Nvidia RTX Pro 1000 Laptop (Blackwell) vs GeForce RTX 5050 Laptop
Nvidia RTX Pro 1000 Laptop (Blackwell)
GB207-300-A1
We compared two discrete laptop graphics cards: the Nvidia RTX Pro 1000 Mobile (Blackwell) with 20 pipelines and 2560 shaders against the 4 months newer GeForce RTX 5050 Mobile that utilizes 20 pipelines and 2560 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce RTX 5050 Laptop
- Performs better (up to 20%) in 3DMark Steel Nomad Lite
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 105 65 54 37 |
112 68 59 40 |
| The Witcher 3 | 117 93 66 37 |
124 98 70 39 |
| Counter-Strike 2 | 170 123 87 41 |
177 133 94 46 |
| Far Cry 6 | 90 79 60 34 |
91 81 66 33 |
| Hogwarts Legacy | 63 49 35 19 |
66 56 37 18 |
| CoD: Modern Warfare III | 74 64 46 28 |
81 71 52 31 |
| Ghost of Tsushima | 59 44 33 20 |
62 49 34 20 |
| Cyberpunk 2077 | 62 59 33 14 |
68 63 38 16 |
| Shadow of the Tomb Raider | 98 90 61 33 |
106 95 67 38 |
| 1080p High | 93 | 99 |
| 1080p Ultra | 74 | 79 |
| 1440p Ultra | 53 | 57 |
| 4K Ultra | 29 | 31 |
| Margin of Error | High | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 8256 | 9488 |
| Solar Bay | 36840 | 42180 |
| Port Royal | 5212 | 5747 |
| Fire Strike | 21279 | 25440 |
| Wild Life Extreme | 18390 | 17748 |
| Night Raid | 97812 | 90582 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 137.7 img/sec | 154.5 img/sec |
| Face Detection | 95 img/sec | 94.6 img/sec |
| Horizon Detection | 2.99 Gpixels/sec | 3.36 Gpixels/sec |
| Edge Detection | 3.89 Gpixels/sec | 4.21 Gpixels/sec |
| Gaussian Blur | 4.7 Gpixels/sec | 4.26 Gpixels/sec |
| Feature Matching | 1.11 Gpixels/sec | 1.07 Gpixels/sec |
| Stereo Matching | 396.8 Gpixels/sec | 414.3 Gpixels/sec |
| Particle Physics | 12852.4 FPS | 13519.1 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 729 | 738 |
| DirectX 11 | 116 FPS | 127 FPS |
| DirectX 12 | 72 FPS | 65 FPS |
| GPU Compute | 5720 Ops/s | 5055 Ops/s |
Blender
Blender GPU
Recent User Tests
Nvidia RTX Pro 1000 Laptop (Blackwell)
No benchmark results yet
GeForce RTX 5050 Laptop
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-09-04 (Pavan) | Cinebench 2024 | 28696 |
| 📘 2026-08-03 -> Alterac | Geekbench 6 OpenCL | 95756 |
| 📘 2026-07-20 (lasu) | Geekbench 6 OpenCL | 100032 |
| 📘 2026-05-27 (Fynni) | Geekbench 6 OpenCL | 92318 |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 6114 | 6724 |
| Image Segmentation (HP) | 17332 | 20455 |
| Image Super Resolution (Q) | 15867 | 17332 |
| Face Detection (HP) | 32890 | 37078 |
| Pose Estimation (Q) | 60048 | 68680 |
| Text Classification (SP) | 2929 | 2764 |
| Machine Translation (HP) | 4631 | 5076 |
| Object Detection (SP) | 7844 | 8520 |
| Depth Estimation (Q) | 26902 | 32304 |
| Style Transfer (SP) | 94600 | 110367 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Nvidia RTX Pro 1000 Laptop (Blackwell) and GeForce RTX 5050 LaptopGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | March 18, 2025 | June 24, 2025 |
| Case | Laptop | Laptop |
| Purpose | Professional | Gaming |
| Segment | Entry-level | Mid-range |
| Architecture | Blackwell 2.0 | Blackwell 2.0 |
| GPU Codename | GB207-300-A1 | GB207 |
| Recommended CPU | - Intel Core Ultra 5 245HX or above | - Intel Core Ultra 5 245HX or above |
Laptop GPU ranking (44th and 41st place)
Graphics Processing Unit
| Base Clock | 1020-1627 MHz (configurable) | 1020-1500 MHz (configurable) |
| Boost Clock | 1627-2407 MHz (configurable) | 1500-2662 MHz (configurable) |
| Shading Units | 2560 | 2560 |
| Texture Mapping Units (TMUs) | 80 | 80 |
| Render Output Units (ROPs) | 32 | 32 |
| Compute Units (Pipelines) | 20 | 20 |
| Tensor Cores | 80 | 80 |
| Ray-tracing Cores | 20 | 20 |
| L1 Cache | 128KB per cluster | 128KB per cluster |
| L2 Cache | 32MB shared | 32MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 52-77 GPixel/s | 48-85 GPixel/s |
| Texture Fill Rate | 130-193 GTexel/s | 120-213 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 5.0 x16 |
| TGP | 35-115 W (configurable) | 35-115 W (configurable) |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 5 nm |
| Die Size | 149 mm² | 149 mm² |
| Transistor Count | 16.9 billion | 16.9 billion |
| Transistor Density | 113.42 MTr/mm² | 113.42 MTr/mm² |
Memory
| Memory Type | GDDR7 | GDDR7 |
| Memory Size | 8 GB | 8 GB |
| Memory Clock | 1500 MHz | 1500 MHz |
| Effective Memory Speed | 24000 Mbps | 24000 Mbps |
| Bus | 128-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12.2 |
| Vulkan | 1.4 | 1.4 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | 12 | 12.0 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 4 |
| DisplayPort | 2.1b | 2.1b |
Cast your vote
Total votes: 1