GeForce MX330 vs GTX 1050 Mobile

We compared two discrete laptop gaming GPUs: the GeForce MX330 2 GB with 3 pipelines and 384 shaders against the 3 years and 1 month older GTX 1050 Mobile 4 GB that utilizes 5 pipelines and 640 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.

Review

General comparison of performance in games, applications, power efficiency, and other metrics
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score

Key differences

Key distinctions and advantages of GTX 1050 Laptop over GeForce MX330
Reasons to consider the GeForce GTX 1050 Mobile
  • Performs significantly better (up to 2.2x) in 3DMark Steel Nomad Lite
  • 58% higher maximum theoretical performance (1.9 vs 1.2 TFLOPS)
  • Includes 2 GB more video memory
  • Has 2x higher memory bandwidth: 112.1 vs 56 GB/s
  • Achieves 92% more points in the GeekBench 6 Compute test (22K vs 11K)
  • Has 67% more shading units (640 vs 384)

Gaming Performance

Frame rate comparison across popular AAA titles at different resolutions

Games

FPS Table
Forza Horizon 5
-
-
-
-
26
13
12
-
The Witcher 3
-
-
-
-
19
17
11
-
Counter-Strike 2
28
13
11
-
42
23
15
-
Far Cry 6
15
13
-
-
29
23
14
-
Hogwarts Legacy
14
-
-
-
15
10
10
-
CoD: Modern Warfare III
24
22
13
10
26
24
13
11
Ghost of Tsushima
11
-
-
-
14
-
-
-
Cyberpunk 2077 -
12
9
-
-
Shadow of the Tomb Raider
12
-
-
-
24
21
13
-
Average FPS by Resolution
1080p High 14 23
1080p Ultra 9 16
1440p Ultra - 11
4K Ultra - -
Margin of Error High Low

Benchmarks

Graphics cards’ performance in recent benchmarking apps

3D Mark

Multiplatform graphics benchmark suite that directly correlates with performance in modern games
Steel Nomad Lite Score
Time Spy 1068 2092
Fire Strike 3287 6526
Wild Life Extreme 2409 4262
Night Raid 15106 28118
Sources: 3DMark [1], [2]

GeekBench 6 OpenCL

GPU test for computational tasks (image processing, photography, computer vision, and ML)
GB6 Compute Score
22121
Background Blur 29.1 img/sec 54.1 img/sec
Face Detection 14.1 img/sec 25.9 img/sec
Horizon Detection 0.43 Gpixels/sec 0.9 Gpixels/sec
Edge Detection 0.62 Gpixels/sec 1.31 Gpixels/sec
Gaussian Blur 0.65 Gpixels/sec 1.4 Gpixels/sec
Feature Matching 0.12 Gpixels/sec 0.2 Gpixels/sec
Stereo Matching 37.8 Gpixels/sec 70.1 Gpixels/sec
Particle Physics 1049.5 FPS 2008.1 FPS
API OpenCL OpenCL
Sources: Geekbench [3], [4]

Passmark Graphics

Videocard test that focuses on compute shaders, multi-texturing, tessellation, and other features
G3D Mark Score
G2D Mark 225 292
DirectX 11 18 FPS 35 FPS
DirectX 12 12 FPS 19 FPS
GPU Compute 965 Ops/s 1813 Ops/s
Sources: PassMark [5], [6] – 1553 & 2441 samples

Blender

Rendering performance test for 3D modeling
Blender GPU
169.72
Sources: Blender [9], [10] – 6 & 4 samples

Artificial Intelligence Tests

Performance in machine learning and artificial intelligence tasks

GeekBench 6 ML

Tests throughput of AI operations in single, half, and quantized precision
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
Image Classification (SP) 383 1251
Image Segmentation (HP) 1006 1693
Image Super Resolution (Q) 2266 3586
Face Detection (HP) 1558 2839
Pose Estimation (Q) 7914 14257
Text Classification (SP) 843 1087
Machine Translation (HP) 1011 1492
Object Detection (SP) 540 1531
Depth Estimation (Q) 2861 5281
Style Transfer (SP) 17362 23251
Framework ONNX ONNX
Backend DirectML DirectML
Sources: Geekbench [9], [10]

Specifications

Technical specifications of GeForce MX330 and GTX 1050 Mobile

General

Vendor Nvidia Nvidia
Build Discrete Discrete
Released February 10, 2020 January 3, 2017
Case Laptop Laptop
Purpose Gaming Gaming
Segment Entry-level Mid-range
Architecture Pascal Pascal
GPU Codename GP108 GP107 (N17P-G0)
Successor - - GeForce RTX 2050 Mobile
Recommended CPU - Intel Core i5 1135G7 or above - Intel Core i5 8300H or above
Laptop GPU ranking (144th and 127th place)

Graphics Processing Unit

Base Clock 746-1531 MHz (configurable) 1354 MHz
Boost Clock 936-1594 MHz (configurable) 1493 MHz
Shading Units 384 640
Texture Mapping Units (TMUs) 24 40
Render Output Units (ROPs) 16 16
Compute Units (Pipelines) 3 5
Tensor Cores No No
Ray-tracing Cores No No
L1 Cache 48KB per cluster 48KB per cluster
L2 Cache 512KB shared 1024KB shared
Instructions Per Cycle 2 IPC 2 IPC

Raw Performance

Pixel Fill Rate 15-26 GPixel/s 24 GPixel/s
Texture Fill Rate 22-38 GTexel/s 60 GTexel/s
FLOPS (FP32)
0.7-1.2 TFLOPS
1.9 TFLOPS

Physical

Interface PCIe 3.0 x4 PCIe 3.0 x16
TGP 10-30 W (configurable) 55 W
Manufacturing Samsung Samsung
Fabrication Process 14 nm 14 nm
Die Size 74 mm² 132 mm²
Transistor Count 1.8 billion 3.3 billion
Transistor Density 24.32 MTr/mm² 25 MTr/mm²
Max. Temperature - 97°C

Memory

Memory Type GDDR5 GDDR5
Memory Size 2 GB 4 GB
Memory Clock 1752 MHz 1752 MHz
Effective Memory Speed 7000 Mbps 7008 Mbps
Bus 64-bit 128-bit
ECC - No
Memory Bandwidth
56 GB/s
112.1 GB/s

API

DirectX 12 12
Vulkan 1.2 1.3
OpenGL 4.6 4.6
OpenCL 1.2 1.2
CUDA 6.1 6.1
Ray Tracing No No
DLSS No No
DisplayPort 1.4 1.4

Cast your vote

Choose between two graphics cards
2 (66.7%)
1 (33.3%)
Total votes: 3

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