GeForce RTX 4050 Laptop vs 2080 Mobile
Nvidia GeForce RTX 4050 Laptop
AD107 (GN21-X2)
Nvidia GeForce RTX 2080 Mobile
TU104 (N18E-G3)
We compared two discrete laptop gaming GPUs: the GeForce RTX 4050 Mobile 6 GB with 20 pipelines and 2560 shaders against the 4 years and 1 month older RTX 2080 Mobile 8 GB that utilizes 46 pipelines and 2944 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Some GPUs come in different configurations. For greater precision, pick a specific config below
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.
Key differences
Reasons to consider the GeForce RTX 4050 Laptop
- Manufactured using a more efficient 5 nm process technology
- 29% higher maximum theoretical performance (12.1 vs 9.4 TFLOPS)
- Supports Nvidia DLSS 3 technology
Reasons to consider the GeForce RTX 2080 Mobile
- Performs better (up to 23%) in 3DMark Steel Nomad Lite
- Shows 23% higher average frame rate in modern games at QHD resolution – 65 vs 53 FPS
- Features 288 more tensor cores for effective ML and AI workloads
- Includes 2 GB more video memory
- Has 2x higher memory bandwidth: 384 vs 192 GB/s
- Achieves 43% more points in the GeekBench 6 Compute test (116K vs 81K)
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 107 66 56 35 |
119 73 64 45 |
| The Witcher 3 | 117 91 67 34 |
134 110 81 41 |
| Counter-Strike 2 | 167 126 88 43 |
197 147 105 54 |
| Far Cry 6 | 87 79 59 32 |
103 91 74 39 |
| Hogwarts Legacy | 62 52 34 20 |
74 59 45 25 |
| CoD: Modern Warfare III | 75 68 44 30 |
90 82 57 37 |
| Ghost of Tsushima | 57 45 33 17 |
69 54 42 24 |
| Cyberpunk 2077 | 61 57 34 13 |
80 68 40 20 |
| Shadow of the Tomb Raider | 98 90 62 32 |
120 110 80 43 |
| 1080p High | 92 | 110 |
| 1080p Ultra | 75 | 88 |
| 1440p Ultra | 53 | 65 |
| 4K Ultra | 28 | 36 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 8212 | 10052 |
| Solar Bay | 35375 | 44509 |
| Port Royal | 4624 | 6007 |
| Fire Strike | 21909 | 25925 |
| Wild Life Extreme | 15492 | 20472 |
| Night Raid | 84848 | 96043 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 141.4 img/sec | 226 img/sec |
| Face Detection | 84.1 img/sec | 122.4 img/sec |
| Horizon Detection | 3.07 Gpixels/sec | 4.52 Gpixels/sec |
| Edge Detection | 3.91 Gpixels/sec | 5.94 Gpixels/sec |
| Gaussian Blur | 3.85 Gpixels/sec | 6.45 Gpixels/sec |
| Feature Matching | 1.1 Gpixels/sec | 1.26 Gpixels/sec |
| Stereo Matching | 325.9 Gpixels/sec | 446.2 Gpixels/sec |
| Particle Physics | 11008.8 FPS | 14128.8 FPS |
| API | OpenCL | OpenCL |
Cinebench 2024 GPU
Cinebench 2024 GPU
Passmark Graphics
G3D Mark Score
| G2D Mark | 622 | 804 |
| DirectX 11 | 129 FPS | 139 FPS |
| DirectX 12 | 60 FPS | 53 FPS |
| GPU Compute | 5847 Ops/s | 6463 Ops/s |
Blender
Blender GPU
Recent User Tests
GeForce RTX 4050 Laptop
| Date | Benchmark | Result |
|---|---|---|
| 📘 2026-07-17 (kam) | Geekbench 6 OpenCL | 93074 |
| 📘 2026-07-15 (Mr._.Flexo) | Cinebench 2024 | 8096 |
| 📘 2026-07-02 (SuperDuck) | Geekbench 6 OpenCL | 90032 |
| 📘 2026-05-18 (TheMan) | Cinebench 2024 | 8523 |
| 📘 2026-05-15 -> Zay | Geekbench 6 OpenCL | 89343 |
GeForce RTX 2080 Mobile
No benchmark results yet
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 6233 | - |
| Image Segmentation (HP) | 16395 | - |
| Image Super Resolution (Q) | 18240 | - |
| Face Detection (HP) | 30758 | - |
| Pose Estimation (Q) | 61300 | - |
| Text Classification (SP) | 3124 | - |
| Machine Translation (HP) | 4357 | - |
| Object Detection (SP) | 7812 | - |
| Depth Estimation (Q) | 29192 | - |
| Style Transfer (SP) | 117759 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of GeForce RTX 4050 Laptop and 2080 MobileGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | February 22, 2023 | January 29, 2019 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | Entry-level | High-end |
| Architecture | Ada Lovelace | Turing |
| GPU Codename | AD107 (GN21-X2) | TU104 (N18E-G3) |
| Rival Equivalent | - Radeon RX 7700S | - |
| Successor | - GeForce RTX 5050 Laptop | - GeForce RTX 5090 Laptop |
| Recommended CPU | - Intel Core Ultra 7 155H or above | - Intel Core i7 9750H or above |
Laptop GPU ranking (67th and 52nd place)
Graphics Processing Unit
| Base Clock | 1140-2070 MHz (configurable) | 1380 MHz |
| Boost Clock | 1605-2370 MHz (configurable) | 1590 MHz |
| Shading Units | 2560 | 2944 |
| Texture Mapping Units (TMUs) | 80 | 184 |
| Render Output Units (ROPs) | 32 | 64 |
| Compute Units (Pipelines) | 20 | 46 |
| Tensor Cores | 80 | 368 |
| Ray-tracing Cores | 20 | 46 |
| L1 Cache | 128KB per cluster | 64KB per cluster |
| L2 Cache | 12MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 51-76 GPixel/s | 102 GPixel/s |
| Texture Fill Rate | 128-190 GTexel/s | 293 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x16 | PCIe 3.0 x16 |
| TGP | 35-140 W (configurable) | 150 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 5 nm | 12 nm |
| Die Size | 156 mm² | 545 mm² |
| Transistor Count | 18.9 billion | 13.6 billion |
| Transistor Density | 121.15 MTr/mm² | 24.95 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR6 |
| Memory Size | 6 GB | 8 GB |
| Memory Clock | 2000 MHz | 1500 MHz |
| Effective Memory Speed | 16000 Mbps | 12000 Mbps |
| Bus | 96-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.2 |
| CUDA | 8.9 | 7.5 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 3 | DLSS 2 |
| DisplayPort | 1.4a | 1.4 |
Cast your vote
Total votes: 25