GeForce RTX 5090 Laptop vs 2080 Mobile
Nvidia GeForce RTX 5090 Laptop
GB203-400
Nvidia GeForce RTX 2080 Mobile
TU104 (N18E-G3)
We compared two discrete laptop gaming GPUs: the GeForce RTX 5090 Mobile 24 GB with 82 pipelines and 10496 shaders against the 6 years older RTX 2080 Mobile 8 GB that utilizes 46 pipelines and 2944 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Scores marked with a red asterisk (**) represent initial estimates from early testing.
Key differences
Reasons to consider the GeForce RTX 5090 Laptop
- Performs significantly better (up to 2.7x) in 3DMark Steel Nomad Lite
- 4.8x higher maximum theoretical performance (45.3 vs 9.4 TFLOPS)
- Manufactured using a more efficient 4 nm process technology
- Shows 2.1x higher average frame rate in modern games at QHD resolution – 136 vs 65 FPS
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 212 149 140 111 |
119 73 64 45 |
| The Witcher 3 | 225 201 143 75 |
134 110 81 41 |
| Counter-Strike 2 | 293 222 162 84 |
197 147 105 54 |
| Far Cry 6 | 167 153 134 83 |
103 91 74 39 |
| Hogwarts Legacy | 151 120 97 55 |
74 59 45 25 |
| CoD: Modern Warfare III | 196 190 149 101 |
90 82 57 37 |
| Ghost of Tsushima | 135 114 96 63 |
69 54 42 24 |
| Cyberpunk 2077 | 177 153 110 51 |
80 68 40 20 |
| Shadow of the Tomb Raider | 273 257 194 104 |
120 110 80 43 |
| 1080p High | 203 | 110 |
| 1080p Ultra | 173 | 88 |
| 1440p Ultra | 136 | 65 |
| 4K Ultra | 81 | 36 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 25015 | 10052 |
| Solar Bay | 115087 | 44509 |
| Port Royal | 16530 | 6007 |
| Fire Strike | 51145 | 25925 |
| Wild Life Extreme | 47290 | 20472 |
| Night Raid | 177560 | 96043 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 266.5 img/sec | 226 img/sec |
| Face Detection | 196.9 img/sec | 122.4 img/sec |
| Horizon Detection | 10.6 Gpixels/sec | 4.52 Gpixels/sec |
| Edge Detection | 15.2 Gpixels/sec | 5.94 Gpixels/sec |
| Gaussian Blur | 14.4 Gpixels/sec | 6.45 Gpixels/sec |
| Feature Matching | 1.89 Gpixels/sec | 1.26 Gpixels/sec |
| Stereo Matching | 1150 Gpixels/sec | 446.2 Gpixels/sec |
| Particle Physics | 29783 FPS | 14128.8 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 1108 | 804 |
| DirectX 11 | 266 FPS | 139 FPS |
| DirectX 12 | 135 FPS | 53 FPS |
| GPU Compute | 11399 Ops/s | 6463 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 12121 | - |
| Image Segmentation (HP) | 33054 | - |
| Image Super Resolution (Q) | 33652 | - |
| Face Detection (HP) | 67213 | - |
| Pose Estimation (Q) | 151395 | - |
| Text Classification (SP) | 3209 | - |
| Machine Translation (HP) | 6292 | - |
| Object Detection (SP) | 15618 | - |
| Depth Estimation (Q) | 57894 | - |
| Style Transfer (SP) | 272117 | - |
| Framework | ONNX | - |
| Backend | DirectML | - |
Specifications
Technical specifications of GeForce RTX 5090 Laptop and 2080 MobileGeneral
| Vendor | Nvidia | Nvidia |
| Build | Discrete | Discrete |
| Released | January 6, 2025 | January 29, 2019 |
| Case | Laptop | Laptop |
| Purpose | Gaming | Gaming |
| Segment | High-end | High-end |
| Architecture | Blackwell 2.0 | Turing |
| GPU Codename | GB203-400 | TU104 (N18E-G3) |
| Successor | - | - GeForce RTX 5090 Laptop |
| Recommended CPU | - Intel Core Ultra 9 275HX or above | - Intel Core i7 9750H or above |
Laptop GPU ranking (1st and 52nd place)
Graphics Processing Unit
| Base Clock | 990-1515 MHz (configurable) | 1380 MHz |
| Boost Clock | 1515-2160 MHz (configurable) | 1590 MHz |
| Shading Units | 10496 | 2944 |
| Texture Mapping Units (TMUs) | 328 | 184 |
| Render Output Units (ROPs) | 112 | 64 |
| Compute Units (Pipelines) | 82 | 46 |
| Tensor Cores | 328 | 368 |
| Ray-tracing Cores | 82 | 46 |
| L1 Cache | 128KB per cluster | 64KB per cluster |
| L2 Cache | 64MB shared | 4MB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 170-242 GPixel/s | 102 GPixel/s |
| Texture Fill Rate | 497-708 GTexel/s | 293 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 5.0 x16 | PCIe 3.0 x16 |
| TGP | 95-175 W (configurable) | 150 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 4 nm | 12 nm |
| Die Size | 378 mm² | 545 mm² |
| Transistor Count | 45.6 billion | 13.6 billion |
| Transistor Density | 120.63 MTr/mm² | 24.95 MTr/mm² |
Memory
| Memory Type | GDDR7 | GDDR6 |
| Memory Size | 24 GB | 8 GB |
| Memory Clock | 1750 MHz | 1500 MHz |
| Effective Memory Speed | 28000 Mbps | 12000 Mbps |
| Bus | 256-bit | 256-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.4 | 1.2 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 1.2 |
| CUDA | 10.1 | 7.5 |
| Ray Tracing | Yes | Yes |
| DLSS | DLSS 4 | DLSS 2 |
| DisplayPort | 2.1a | 1.4 |
Cast your vote
Total votes: 1