GeForce RTX 5080 Laptop vs 2080 Mobile
Nvidia GeForce RTX 5080 Laptop
GB203-400
Nvidia GeForce RTX 2080 Mobile
TU104 (N18E-G3)
We compared two discrete laptop gaming GPUs: the GeForce RTX 5080 Mobile 16 GB with 60 pipelines and 7680 shaders against the 6 years older RTX 2080 Mobile 8 GB that utilizes 46 pipelines and 2944 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.
Key differences
Reasons to consider the GeForce RTX 5080 Laptop
- Performs significantly better (up to 2.3x) in 3DMark Steel Nomad Lite
- 3.9x higher maximum theoretical performance (37 vs 9.4 TFLOPS)
- Manufactured using a more efficient 4 nm process technology
- Shows 94% higher average frame rate in modern games at QHD resolution – 126 vs 65 FPS
Reasons to consider the GeForce RTX 2080 Mobile
- Features 128 more tensor cores for effective ML and AI workloads
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 196 136 125 93 |
119 73 64 45 |
| The Witcher 3 | 216 177 134 69 |
134 110 81 41 |
| Counter-Strike 2 | 279 214 156 82 |
197 147 105 54 |
| Far Cry 6 | 156 146 128 78 |
103 91 74 39 |
| Hogwarts Legacy | 135 113 89 49 |
74 59 45 25 |
| CoD: Modern Warfare III | 176 165 132 86 |
90 82 57 37 |
| Ghost of Tsushima | 122 103 89 52 |
69 54 42 24 |
| Cyberpunk 2077 | 155 138 96 46 |
80 68 40 20 |
| Shadow of the Tomb Raider | 247 239 183 98 |
120 110 80 43 |
| 1080p High | 187 | 110 |
| 1080p Ultra | 159 | 88 |
| 1440p Ultra | 126 | 65 |
| 4K Ultra | 73 | 36 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 22033 | 10052 |
| Solar Bay | 99471 | 44509 |
| Port Royal | 14223 | 6007 |
| Fire Strike | 47380 | 25925 |
| Wild Life Extreme | 41208 | 20472 |
| Night Raid | 172035 | 96043 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 194.4 img/sec | 226 img/sec |
| Face Detection | 165.6 img/sec | 122.4 img/sec |
| Horizon Detection | 8.61 Gpixels/sec | 4.52 Gpixels/sec |
| Edge Detection | 12.2 Gpixels/sec | 5.94 Gpixels/sec |
| Gaussian Blur | 11.5 Gpixels/sec | 6.45 Gpixels/sec |
| Feature Matching | 1.7 Gpixels/sec | 1.26 Gpixels/sec |
| Stereo Matching | 1060 Gpixels/sec | 446.2 Gpixels/sec |
| Particle Physics | 27590.4 FPS | 14128.8 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1084 | 804 |
| DirectX 11 | 254 FPS | 139 FPS |
| DirectX 12 | 115 FPS | 53 FPS |
| GPU Compute | 10342 Ops/s | 6463 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 5080 Laptop
| Date | Benchmark | Result |
|---|---|---|
| 📘 2025-08-14 (Vasujen07) | Geekbench 6 OpenCL | 237804 |
GeForce RTX 2080 Mobile
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 10192 | - |
| Image Segmentation (HP) | 23343 | - |
| Image Super Resolution (Q) | 31132 | - |
| Face Detection (HP) | 46322 | - |
| Pose Estimation (Q) | 134037 | - |
| Text Classification (SP) | 3319 | - |
| Machine Translation (HP) | 4696 | - |
| Object Detection (SP) | 13038 | - |
| Depth Estimation (Q) | 52089 | - |
| Style Transfer (SP) | 248270 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of GeForce RTX 5080 Laptop and 2080 MobileGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 7, 2025 | January 29, 2019 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Blackwell 2.0 | Turing |
| GPU Codename | GB203-400 | TU104 (N18E-G3) |
| Successor | - | - GeForce RTX 5090 Laptop |
| Recommended CPU | - Intel Core Ultra 9 275HX or above | - Intel Core i7 9750H or above |
Laptop GPU ranking (3rd and 52nd place)
Graphics Processing Unit
| Base Clock | 975 MHz | 1380 MHz |
| Boost Clock | 1500-2410 MHz (configurable) | 1590 MHz |
| Shading Units | 7680 | 2944 |
| Texture Mapping Units (TMUs) | 240 | 184 |
| Render Output Units (ROPs) | 96 | 64 |
| Compute Units (Pipelines) | 60 | 46 |
| Tensor Cores | 240 | 368 |
| Ray-tracing Cores | 60 | 46 |
| L1 Cache | 128KB per cluster | 64KB per cluster |
| L2 Cache | 64MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 144-231 GPixel/s | 102 GPixel/s |
| Texture Fill Rate | 360-578 GTexel/s | 293 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |
| TGP | 80-175 W (configurable) | 150 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 12 nm |
| Die Size | 378 mm² | 545 mm² |
| Transistor Count | 45.6 billion | 13.6 billion |
| Transistor Density | 120.63 MTr/mm² | 24.95 MTr/mm² |
Memory
| Memory Type | GDDR7 | GDDR6 |
| Memory Size | 16 GB | 8 GB |
| Memory Clock | 1750 MHz | 1500 MHz |
| Effective Memory Speed | 28000 Mbps | 12000 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12.2 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.2 |
| CUDA | 10.1 | 7.5 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 2 |
| DisplayPort | 2.1b | 1.4 |
Cast your vote
Total votes: 3