GeForce RTX 2070 Mobile vs GTX 1660 Ti Mobile
Nvidia GeForce GTX 1660 Ti Mobile
TU116 (N18E-G0)
We compared two discrete laptop gaming GPUs: the GeForce RTX 2070 Mobile 8 GB with 36 pipelines and 2304 shaders against the GTX 1660 Ti Mobile 6 GB that utilizes 24 pipelines and 1536 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Key differences
Reasons to consider the GeForce RTX 2070 Mobile
- Performs better (up to 35%) in 3DMark Steel Nomad Lite
- Shows 39% higher average frame rate in modern games at QHD resolution – 50 vs 36 FPS
- 39% higher maximum theoretical performance (6.8 vs 4.9 TFLOPS)
- Ray-tracing support with 36 dedicated RT cores
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 100 60 51 31 |
80 47 38 22 |
| The Witcher 3 | 107 84 60 34 |
76 62 42 23 |
| Counter-Strike 2 | 161 116 85 40 |
122 87 62 27 |
| Far Cry 6 | 84 74 58 30 |
66 60 44 23 |
| Hogwarts Legacy | 55 46 34 19 |
43 32 23 14 |
| CoD: Modern Warfare III | 67 61 41 25 |
49 44 29 17 |
| Ghost of Tsushima | 51 39 33 16 |
37 29 22 12 |
| Cyberpunk 2077 | 58 52 31 14 |
43 37 23 9 |
| Shadow of the Tomb Raider | 93 85 56 29 |
71 65 42 20 |
| 1080p High | 86 | 65 |
| 1080p Ultra | 69 | 51 |
| 1440p Ultra | 50 | 36 |
| 4K Ultra | 26 | 19 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 7566 | 5596 |
| Solar Bay | 31700 | 18008 |
| Port Royal | 4447 | 1507 |
| Fire Strike | 19886 | 14839 |
| Wild Life Extreme | 14531 | 11434 |
| Night Raid | 65881 | 60345 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 159 img/sec | 119.1 img/sec |
| Face Detection | 91.2 img/sec | 64.8 img/sec |
| Horizon Detection | 3.67 Gpixels/sec | 2.58 Gpixels/sec |
| Edge Detection | 5.1 Gpixels/sec | 3.28 Gpixels/sec |
| Gaussian Blur | 5.03 Gpixels/sec | 3.37 Gpixels/sec |
| Feature Matching | 1.08 Gpixels/sec | 0.88 Gpixels/sec |
| Stereo Matching | 411.9 Gpixels/sec | 300.1 Gpixels/sec |
| Particle Physics | 10180.5 FPS | 8599.6 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 602 | 473 |
| DirectX 11 | 111 FPS | 87 FPS |
| DirectX 12 | 41 FPS | 39 FPS |
| GPU Compute | 4490 Ops/s | 3652 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 3954 | 3378 |
| Image Segmentation (HP) | 9425 | 4732 |
| Image Super Resolution (Q) | 11209 | 8716 |
| Face Detection (HP) | 18147 | 7909 |
| Pose Estimation (Q) | 47333 | 35887 |
| Text Classification (SP) | 1546 | 1591 |
| Machine Translation (HP) | 2209 | 1912 |
| Object Detection (SP) | 4976 | 4195 |
| Depth Estimation (Q) | 18466 | 15599 |
| Style Transfer (SP) | 90152 | 70176 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of GeForce RTX 2070 Mobile and GTX 1660 Ti MobileGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 29, 2019 | April 23, 2019 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | High-end | Mid-range |
| Architecture | Turing | Turing |
| GPU Codename | TU106B | TU116 (N18E-G0) |
| Successor | - GeForce RTX 5070 Laptop | - |
| Recommended CPU | - Intel Core i7 10750H or above | - Intel Core i5 10300H or above |
Laptop GPU ranking (74th and 91st place)
Graphics Processing Unit
| Base Clock | 1215-1305 MHz (configurable) | 1455 MHz |
| Boost Clock | 1440-1485 MHz (configurable) | 1590 MHz |
| Shading Units | 2304 | 1536 |
| Texture Mapping Units (TMUs) | 144 | 96 |
| Render Output Units (ROPs) | 64 | 48 |
| Compute Units (Pipelines) | 36 | 24 |
| Tensor Cores | 288 | No |
| Ray-tracing Cores | 36 | No |
| L1 Cache | 64KB per cluster | 64KB per cluster |
| L2 Cache | 4MB shared | 1536KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 92-95 GPixel/s | 76 GPixel/s |
| Texture Fill Rate | 207-214 GTexel/s | 153 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
| TGP | 115 W | 80 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 12 nm | 12 nm |
| Die Size | 445 mm² | 284 mm² |
| Transistor Count | 10.8 billion | 6.6 billion |
| Transistor Density | 24.27 MTr/mm² | 23.24 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 8 GB | 6 GB |
| Memory Clock | 1750 MHz | 1500 MHz |
| Effective Memory Speed | 14000 Mbps | 12000 Mbps |
| Bus | 256-bit | 192-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.2 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 1.2 | 1.2 |
| CUDA | 7.5 | 7.5 |
| Ray Tracing | Yes | No |
| DLSS | DLSS 2 | No |
| DisplayPort | 1.4 | 1.4 |
Cast your vote
Total votes: 4