |
| 4K Ultra | 15 | 17 |
| Margin of Error | Low | High |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 4796 | 4657 |
| Solar Bay | 19912 | 21233 |
| Port Royal | 2920 | 577 |
| Fire Strike | 11732 | 12109 |
| Wild Life Extreme | 8828 | - |
| Night Raid | 50295 | - |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 92.8 img/sec | 80.6 img/sec |
| Face Detection | 54.2 img/sec | 47.7 img/sec |
| Horizon Detection | 2.47 Gpixels/sec | 2.14 Gpixels/sec |
| Edge Detection | 3.32 Gpixels/sec | 2.82 Gpixels/sec |
| Gaussian Blur | 2.63 Gpixels/sec | 2 Gpixels/sec |
| Feature Matching | 0.7 Gpixels/sec | 0.61 Gpixels/sec |
| Stereo Matching | 236.9 Gpixels/sec | 199.8 Gpixels/sec |
| Particle Physics | 7148.8 FPS | 6124.5 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 508 | 524 |
| DirectX 11 | 64 FPS | 64 FPS |
| DirectX 12 | 47 FPS | 47 FPS |
| GPU Compute | 4222 Ops/s | 3834 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 4240 | 4109 |
| Image Segmentation (HP) | 9190 | 10426 |
| Image Super Resolution (Q) | 9374 | 8368 |
| Face Detection (HP) | 18335 | 18130 |
| Pose Estimation (Q) | 36989 | 32595 |
| Text Classification (SP) | 2035 | 2340 |
| Machine Translation (HP) | 2687 | 3225 |
| Object Detection (SP) | 5174 | 4684 |
| Depth Estimation (Q) | 16537 | 16324 |
| Style Transfer (SP) | 77854 | 70507 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Nvidia RTX A2000 Laptop and A1000 LaptopGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | April 12, 2021 | March 30, 2022 |
| Case | Laptop | Laptop |
| Purpose | Professional | Professional |
| Segment | Mid-range | Entry-level |
| Architecture | Ampere | Ampere |
| GPU Codename | GA106 | GA107 |
| Successor | - Nvidia RTX 2000 Laptop (Ada) | - Nvidia RTX 1000 Laptop (Ada) |
| Recommended CPU | - Intel Core i7 12800H or above | - Intel Core i7 12800H or above |
Laptop GPU ranking (89th and 94th place)
Graphics Processing Unit
| Base Clock | 735-1463 MHz (configurable) | 712-1530 MHz (configurable) |
| Boost Clock | 1035-1695 MHz (configurable) | 1057-1740 MHz (configurable) |
| Shading Units | 2560 | 2048 |
| Texture Mapping Units (TMUs) | 80 | 64 |
| Render Output Units (ROPs) | 48 | 32 |
| Compute Units (Pipelines) | 20 | 16 |
| Tensor Cores | 80 | 64 |
| Ray-tracing Cores | 20 | 16 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 2MB shared | 2MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 50-81 GPixel/s | 34-56 GPixel/s |
| Texture Fill Rate | 83-136 GTexel/s | 68-111 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 4.0 x8 |
| TGP | 60-95 W (configurable) | 35-95 W (configurable) |
| Manufacturing | Samsung | Samsung |
| Fabrication Process | 8 nm | 8 nm |
| Die Size | 276 mm² | 200 mm² |
| Transistor Count | 12 billion | 8.7 billion |
| Transistor Density | 43.48 MTr/mm² | 43.5 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 4 GB | 4 GB |
| Memory Clock | 1500 MHz | 1375 MHz |
| Effective Memory Speed | 12000 Mbps | 11000 Mbps |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 8.6 | 8.6 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 2 | DLSS 2 |
| DisplayPort | 1.4a | 1.4a |
Cast your vote
Total votes: 8