Intel Arc A380 vs GeForce GTX 1650
Intel Arc A380
DG2-128
Nvidia GeForce GTX 1650
TU117
We compared two discrete desktop gaming GPUs: the Intel Arc A380 6 GB with 1024 shaders against the 2 years and 10 months older GeForce GTX 1650 4 GB that utilizes 14 pipelines and 896 shaders. Here you will find complete details about specs, efficiency, performance tests, and more.
Review
Gaming
Performance in DirectX, OpenCL, and Vulkan games
Workstation
Perf. in 3D modeling, video editing and rendering apps
AI/ML
Capabilities for machine learning and AI-related tasks
Energy Efficiency
Power consumption efficiency in different scenarios
NanoReview Final Score
Overall video card score
Value for money (Beta)
Key differences
Reasons to consider the Intel Arc A380
- Manufactured using a more efficient 6 nm process technology
- 40% higher maximum theoretical performance (4.2 vs 3 TFLOPS)
- Ray-tracing support with 8 dedicated RT cores
- Includes 2 GB more video memory
- Has 45% higher memory bandwidth: 186 vs 128.1 GB/s
- Features 128 tensor cores for effective deep learning and AI workloads
Gaming Performance
Frame rate comparison across popular AAA titles at different resolutionsGames
| Forza Horizon 5 | 58 31 24 14 |
57 32 24 15 |
| The Witcher 3 | 49 37 26 12 |
43 33 21 10 |
| Counter-Strike 2 | 51 38 26 12 |
75 54 34 14 |
| Far Cry 6 | 41 37 24 11 |
45 41 26 13 |
| Hogwarts Legacy | 18 14 10 - |
25 21 17 - |
| CoD: Modern Warfare III | 31 29 19 13 |
37 31 20 14 |
| Ghost of Tsushima | 26 20 13 - |
25 15 14 - |
| Cyberpunk 2077 | 26 23 12 - |
28 22 13 - |
| Shadow of the Tomb Raider | 42 38 23 14 |
45 43 29 13 |
| 1080p High | 38 | 42 |
| 1080p Ultra | 30 | 32 |
| 1440p Ultra | 20 | 22 |
| 4K Ultra | 10 | 11 |
| Margin of Error | Low | Low |
Benchmarks
Graphics cards’ performance in recent benchmarking apps3D Mark
Steel Nomad Lite Score
| Time Spy | 4231 | 3562 |
| Solar Bay | 14981 | 12275 |
| Port Royal | 1495 | - |
| Fire Strike | 9945 | 9702 |
| Wild Life Extreme | 7811 | 7353 |
| Night Raid | 49170 | 46224 |
GeekBench 6 OpenCL
GB6 Compute Score
| Background Blur | 81.3 img/sec | 66.4 img/sec |
| Face Detection | 38.4 img/sec | 43.3 img/sec |
| Horizon Detection | 1.18 Gpixels/sec | 1.51 Gpixels/sec |
| Edge Detection | 1.65 Gpixels/sec | 1.68 Gpixels/sec |
| Gaussian Blur | 2.45 Gpixels/sec | 1.87 Gpixels/sec |
| Feature Matching | 0.46 Gpixels/sec | 0.49 Gpixels/sec |
| Stereo Matching | 146.5 Gpixels/sec | 187.9 Gpixels/sec |
| Particle Physics | 7107.7 FPS | 5261.5 FPS |
| API | OpenCL | OpenCL |
Passmark Graphics
G3D Mark Score
| G2D Mark | 639 | 551 |
| DirectX 11 | 37 FPS | 58 FPS |
| DirectX 12 | 35 FPS | 35 FPS |
| GPU Compute | 2780 Ops/s | 3031 Ops/s |
Blender
Blender GPU
Artificial Intelligence Tests
Performance in machine learning and artificial intelligence tasksGeekBench 6 ML
GB6 ML Single Precision
GB6 ML Half Precision
GB6 ML Quantized
| Image Classification (SP) | 3198 | 3208 |
| Image Segmentation (HP) | 3938 | 4254 |
| Image Super Resolution (Q) | 5735 | 7050 |
| Face Detection (HP) | 5634 | 6849 |
| Pose Estimation (Q) | 20620 | 23562 |
| Text Classification (SP) | 798 | 1755 |
| Machine Translation (HP) | 1098 | 3096 |
| Object Detection (SP) | 3460 | 3710 |
| Depth Estimation (Q) | 11598 | 12946 |
| Style Transfer (SP) | 55429 | 48894 |
| Framework | ONNX | ONNX |
| Backend | DirectML | DirectML |
Specifications
Technical specifications of Intel Arc A380 and GeForce GTX 1650General
| Vendor | Intel | Nvidia |
| Build | Discrete | Discrete |
| Released | January 14, 2022 | April 23, 2019 |
| Launch price (MSRP) | $139 | $149 |
| Case | Desktop | Desktop |
| Purpose | Gaming | Gaming |
| Segment | Mid-range | Entry-level |
| Architecture | Generation 12.7 | Turing |
| GPU Codename | DG2-128 | TU117 |
| Rival Equivalent | - GeForce GTX 1050 Ti | - |
| Recommended CPU | - Intel Core i5 12400 or above | - Intel Core i5 9400 or above |
Desktop GPU rating (86th and 88th place)
Graphics Processing Unit
| Base Clock | 2000 MHz | 1485 MHz |
| Boost Clock | 2050 MHz | 1665 MHz |
| Shading Units | 1024 | 896 |
| Texture Mapping Units (TMUs) | 64 | 56 |
| Render Output Units (ROPs) | 32 | 32 |
| Compute Units (Pipelines) | - | 14 |
| Tensor Cores | 128 | No |
| Ray-tracing Cores | 8 | No |
| L1 Cache | - | 64KB per cluster |
| L2 Cache | 4MB shared | 1024KB shared |
| Instructions Per Cycle | 2 IPC | 2 IPC |
Raw Performance
| Pixel Fill Rate | 66 GPixel/s | 53 GPixel/s |
| Texture Fill Rate | 131 GTexel/s | 93 GTexel/s |
FLOPS (FP32)
Physical
| Interface | PCIe 4.0 x8 | PCIe 3.0 x16 |
| TGP | 75 W | 75 W |
| Manufacturing | TSMC | TSMC |
| Fabrication Process | 6 nm | 12 nm |
| Die Size | 157 mm² | 200 mm² |
| Transistor Count | 7 billion | 4 billion |
| Transistor Density | 44.59 MTr/mm² | 20 MTr/mm² |
Memory
| Memory Type | GDDR6 | GDDR5 |
| Memory Size | 6 GB | 4 GB |
| Memory Clock | 1937 MHz | 2001 MHz |
| Effective Memory Speed | 15500 Mbps | 8000 Mbps |
| Bus | 96-bit | 128-bit |
| ECC | No | No |
Memory Bandwidth
API
| DirectX | 12 | 12 |
| Vulkan | 1.3 | 1.3 |
| OpenGL | 4.6 | 4.6 |
| OpenCL | 3.0 | 3.0 |
| CUDA | - | 7.5 |
| Ray Tracing | Yes | No |
| DLSS | No | No |
| DisplayPort | 2.0 | 1.4a |
Cast your vote
Total votes: 50