AMD Radeon RX 5500M vs GeForce RTX 2050 Mobile

We compared two discrete laptop gaming GPUs: the Radeon RX 5500M with 22 pipelines and 1408 shaders against the 2 years and 3 months newer GeForce RTX 2050 Mobile that utilizes 16 pipelines and 2048 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Some GPUs come in different configurations. For greater precision, pick a specific config below
TGP / Version -

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of RTX 2050 Laptop over RX 5500M
Reasons to consider the Radeon RX 5500M
  • Manufactured using a more efficient 7 nm process technology
  • Has 2x higher memory bandwidth: 224 vs 112 GB/s
Reasons to consider the GeForce RTX 2050 Mobile
  • 30% higher maximum theoretical performance (6 vs 4.6 TFLOPS)
  • Ray-tracing support with 16 dedicated RT cores
  • Has 45% more shading units (2048 vs 1408)
  • Features 64 tensor cores for effective deep learning and AI workloads

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
72
38
32
15
66
38
28
18
The Witcher 3
48
39
21
11
49
40
24
14
Counter-Strike 2
70
48
33
16
87
61
41
17
Far Cry 6
52
46
31
15
48
45
34
15
Hogwarts Legacy
29
25
17
10
29
22
17
9
CoD: Modern Warfare III
44
37
27
15
37
32
21
15
Ghost of Tsushima
30
20
16
9
27
20
15
9
Cyberpunk 2077
30
28
14
-
28
24
14
-
Shadow of the Tomb Raider
55
47
28
16
51
50
31
15
Average FPS by Resolution
1080p High 48 47
1080p Ultra 36 37
1440p Ultra 24 25
4K Ultra 13 13
Margin of Error Low Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
3766
3967
Time Spy 4287 3932
Solar Bay - 19073
Port Royal - 413
Fire Strike 12813 10472
Wild Life Extreme 6440 7222
Night Raid 42057 45365
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
RX 5500M +8%
46415
Background Blur 89.3 img/sec 73.3 img/sec
Face Detection 50.3 img/sec 39.7 img/sec
Horizon Detection 1.91 Gpixels/sec 1.65 Gpixels/sec
Edge Detection 2.74 Gpixels/sec 2.13 Gpixels/sec
Gaussian Blur 2.25 Gpixels/sec 2.06 Gpixels/sec
Feature Matching 0.49 Gpixels/sec 0.55 Gpixels/sec
Stereo Matching 159.9 Gpixels/sec 191.1 Gpixels/sec
Particle Physics 5898.4 FPS 5921.5 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
6049
7720
G2D Mark 414 479
DirectX 11 36 FPS 47 FPS
DirectX 12 30 FPS 42 FPS
GPU Compute 2339 Ops/s 3507 Ops/s
Sources: PassMark [5], [6] – 486 & 5094 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
348.51
754.01
Sources: Blender [9], [10] – 13 & 266 samples

Recent User Tests

The latest benchmark tests that have been submitted by users
Radeon RX 5500M
No benchmark results yet
GeForce RTX 2050 Mobile
DateBenchmarkResult
📘 2026-06-20 (ZB)Geekbench 6 OpenCL45651

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
6824
7807
GB6 ML Half Precision
7661
14632
GB6 ML Quantized
5150
5491
Image Classification (SP) 2845 3489
Image Segmentation (HP) 3023 7528
Image Super Resolution (Q) 8505 6509
Face Detection (HP) 8964 13217
Pose Estimation (Q) 29278 24531
Text Classification (SP) 1142 2148
Machine Translation (HP) 1920 2764
Object Detection (SP) 3032 3948
Depth Estimation (Q) 14009 13355
Style Transfer (SP) 58664 60626
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of Radeon RX 5500M and GeForce RTX 2050 Mobile

General

Vendor Amd Nvidia
Build Discrete Discrete
Released October 7, 2019 December 17, 2021
Case Laptop Laptop
Purpose Gaming Gaming
Segment High-end Mid-range
Architecture RDNA 1.0 Ampere
GPU Codename Navi 14 GA107
Successor - Radeon RX 6500M -
Recommended CPU - AMD Ryzen 5 5600H or above - Intel Core i5 11500H or above
Laptop GPU ranking (113th and 96th place)

Graphics Processing Unit

Base Clock 1375 MHz 735-1185 MHz (configurable)
Boost Clock 1645 MHz 1245-1477 MHz (configurable)
Shading Units 1408 2048
Texture Mapping Units (TMUs) 88 64
Render Output Units (ROPs) 32 32
Compute Units (Pipelines) 22 16
Tensor Cores No 64
Ray-tracing Cores No 16
L1 Cache - 64KB per cluster
L2 Cache 2MB shared 2MB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 53 GPixel/s 40-47 GPixel/s
Texture Fill Rate 145 GTexel/s 80-95 GTexel/s
FLOPS (FP32)
4.6 TFLOPS
5.1-6 TFLOPS

Physical

Interface PCIe 4.0 x8 PCIe 3.0 x8
TGP 85 W 30-45 W (configurable)
Manufacturing TSMC Samsung
Fabrication Process 7 nm 8 nm
Die Size 158 mm² 200 mm²
Transistor Count 6.4 billion 8 billion
Transistor Density 40.51 MTr/mm² 40 MTr/mm²

Memory

Memory Type GDDR6 GDDR6
Memory Size 4 GB 4 GB
Memory Clock 1750 MHz 1750 MHz
Effective Memory Speed 14000 Mbps 14000 Mbps
Bus 128-bit 64-bit
ECC - No
Memory Bandwidth
RX 5500M +100%
224 GB/s
112 GB/s

API

DirectX 12 12
Vulkan 1.2 1.3
OpenGL 4.6 4.6
OpenCL 2.1 3.0
CUDA - 8.6
Ray Tracing No Yes
DLSS No No
DisplayPort 1.4 1.4a

Cast your vote

Choose between two graphics cards
34 (87.2%)
5 (12.8%)
Total votes: 39

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