Radeon RX 5500M
- Graphics Processor: Navi 14
- Cores: 1408
- TMUs / ROPs: 88 / 32
Review
Compare Radeon RX 5500M with other GPUs
Games
| Forza Horizon 5 | 72 38 32 15 |
| The Witcher 3 | 48 39 21 11 |
| Counter-Strike 2 | 70 48 33 16 |
| Far Cry 6 | 52 46 31 15 |
| Hogwarts Legacy | 29 25 17 10 |
| CoD: Modern Warfare III | 44 37 27 15 |
| Ghost of Tsushima | 30 20 16 9 |
| Cyberpunk 2077 | 30 28 14 - |
| Shadow of the Tomb Raider | 55 47 28 16 |
| 1080p High | 48 |
| 1080p Ultra | 36 |
| 1440p Ultra | 24 |
| 4K Ultra | 13 |
| Margin of Error | Low |
Test in Benchmarks
Performance tests in graphics benchmarks and applications3D Mark
| Time Spy | 4287 |
| Fire Strike | 12813 |
| Wild Life Extreme | 6440 |
| Night Raid | 42057 |
GeekBench 6 OpenCL
| Background Blur | 89.3 img/sec |
| Face Detection | 50.3 img/sec |
| Horizon Detection | 1.91 Gpixels/sec |
| Edge Detection | 2.74 Gpixels/sec |
| Gaussian Blur | 2.25 Gpixels/sec |
| Feature Matching | 0.49 Gpixels/sec |
| Stereo Matching | 159.9 Gpixels/sec |
| Particle Physics | 5898.4 FPS |
| API | OpenCL |
Passmark Graphics
| G2D Mark | 414 |
| DirectX 11 | 36 FPS |
| DirectX 12 | 30 FPS |
| GPU Compute | 2339 Ops/s |
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
| Image Classification (SP) | 2845 |
| Image Segmentation (HP) | 3023 |
| Image Super Resolution (Q) | 8505 |
| Face Detection (HP) | 8964 |
| Pose Estimation (Q) | 29278 |
| Text Classification (SP) | 1142 |
| Machine Translation (HP) | 1920 |
| Object Detection (SP) | 3032 |
| Depth Estimation (Q) | 14009 |
| Style Transfer (SP) | 58664 |
| Framework | ONNX |
| Backend | DirectML |
Specifications
Detailed technical specifications of the Radeon RX 5500MGeneral
| Vendor | Amd |
| Build | Discrete |
| Released | October 7, 2019 |
| Case | Laptop |
| Purpose | Gaming |
| Segment | High-end |
| Architecture | RDNA 1.0 |
| GPU Codename | Navi 14 |
| Successor | - Radeon RX 6500M |
| Recommended CPU | - AMD Ryzen 5 5600H or above |
Laptop GPU ranking - 114th place
Graphics Processing Unit
| Base Clock | 1375 MHz |
| Boost Clock | 1645 MHz |
| Shading Units | 1408 |
| Texture Mapping Units (TMUs) | 88 |
| Render Output Units (ROPs) | 32 |
| Compute Units (Pipelines) | 22 |
| Tensor Cores | No |
| Ray-tracing Cores | No |
| L2 Cache | 2MB shared |
| Instructions Per Cycle | 2 IPC |
Raw Performance
| Pixel Fill Rate | 53 GPixel/s |
| Texture Fill Rate | 145 GTexel/s |
Physical
| Interface | PCIe 4.0 x8 |
| TGP | 85 W |
| Manufacturing | TSMC |
| Fabrication Process | 7 nm |
| Die Size | 158 mm² |
| Transistor Count | 6.4 billion |
| Transistor Density | 40.51 MTr/mm² |
Memory
| Memory Type | GDDR6 |
| Memory Size | 4 GB |
| Memory Clock | 1750 MHz |
| Effective Memory Speed | 14000 Mbps |
| Bus | 128-bit |
API
| DirectX | 12 |
| Vulkan | 1.2 |
| OpenGL | 4.6 |
| OpenCL | 2.1 |
| Ray Tracing | No |
| DLSS | No |
| DisplayPort | 1.4 |